Use Vita Update Blocker. It'll only work for so long, it usually stops working a few days after a new update comes out. (If you're on 1.80 stay on it and get a TN-V10 exploit, not an exploit for firmwares over 3.36. TN-V11 is buggy as heck and you just get a better experience overall in TN-V10. If you've already updated, go ahead and buy Ape escape, you don't need another device for that one, and it's not as buggy as the Pool Hall Pro Exploit.Brad614 wrote:I'm in the us. How Can I get world of pool or ape escape for 3.50 since I cant access Ps store Because of the 3.51 update? And I don't own a Ps3 or Ps4. Or would it be better to update to 3.51 and do the new exploit for the Japanese demo?
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Re: newbie
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- Darton Staker
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Re: newbie
Glad to see you managed to come right.dmaskell92 wrote:I use the Talkman exploit also. For the bubble method I sign every game with Vice City Stories (because it's a big game and runs everything) then I use the Naruto Kizuna Drive demo as a placeholder for everything. The Kizuna Drive demo shares my VCS license so I can have small MB bubbles using a big game as a base.DPyro wrote:I watched a bunch of The Z's videos and eventually bought Talkman Travel:Tokyo. It seems like the best game to use for firmware 1.18 (I had 1.15 but updated) and is cheap (only $3). Also only uses 18MB.
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- Darton Staker
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Re: newbie
I just use the TN-V loader ISO, simply put, its just easier and more practical to jump between games, it ends up saving that little bit of space taken up by all those duplicate files and PBOOTs... but each on to themselves, I would like to have a bigger BASE game but the Vita I am using is locked out of the PSN, (Was never activated via PSN) I managed to activate it by transfering my exploit game and hacktivating it.. So I cant even have the Newly bought games Forwarded to my vita using the website download list option.
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- dmaskell92
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Re: newbie
Using small placeholders is a great way to save space.Darton Staker wrote:I just use the TN-V loader ISO, simply put, its just easier and more practical to jump between games, it ends up saving that little bit of space taken up by all those duplicate files and PBOOTs... but each on to themselves, I would like to have a bigger BASE game but the Vita I am using is locked out of the PSN, (Was never activated via PSN) I managed to activate it by transfering my exploit game and hacktivating it.. So I cant even have the Newly bought games Forwarded to my vita using the website download list option.
Each bubble I make is around 30mb, however the game I use to sign everything is around 1gb. You only need VCS on your Vita (I like it so I always have it installed).
You just use your VCS license on Kizuna Drive, that way you don't need the full 1gb for every bubble. I'm sure I'm pretty hard to understand. I use the TNV ISO loader also, but you still need a placeholder bubble, and mine is Naruto Kizuna Drive.
So even though I'm signing games with a game over 1gb, my bubbles are actually only 30mb.
Here is an example, you copy the VCS license, and rename it to "UP0700-NPUH90095_00-KIZUNADRIVETRIAL.rif".
This gives Naruto Kizuna Drive, Vice City Stories License. So all you need to do is sign a game with Vice City Stories and when you use Naruto as a base it looks for Naruto's License but finds the Vice city Stories License. So the handshakes are verified.
This is the best way to sign bubbles that i have found. I got the idea from here. The only reason I'm not using Talkman as a base for my bubbles is because I heard it was patched on 3.36. That means I could update to 3.36 and all my bubbles will still work.
- Darton Staker
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Re: newbie
dmaskell92 wrote:Using small placeholders is a great way to save space.Darton Staker wrote:I just use the TN-V loader ISO, simply put, its just easier and more practical to jump between games, it ends up saving that little bit of space taken up by all those duplicate files and PBOOTs... but each on to themselves, I would like to have a bigger BASE game but the Vita I am using is locked out of the PSN, (Was never activated via PSN) I managed to activate it by transfering my exploit game and hacktivating it.. So I cant even have the Newly bought games Forwarded to my vita using the website download list option.
Each bubble I make is around 30mb, however the game I use to sign everything is around 1gb. You only need VCS on your Vita (I like it so I always have it installed).
You just use your VCS license on Kizuna Drive, that way you don't need the full 1gb for every bubble. I'm sure I'm pretty hard to understand. I use the TNV ISO loader also, but you still need a placeholder bubble, and mine is Naruto Kizuna Drive.
So even though I'm signing games with a game over 1gb, my bubbles are actually only 30mb.
Here is an example, you copy the VCS license, and rename it to "UP0700-NPUH90095_00-KIZUNADRIVETRIAL.rif".
This gives Naruto Kizuna Drive, Vice City Stories License. So all you need to do is sign a game with Vice City Stories and when you use Naruto as a base it looks for Naruto's License but finds the Vice city Stories License. So the handshakes are verified.
This is the best way to sign bubbles that i have found. I got the idea from here. The only reason I'm not using Talkman as a base for my bubbles is because I heard it was patched on 3.36. That means I could update to 3.36 and all my bubbles will still work.
Very smooth! I will be sure to try this, quite clever actually!
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- Darton Staker
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Re: newbie
Quick question, is your VCS from PSN? or just backed up iso? i know it may be a strange question but if it is I aleady have this running without the need for modifying pkg files..?? lol what...
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Re: newbie
Thanks for the reply! Yeapp, was hopping to run TN-V, (Both phate psp dying, lol) But first I have to get my hands on a PS3 to download and transfer the exploit game to activate my VITA (OMG*)(Brand new vita), Hahaha. Btw Im jus curious, if im going ahead with the numblast exploit with the TN-V for vita, is it possible to get it onto TN-V10 instead of TN-V11?level3tjg wrote:I'd recommend on 3.15 buying arcade darts, it's a cheaper and smaller game that can run TN-V just as easily. But if you're just wondering about Numblast, it will still work on 3.15. You can use vita update blocker to block the new update to download it, but not for long! Usually the update blocker only works for a week after a new update comes out. You can also run ARK-2 eCFW if you'd rather run that than TN-V. The Numblast exploit does trigger faster, so either you can go with numblast that will pretty much trigger Instantly or any other 3.15 exploit game, such as Arcade Darts. If you want a list of Vita exploits, you can always look at this one and look for exploits that will fit your FWzaivier wrote:Hi, Im in a similar situation as threadstarter, right now my vita is running on 3.15. I saw that numblast is back on PSN. I was wondering if is possible for my vita (3.15) to be able to run the exploit for 3.36/2.50 without updating my firmware?
- dmaskell92
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Re: newbie
It's from PSN. It's the biggest PSP game I own, but it will work with any big game like that.Darton Staker wrote:Quick question, is your VCS from PSN? or just backed up iso? i know it may be a strange question but if it is I aleady have this running without the need for modifying pkg files..?? lol what...
Re: newbie
You can go ahead and try putting the TN-V10 TN.BIN and other files into the TNV_54321 savegame and launching the TN-V11 exploit, but I don't think it works like that. If I ever learn to port these kernel exploits to other exploited games, I'll let you know. For now, you can buy and use Numblast for TN-V11 and try the file switching thing (here's a TN-V10 port of numblast, don't know if it'll work with the exploit though. Copy both as savedatas http://www.mediafire.com/download/dlyqs ... -TNV11.zip)zaivier wrote:Thanks for the reply! Yeapp, was hopping to run TN-V, (Both phate psp dying, lol) But first I have to get my hands on a PS3 to download and transfer the exploit game to activate my VITA (OMG*)(Brand new vita), Hahaha. Btw Im jus curious, if im going ahead with the numblast exploit with the TN-V for vita, is it possible to get it onto TN-V10 instead of TN-V11?level3tjg wrote:I'd recommend on 3.15 buying arcade darts, it's a cheaper and smaller game that can run TN-V just as easily. But if you're just wondering about Numblast, it will still work on 3.15. You can use vita update blocker to block the new update to download it, but not for long! Usually the update blocker only works for a week after a new update comes out. You can also run ARK-2 eCFW if you'd rather run that than TN-V. The Numblast exploit does trigger faster, so either you can go with numblast that will pretty much trigger Instantly or any other 3.15 exploit game, such as Arcade Darts. If you want a list of Vita exploits, you can always look at this one and look for exploits that will fit your FWzaivier wrote:Hi, Im in a similar situation as threadstarter, right now my vita is running on 3.15. I saw that numblast is back on PSN. I was wondering if is possible for my vita (3.15) to be able to run the exploit for 3.36/2.50 without updating my firmware?
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Re: newbie
I thought as much haha, well I cannot get any other Games onto this vita of mine, basically its not activated on the PSN to start, I got this vita on 2.61 and manually updated to 3.15, got the exploit game and managed to get the game on using my ps3.. so I have no alternative to getting the larger PSP games, besides I have TN-V and thats all I need.dmaskell92 wrote:It's from PSN. It's the biggest PSP game I own, but it will work with any big game like that.Darton Staker wrote:Quick question, is your VCS from PSN? or just backed up iso? i know it may be a strange question but if it is I aleady have this running without the need for modifying pkg files..?? lol what...
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