That(one)Guy
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This is what I drove for HBL as well, and it was the right decision (it's also what the noobZ eLoader was doing in the early days of the PSP). It allowed independent menus to be created, while keeping the code of the loader focused on... loading stuffyifanlu wrote: I've talked with xerpi about it before and we both agreed that a menu system based on a future UVL revision where UVL exports SCE ELF loading functions, and abstract away the details of a menu was the right way to go. That way, the menu (along with all the messy gui code) is its own ELF and the loader can be simple.
You're welcome. However, it seems many other people also have this misconception, is there something in how I described it that I should fix?wololo wrote:I misunderstood then. Thanks for clarifying
That's strange. Have you tried rebooting your Vita and starting it again? There does appear to be some really weird stability issue since some other people also reported that sometimes it just crashes.maciak wrote:Does not start for me. When it loads psm on my vita crashes.
Hi,hgoel0974 wrote:That's strange. Have you tried rebooting your Vita and starting it again? There does appear to be some really weird stability issue since some other people also reported that sometimes it just crashes.maciak wrote:Does not start for me. When it loads psm on my vita crashes.
I assume you're using the version that doesn't have any logging. I'll upload a build that has logging enabled for the loader, while it'll be slower to boot, it ought to load homebrew fine.maciak wrote:Hi,hgoel0974 wrote:That's strange. Have you tried rebooting your Vita and starting it again? There does appear to be some really weird stability issue since some other people also reported that sometimes it just crashes.maciak wrote:Does not start for me. When it loads psm on my vita crashes.
Yes I've did reboot vita and it still the same everytime. I did not managed to start it even once.