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#398241 by Pepsirice
Fri Sep 25, 2015 1:18 am
cheeyee09 wrote:You are on a fairly old version of rejuvenate. The latest is 0.3.3, try using that one. Also is it better to use "PSM Unity 1.0.6". You get the ability to unlock the CPU to 444Mhz.


Thank you for the advice, i have updated to 0.3.4 beta as well as using the PSM Dev for Unity. The issue now is a SCE_PSM_DEVICE_NO_CONNECTION issue, after which it makes my vita start listening to the IP address indefinitely as seen below

The main difference between now and then, i am unable to load the "Hello World.elf"


Spoiler
Image


Edit: Seems after many attempts with many different .velf files, the furthest I managed to go was with FTPVita_fixup.elf even then it crashed before finishing.
On the PS Vita itself, it pops up with Error (C2-12828-1) when it finally breaks through the before mentioned problem

Spoiler
Image
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#398290 by humbertosnk
Fri Sep 25, 2015 11:12 pm
Maybe is a silly question but, how to update from one version of Rejuvenate to another?

I'm in 3.51 firmware with Rejuvenate 0.3.3 and the VitaDefilerClient already instaled in Unity on the Vita.

I have in my pc the "PSMUnity_PublishingUtility.zip" stored too if it needed with the seed and stuff.


I do not want to mess things When I upgrade to 0.3.4.
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#398635 by KronosXLI
Wed Sep 30, 2015 9:38 pm
Can anyone tell me the location/address of the PSM Unity sandbox file system? Not the cashe0: but the ux0: address (similar to ms0:/PSP/ = ux0:/pspemu/PSP/).
#398985 by Khazak
Mon Oct 05, 2015 12:44 am
Hello so I just got myself a PS Vita 1000 with firmware 6.13 and this is my first post :D. Would someone please be so kind to share me a PSM+ key?
#399609 by b17bomber
Tue Oct 13, 2015 12:57 am
Pepsirice wrote:
cheeyee09 wrote:You are on a fairly old version of rejuvenate. The latest is 0.3.3, try using that one. Also is it better to use "PSM Unity 1.0.6". You get the ability to unlock the CPU to 444Mhz.


Thank you for the advice, i have updated to 0.3.4 beta as well as using the PSM Dev for Unity. The issue now is a SCE_PSM_DEVICE_NO_CONNECTION issue, after which it makes my vita start listening to the IP address indefinitely as seen below

The main difference between now and then, i am unable to load the "Hello World.elf"


Spoiler
Image


Edit: Seems after many attempts with many different .velf files, the furthest I managed to go was with FTPVita_fixup.elf even then it crashed before finishing.
On the PS Vita itself, it pops up with Error (C2-12828-1) when it finally breaks through the before mentioned problem

Spoiler
Image


I just purchased a 3.15 Vita and so far the ONLY homebrew I've gotten to run is the hello world one. Everything else ends up with that same error. On Rejuvenate 0.3.1
#399809 by elitehaxor
Fri Oct 16, 2015 5:01 am
When I launch VitaDefilerClient on PSM Dev for Unity, I get a black screen for 3-4 seconds and I'm booted back to PSM Dev For Unity with "An error has occurred. (808f1134).

- I've formatted the Memcard
- installed all files again, refreshed licences and ****
- turned off firewall

My Vita is FW 3.36 and my PSM Dev for Unity is 1.16.


Also, I'm on a desktop with a Wi-Fi adapter, router is quite far from here - a LAN connection is not possible at the moment, could this be a network issue?


Help would be appreciated.
#401289 by no hado slash
Thu Nov 19, 2015 10:38 am
hey,
I need help installing net framework 2.0 sp2.

I've turned off all features in the (windows features section under Remove programs)

I've tried unistalling & reinstalling netframework all together(I was at 3.5)

I'm running 64-bit windows 7
:?:

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