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Does anybody know how to use the Rejuvenate sdk?

Rejuvenate is a native homebrew platform for PS Vita. Read more about Rejuvenate here.
cheeyee09
Posts: 132
Joined: Sat Feb 28, 2015 7:31 am

Re: Does anybody know how to use the Rejuvenate sdk?

Post by cheeyee09 »

I didn't get such error. Maybe double check that you have copied the lib folders into the correct location.
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zeest
Posts: 37
Joined: Sat May 02, 2015 4:46 pm

Re: Does anybody know how to use the Rejuvenate sdk?

Post by zeest »

yutosin wrote:Anybody that can help with this error:

arm-none-eabi-gcc -Wall -specs=psp2.specs -c -o main.o main.c
arm-none-eabi-gcc -Wall -specs=psp2.specs -c -o draw.o draw.c
arm-none-eabi-gcc -Wall -specs=psp2.specs -c -o font_data.o font_data.c
arm-none-eabi-gcc -Wall -specs=psp2.specs main.o draw.o font_data.o -lSceKernel_stub -lSceDisplay_stub -lSceGxm_stub -lSceCtrl_stub -lSceTouch_stub -o psp2helloworld.elf
psp2-fixup -q -S psp2helloworld.elf psp2helloworld_fixup.elf
psp2helloworld.elf: .rel.sceLib.stub is not found
make: *** [psp2helloworld_fixup.elf] Error 84
Did you get this fixed? I'm having the same problem.
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Connador
Posts: 5
Joined: Mon Aug 25, 2014 2:23 am

Re: Does anybody know how to use the Rejuvenate sdk?

Post by Connador »

Does psp2helloworld run on the latest versions of the SDK? It seems like a lot of things have been changed around since then.

For example, memorymgr.h seems to have been renamed to sysmem.h

After changing the calls for 'memorymgr.h' to 'sysmem.h' in the hello world application, I am now getting this stub error on compile:

Code: Select all

C:\Users\Connor\Documents\GitHub\psp2helloworld>make
arm-none-eabi-gcc -Wall -specs=psp2.specs   -c -o draw.o draw.c
arm-none-eabi-gcc -Wall -specs=psp2.specs   -c -o font_data.o font_data.c
arm-none-eabi-gcc -Wall -specs=psp2.specs main.o draw.o font_data.o -lSceKernel_
stub -lSceDisplay_stub -lSceGxm_stub -lSceCtrl_stub -lSceTouch_stub -o psp2hello
world.elf
psp2-fixup -q -S psp2helloworld.elf psp2helloworld_fixup.elf
psp2helloworld.elf: .rel.sceLib.stub is not found
make: *** [psp2helloworld_fixup.elf] Error 42
Maybe we need to stick to an older version for now? I am not sure, I don't know enough about this to understand what's going on.

I'm using the compiled builds from Wololo on Windows 10 (had the issues on 8.1 as well though)
  • psp2-libgcc-5_1_0.zip
    psp2-tools-5c92982-x86_64-w64-mingw32.zip
    psp2-libs-dirty-0173d51.zip
    psp2-multilib-dirty-f19fa3c.zip
Last edited by Connador on Tue Jul 21, 2015 1:57 am, edited 2 times in total.
zeest
Posts: 37
Joined: Sat May 02, 2015 4:46 pm

Re: Does anybody know how to use the Rejuvenate sdk?

Post by zeest »

I'm getting this same error as you are, however 173210 didn't seem to have any answers when I asked about it on twitter. I'm going to try with some more recent code and I'll edit this with the results.

EDIT: tried with FTPVita (last updated 9 days ago) and got the same error. Either we are both missing something or something was broken recently.
Connador
Posts: 5
Joined: Mon Aug 25, 2014 2:23 am

Re: Does anybody know how to use the Rejuvenate sdk?

Post by Connador »

zeest wrote:EDIT: tried with FTPVita (last updated 9 days ago) and got the same error. Either we are both missing something or something was broken recently.

I tried compiling HandyVita and RealBoy and got the same error as well, I think that something changed recently (I'm fully prepared to be told that I've done something wrong though.) I've scrutinized the installation steps to see if anything could be misunderstood but it's all correct as far as I can tell.
zeest
Posts: 37
Joined: Sat May 02, 2015 4:46 pm

Re: Does anybody know how to use the Rejuvenate sdk?

Post by zeest »

I tried using packages from a few days ago as well and got the same error :/
pyroesp
Posts: 9
Joined: Wed Jul 22, 2015 6:12 pm

Re: Does anybody know how to use the Rejuvenate sdk?

Post by pyroesp »

To fix the .rel.SceLib.stub error just update devkitARM to the latest revision (r44), see readme.md on xerpi vitahelloworld github for link.
Extract to C:/devkitPRO/ or wherever you have the devkitARM folder and overwrite all duplicate files.

- pyroesp
zeest
Posts: 37
Joined: Sat May 02, 2015 4:46 pm

Re: Does anybody know how to use the Rejuvenate sdk?

Post by zeest »

pyroesp wrote:To fix the .rel.SceLib.stub error just update devkitARM to the latest revision (r44), see readme.md on xerpi vitahelloworld github for link.
Extract to C:/devkitPRO/ or wherever you have the devkitARM folder and overwrite all duplicate files.

- pyroesp
Thank you! It worked!
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