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Does anybody know how to use the Rejuvenate sdk?

Rejuvenate is a native homebrew platform for PS Vita. Read more about Rejuvenate here.
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MyLegGuy
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Does anybody know how to use the Rejuvenate sdk?

Post by MyLegGuy » Fri Jun 26, 2015 1:30 am

Title mostly says it all. I want to start working on homebrew or something but there isn't a single tutorial.
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the_marioga
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Re: Does anybody know how to use the Rejuvenate sdk?

Post by the_marioga » Fri Jun 26, 2015 9:44 am

https://github.com/173210/psp2sdk/wiki/ ... ll-PSP2SDK
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MyLegGuy
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Re: Does anybody know how to use the Rejuvenate sdk?

Post by MyLegGuy » Sun Jun 28, 2015 4:18 pm

Thanks!
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MyLegGuy
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Re: Does anybody know how to use the Rejuvenate sdk?

Post by MyLegGuy » Fri Jul 03, 2015 3:50 am

Ugh. Whenever I try to run the psp2hellowworld, I get:
arm-none-eabi-gcc -Wall -specs=psp2.specs -c -o main.o main.c
main.c:11:23: fatal error: psp2/ctrl.h: No such file or directory
#include <psp2/ctrl.h>
^
compilation terminated.
make: *** [main.o] Error 1
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Doodle210
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Re: Does anybody know how to use the Rejuvenate sdk?

Post by Doodle210 » Fri Jul 03, 2015 8:46 pm

MyLegGuy wrote:Ugh. Whenever I try to run the psp2hellowworld, I get:
arm-none-eabi-gcc -Wall -specs=psp2.specs -c -o main.o main.c
main.c:11:23: fatal error: psp2/ctrl.h: No such file or directory
#include <psp2/ctrl.h>
^
compilation terminated.
make: *** [main.o] Error 1
Same, no matter how I set it up, I get this... I'll probably set up a virtual box so I can do everything from scratch without any applications on my PC messing it up.

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MyLegGuy
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Re: Does anybody know how to use the Rejuvenate sdk?

Post by MyLegGuy » Fri Jul 03, 2015 9:20 pm

Well...I tried something and it kind of worked.
I went into the main.c file and changed it to
(psp2/ctrl.h) to (C:/psp2/ctrl.h)
And I put a whole ton of files in C:/psp2/. Including ctrl.h. I had to go throughout many files and change this. And finally, when I was done with every file, I got some other error. Can't remember what it was. I was so mad that I just deleted everything I had changed and re downloaded everything.
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Reimu
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Re: Does anybody know how to use the Rejuvenate sdk?

Post by Reimu » Sat Jul 04, 2015 5:38 am

MyLegGuy wrote:Well...I tried something and it kind of worked.
I went into the main.c file and changed it to
(psp2/ctrl.h) to (C:/psp2/ctrl.h)
And I put a whole ton of files in C:/psp2/. Including ctrl.h. I had to go throughout many files and change this. And finally, when I was done with every file, I got some other error. Can't remember what it was. I was so mad that I just deleted everything I had changed and re downloaded everything.
lol, open your psp2.specs and check if the path was correct (your folder with the sdk) then re-try to compile it
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MyLegGuy
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Re: Does anybody know how to use the Rejuvenate sdk?

Post by MyLegGuy » Sat Jul 04, 2015 4:06 pm

Here's what I have in psp2.specs for the path:
*path:
C:\devkitPro\devkitARM\psp2

Inside that folder, I had a folder called lib and one called bin. I had another folder that was called include that came with the sdk. I put that folder in there too. It still didn't work. Same error.


On a side note:
Before I run make, I run this command. Not sure why, but it's in the tutorial.
set PATH=%PATH%;C:\devkitPro\devkitARM\bin;C:\devkitPro\devkitARM\psp2\bin
Both those directories exist and have stuff in them.
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woulf_alpha
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Re: Does anybody know how to use the Rejuvenate sdk?

Post by woulf_alpha » Sat Jul 04, 2015 5:37 pm

PSP2SPEC
*path:
C:/devkitPro/devkitARM/psp2

[youtube]https://youtu.be/a4J5MTDXC1E[/youtube]

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MyLegGuy
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Re: Does anybody know how to use the Rejuvenate sdk?

Post by MyLegGuy » Sat Jul 04, 2015 6:05 pm

A tutorial, nice! Thanks! I'm going to try it out!
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