I'm not sure, that's odd... I ran a test app and was only able to allocate about 12MB, and I think Netrix confirmed this. I had to trim my code in a few places in my SNES emu because after the ROM space is allocated (8MB) and emulated RAM, sound buffers, etc. are initialized (another 3MB or so), I only had about 500K-600K to play with for my own code outside of the emulator core.Archaemic wrote:Strange, then why does mGBA seem to work with 32MB ROMs? Looking at the source, it allocates a full 32MB block and that allocation doesn't appear to fail.skogaby wrote:I'm aware of what yifanlu's original article said. But myself and several others have confirmed that at least for RAM, we only have about 12MB to work with right now with the current version of rejuvenate. I don't know how much CPU resource we have, but it's certainly not the full power of the Vita's hardware.
Also yeah, the CPU is super dreadful at the moment. It's way more underclocked than I expected.
I think Netrix has said in IRC that we'll have like 180MB of RAM available under PSM Unity. No word yet, though, on what CPU performance is like / if it's better or worse.
