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Having trouble compiling under Windows

Rejuvenate is a native homebrew platform for PS Vita. Read more about Rejuvenate here.
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graestone45
Posts: 2
Joined: Tue Aug 18, 2015 11:09 pm

Having trouble compiling under Windows

Post by graestone45 » Thu Aug 20, 2015 4:55 am

Hey, so I was wondering if I could get any help compiling homebrews. I seem to have gotten everything working correctly. Whenever I try to use make to compile something however, I get a box saying that psp2-fixup.exe has stopped working and the command prompt stops, without outputting anything other than what I believe are the make parameters. Upon hitting "close program" on the box, it says Error 5. This is using Xerpi's hello world as an example:

C:\Users\Graes\Downloads\vitahelloworld-master>make
/c/devkitPro/devkitARM/bin/arm-none-eabi-gcc -Wall -specs=/c/devkitPro/devkitARM/psp2/psp2.specs main.o draw.o font_data
.o -lc_stub -lSceKernel_stub -lSceDisplay_stub -lSceGxm_stub -lSceCtrl_stub -lSceTouch_stub -o vitahelloworld.elf
psp2-fixup -q -S vitahelloworld.elf vitahelloworld_fixup.elf

then the box comes up, upon hitting close program, I get this:

make: *** [vitahelloworld_fixup.elf] Error 5

BUT, it still outputs a file. When I run this file through run_homebrew_unity.bat, after going through the motions, at

[Vita] uvloader.c:232 Starting homebrew: e
[Vita]
[Vita] uvloader.c:240 Starting new thread.

The dev assistant crashes. I seem to be seeing that this happens when they aren't compiled for unity, so I think that also might be a problem. Any ideas? I know that rejuvenate is installed correctly because I can run the hello world and FTPVita that is compiled for unity.
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