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Unofficial VitaSDK pre-built

The PlayStation Mobile SDK and Unity for PlayStation Mobile can be downloaded here: http://www.playstation.com/psm/
cheeyee09
Posts: 132
Joined: Sat Feb 28, 2015 7:31 am

Re: Unofficial VitaSDK pre-built

Post by cheeyee09 » Wed Sep 23, 2015 4:13 am

frangarcj wrote:Can someone test this unnoficial releases on ubuntu less than 12 precise?

https://github.com/frangarcj/vitasdk-bu ... s/releases

Thanks
Are these 64bit versions? They couldn't run on 32bit.
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cheeyee09
Posts: 132
Joined: Sat Feb 28, 2015 7:31 am

Re: Unofficial VitaSDK pre-built

Post by cheeyee09 » Wed Sep 23, 2015 7:10 am

Updated with new builds on 2015-09-22. Links updated on 1st Post.

Change log
vita-newlib
6fed0c7 Implement _stat_r and _fstat_r.
ccf528d Implement _times_r.
d9c305b Implement _rename_r.
6de3967 Implement _unlink_r
33792ac Replace sceKernelGetTLSAddr(0x88) with a #define in _init_vita_reent
6fcb342 Add "static" to global variables where applicable.
aefcd56 Simplify _write_r
0cb4b2b Unlock _newlib_fd_mutex even when fd_to_scefd is full, fixes #8
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frangarcj
Posts: 31
Joined: Mon Jun 16, 2014 6:58 am

Re: Unofficial VitaSDK pre-built

Post by frangarcj » Wed Sep 23, 2015 8:44 am

cheeyee09 wrote:
frangarcj wrote:Can someone test this unnoficial releases on ubuntu less than 12 precise?

https://github.com/frangarcj/vitasdk-bu ... s/releases

Thanks
Are these 64bit versions? They couldn't run on 32bit.
It's not official. I've used your existing thread in order to have a repo with all prebuilt versions.
Maybe I've should have talk on pm with you first. Sorry

Yeah, these are 64bits. I don't know if I can make 32 bits versions on travis. Don't remove your links.

This can be also of help for developers --> https://github.com/frangarcj/vitasdk-ex ... s/releases

Prebuilt versions of vita2dlib and vita_portlibs (libpng, zlib, etc)

Thanks for your understanding

cheeyee09
Posts: 132
Joined: Sat Feb 28, 2015 7:31 am

Re: Unofficial VitaSDK pre-built

Post by cheeyee09 » Wed Sep 23, 2015 9:27 am

Added your links to first post.

cheeyee09
Posts: 132
Joined: Sat Feb 28, 2015 7:31 am

Re: Unofficial VitaSDK pre-built

Post by cheeyee09 » Thu Sep 24, 2015 6:03 am

Update 2015-09-23 :
The original setup to build the toolchain in the VM has become obsolete since the git-repos for vitasdk-buildscripts and vita-newlib have moved. I have recreated the environment based on the new git-repos. Dowload the following file and unzip into the "/home/rejuvenate/vitasdk" folder. Then run "build.sh in the new "buildscripts" folder. You can delete the old folder "vitasdk-buildscirpts".

Link to new buildscripts setup.
https://mega.nz/#!bEVx1azb!4V8LrcXFXZO- ... T7gCW5GlaY

Also rebuilt the tool-chain from the new repos and added the links to 1st post.

Change log
vita-toolchain
Windows/mingw fix for get_binary_directory
Support OS X in get_binary_directory
Add support for default JSON files.

cheeyee09
Posts: 132
Joined: Sat Feb 28, 2015 7:31 am

Re: Unofficial VitaSDK pre-built

Post by cheeyee09 » Thu Oct 01, 2015 3:24 am

Update 28-Sept-2015

Links on 1st Post updated. frangarcj now has pre-builds for all platforms win32, linux 32, linux x64 and MacOs.

I also updated my prebuilt 2 days ago.

Changelog in buildscripts.
e846533a Define __vita__ in GCC

cheeyee09
Posts: 132
Joined: Sat Feb 28, 2015 7:31 am

Re: Unofficial VitaSDK pre-built

Post by cheeyee09 » Tue Oct 13, 2015 2:51 am

Update 12-Oct-2015

Here are my latest prebuilts for Win32 and Linux 32bit.

https://mega.nz/#!7IMkiaLZ!d975ETHWR81C ... qc6PiqTKgI - Win32
https://mega.nz/#!mJdQBZZC!wye0HE75kMUv ... XhnDIWaaI8 - Linux 32

Warning: There was a major change in the vita headers that would cause all the homebrew to fail to build with the latest SDK. You might want to stay with the last prebuilt until all the Dev's have updated their code to work with the new headers.

Changelog.
vita-headers
2427262c - Fixed the inconsistency in the headers as discussed in issue #4. Basically replace all PSP2_ prefix with SCE_

TheFloW
Guru
Posts: 57
Joined: Sun Jun 28, 2015 11:13 am

Re: Unofficial VitaSDK pre-built

Post by TheFloW » Tue Oct 13, 2015 5:05 pm

Thanks alot, this is pretty handy :)

cheeyee09
Posts: 132
Joined: Sat Feb 28, 2015 7:31 am

Re: Unofficial VitaSDK pre-built

Post by cheeyee09 » Mon Nov 09, 2015 1:29 am

Update 11-08-2015
Netrix recently updated the VITASDK so that homebrews exit properly by releasing the heap. Please use the following prebuilt versions of the VITASDK to re-compile your homebrews. Links on frontpage update also.

Note: These prebuilts are from Netrix. Why do it again when it has already being done. These are my mirrors, but you can also access the original links.

These are built on 11-08-2015.
Linux version
https://mega.nz/#!OYUGkC5L!IR9CnFq1x6e7 ... Sn19TVR55w

Win32 version
https://mega.nz/#!uJcgUaRS!qZJssjJjDzuT ... 9d8XnG_DSs

Original Links from Netrix
http://158.69.194.187/builds/releases/

Change Log in newlib
eca3c697 Frees the heap memblock when exiting homebrew

cheeyee09
Posts: 132
Joined: Sat Feb 28, 2015 7:31 am

Re: Unofficial VitaSDK pre-built

Post by cheeyee09 » Wed Nov 11, 2015 9:00 am

Update 11-11-2015
The builds from Netrix has the older versions of the vita-headers where the prefix was PSP2. I've rebuilt the SDK with Netrix code changes that was merged into the vitasdk repo.

Here are the new builds with vita-headers that has the SCE prefix.

Win32
https://mega.nz/#!yJUVRSDI!EhcZUBxzk_TT ... mmHGev0pns

Linux
https://mega.nz/#!jVNX0RwA!caWWgMxmyUSp ... 8ODGbI7DEw

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