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Recompile MGBA for unity
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hookupskid85
- Posts: 5
- Joined: Fri Jul 10, 2015 2:06 pm
Re: Recompile MGBA for unity
Hopefully someone can compile it, or maybe we just wait for a new version to come out with unity support.
Re: Recompile MGBA for unity
Looks like Alpha 3.1 supports Unity, but doesn't really change anything else. No speedups yet
Also it tends to lock up if you try to exit the game :/
https://twitter.com/endrift/status/632485643193417729mGBA for Vita alpha 3.1: https://s3.amazonaws.com/mgba/mGBA-Vita-alpha031.velf
Pretty much the same as alpha 3, but it supports Unity now!
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SaltySticks
- Posts: 98
- Joined: Wed Apr 29, 2015 4:27 pm
Re: Recompile MGBA for unity
You have to realise the things you are doing. When you compile something, you take the raw code (Which you do not always have access to, and you turn it into something that works on the psv. It is not an easy task if you are not a developer. Don't be fooled by this, as it is not really your responsibility to do that, unless you are doing it knowing how to do it.Brad614 wrote:Agreed. It is too slow. I don't know how to compile either or I would. I don't have the time to sit and read the instructions above to do it
Re: Recompile MGBA for unity
Will they make the 444Mhz version as well?
Re: Recompile MGBA for unity
Alpha 4 was released last night and it clocks it up to 444MHz if it can. It runs games so much better now!
Re: Recompile MGBA for unity
Much better! But I'll miss the fullscreen feature... ;(Archaemic wrote:Alpha 4 was released last night and it clocks it up to 444MHz if it can. It runs games so much better now!
Re: Recompile MGBA for unity
Looking at the code, it doesn't look like it was removed, just deactivated. It might be back in the future?
Also apparently it needs Rejuvenate 0.3.3, or it may crash.
Also apparently it needs Rejuvenate 0.3.3, or it may crash.

