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[Development thread] VHL : Vita Homebrew Loader

Rejuvenate is a native homebrew platform for PS Vita. Read more about Rejuvenate here.
crow132
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Re: [Development thread] VHL : Vita Homebrew Loader

Post by crow132 » Fri Jul 10, 2015 7:59 am

Looks great, but few screenshots would be appreciated.
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fate6
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Re: [Development thread] VHL : Vita Homebrew Loader

Post by fate6 » Fri Jul 10, 2015 8:51 am

Screenshot of what? VHL is a loader and psp2shell is just a simple text menu.
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hgoel0974
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Re: [Development thread] VHL : Vita Homebrew Loader

Post by hgoel0974 » Sat Jul 11, 2015 5:04 am

New build, OP updated.
Faster logging and a cool trick by Netrix
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SaltySticks
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Re: [Development thread] VHL : Vita Homebrew Loader

Post by SaltySticks » Tue Jul 14, 2015 7:57 am

hgoel0974 wrote:New build, OP updated.
Faster logging and a cool trick by Netrix
How cool is the trick? ;)

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hgoel0974
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Re: [Development thread] VHL : Vita Homebrew Loader

Post by hgoel0974 » Tue Jul 14, 2015 7:24 pm

Well, if you've read the OP, it's 'custom PSM splashscreen cool' ;)
"If the truth is a cruel mistress, then a lie must be a nice girl"

Lucif3r
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Re: [Development thread] VHL : Vita Homebrew Loader

Post by Lucif3r » Wed Jul 15, 2015 9:44 am

The splash doesnt seem to work. Placed it in VitaDefilerClient/System/splash.png, and nothings changed. And yes I have restarted the exploit several times.


edit: I want to correct the above statement, the splash does work - but it only started working after I rebooted the Vita.

LinkIsBoss
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Re: [Development thread] VHL : Vita Homebrew Loader

Post by LinkIsBoss » Wed Jul 29, 2015 4:05 pm

How do you copy things over to the Vita?

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Acid_Snake
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Re: [Development thread] VHL : Vita Homebrew Loader

Post by Acid_Snake » Thu Jul 30, 2015 1:15 am

In think one of the most important things that need to be implemented is a standard function for all HENs (UVL, VHL, CFW, etc) that returns an identifier for such HEN so that homebrews can be coded in a way that it does HEN specific code without having to recompile.
It is also important to have a standard way of running executables (homebrews), if possible plain and simple ELF, to allows for menus to work on different HENs without much modifications.

OhmZZZ
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Re: [Development thread] VHL : Vita Homebrew Loader

Post by OhmZZZ » Sun Aug 02, 2015 4:55 am

LinkIsBoss wrote:How do you copy things over to the Vita?
Use ftpvita

awes
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Re: [Development thread] VHL : Vita Homebrew Loader

Post by awes » Mon Aug 03, 2015 11:17 pm

Do you guys have any hope for this to work independently from a computer soon?
I mean, rejuvenate is nice and fine, but in the long run nobody would turn on his computer every single time he wants to play his vita/select a new game. That's just far too inconvenient.

So does rejuvenate (potentially) open up the vita for access similar to the PSP, (enabling CFWs etc.),
or is the PSM-workaround definitely unavoidable?
Because now that Sony seems to have fixed that bulletproof for the next update and the PSM solution is anyway quite inconvenient, I seriously worry that it might have no big future... :/

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