Why don't you use that source code instead as it's based on Chocolate DOOM and Chocolate DOOM's source code is really clean. It also uses SDL for sound and music. My port of Chocolate DOOM also includes compatibility to nearly ALL IWAD's from DOOM, DOOM 2 & Final DOOM.
You could also use my Wii port of Chocolate DOOM as it includes MANY features such as free aim, mouse look, jumping etc.. In this case you would only have to get the native video source from my PSP port of Chocolate DOOM stuffed into the Wii port - as well as the controls and then compile it using the PSPSDK DevKit. Nothing easier than that.
Btw.: Is this a native Vita homebrew or does it use the Vita's PSP emulator?




