Vita Doom
Re: Vita Doom
I've added a link to the source code in case anyone is interested in how the port works. For convenience: https://github.com/MrNetrix/Vita_Doom
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Re: Vita Doom
This is a great port! All it needs is sound and preferably to fill the screen and it will be perfect.
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Vita 1101 3.60
PlayStation TV 3.60
PS3 Phat 4.76
PlayStation TV 3.60
PS3 Phat 4.76
Re: Vita Doom
Made some changes to Netrix port:
- Fills the full screen
- Changed controls to make use of second stick (hardcoded, no option to change)
Controls:
Left stick: move/strave
Right stick: look
RTrigger: fire
LTrigger: run
DPad: switch weapons
X: use
/\: map
http://www.mediafire.com/download/gj4nl ... _Doom.velf
- Fills the full screen
- Changed controls to make use of second stick (hardcoded, no option to change)
Controls:
Left stick: move/strave
Right stick: look
RTrigger: fire
LTrigger: run
DPad: switch weapons
X: use
/\: map
http://www.mediafire.com/download/gj4nl ... _Doom.velf
- humbertosnk
- Moderator
- Posts: 102
- Joined: Fri Aug 29, 2014 4:49 am
Re: Vita Doom
Very thanks!Beatnukem wrote:Made some changes to Netrix port:
- Fills the full screen
- Changed controls to make use of second stick (hardcoded, no option to change)
http://www.mediafire.com/download/gj4nl ... _Doom.velf
Apparently it does not work in native Vita resolution?
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qcma Windows fix https://komorebinomichi.wordpress.com/2 ... n-windows/
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- Ruben_Wolfe
- Posts: 158
- Joined: Sat Aug 09, 2014 9:33 pm
Re: Vita Doom
Mind sharing the src?Beatnukem wrote:Made some changes to Netrix port:
- Fills the full screen
- Changed controls to make use of second stick (hardcoded, no option to change)
Controls:
Left stick: move/strave
Right stick: look
RTrigger: fire
LTrigger: run
DPad: switch weapons
X: use
/\: map
http://www.mediafire.com/download/gj4nl ... _Doom.velf
Re: Vita Doom
Sure thing:Ruben_Wolfe wrote:Mind sharing the src?
http://www.mediafire.com/download/1w2js ... oom.tar.gz
I did not spend lot of effort tho, it still renders in crappy 320*200, I just change the code to upscale to the full screen inside PSP2_Video_DrawBuffer inside PSP2.c (the scale factor was hardcoded in the original code):
Code: Select all
vita2d_draw_texture_scale(pal_tex, 0, 0, SCREEN_W / (float)SCREENWIDTH, SCREEN_H / (float)SCREENHEIGHT);Edit: Changed the code to support RTrigger rapid fire (press and hold). I also updated the velf from the link above.
- Ruben_Wolfe
- Posts: 158
- Joined: Sat Aug 09, 2014 9:33 pm
Re: Vita Doom
Well. its pretty decent in my opinion. even in crappy 320*200 resolution.Beatnukem wrote:Sure thing:Ruben_Wolfe wrote:Mind sharing the src?
http://www.mediafire.com/download/1w2js ... oom.tar.gz
I did not spend lot of effort tho, it still renders in crappy 320*200, I just change the code to upscale to the full screen inside PSP2_Video_DrawBuffer inside PSP2.c (the scale factor was hardcoded in the original code):For the controls I just deleted the whole (pretty bad written) PSP button handling logic and replaced it with (also pretty bad written) hardcoded version to use the Vita keys. You will find this in I_GetEvent inside i_video.c.Code: Select all
vita2d_draw_texture_scale(pal_tex, 0, 0, SCREEN_W / (float)SCREENWIDTH, SCREEN_H / (float)SCREENHEIGHT);
Edit: Changed the code to support RTrigger rapid fire (press and hold). I also updated the velf from the link above.
Only thing which bugs me is the lack of sound. Dont know if I can fix it, but I can atleast try.
Re: Vita Doom
Wow this is really great. Is there no Aim up/Aim down in the original doom config and mouselook? been awhile since i played the original (I played Brutal Doom mods recently on pc which rock).Beatnukem wrote:Sure thing:Ruben_Wolfe wrote:Mind sharing the src?
http://www.mediafire.com/download/1w2js ... oom.tar.gz
I did not spend lot of effort tho, it still renders in crappy 320*200, I just change the code to upscale to the full screen inside PSP2_Video_DrawBuffer inside PSP2.c (the scale factor was hardcoded in the original code):For the controls I just deleted the whole (pretty bad written) PSP button handling logic and replaced it with (also pretty bad written) hardcoded version to use the Vita keys. You will find this in I_GetEvent inside i_video.c.Code: Select all
vita2d_draw_texture_scale(pal_tex, 0, 0, SCREEN_W / (float)SCREENWIDTH, SCREEN_H / (float)SCREENHEIGHT);
Edit: Changed the code to support RTrigger rapid fire (press and hold). I also updated the velf from the link above.
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