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UDK ULTIMATE PS3 UPDATE V2 - Create, Play and Share on ANY PS3!

Posted: Wed Sep 04, 2019 5:28 pm
by udkultimate
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Hello ladies and gentlemans!

As many of you know I am dedicating myself on a personal project, a game I am developing in UDK Ultimate Engine, which I am going to soon publish here some trailers and a free demo for anyone to download.
So whenever I recently finished the demo for PC, I began to optimize it for Consoles (XBOX360 and PS3). So as you may know, I own a PS3 4K model (Super Slim 12GB), the legendary "unhackable" model, it was until recently.

Thanks to the efforts of PS3Xploit team (http://ps3xploit.com/), and many other PS3 Scene Devs, now anyone can enjoy homebrew games and apps on any PS3 through the installation of PS3HEN (which is stands for Homebrew Enabler).

So I after I installed PS3HEN on my PS3, i tried to run my game, it did not work, so after investigating and asking my friends of PS3 Scene, I learned that I had to do some changes on the EBOOT.BIN resign process so it will be able to run on PS3HEN.

So I did it, and got this working!!!!! This video however is showcasing the UDKUltimate Sample Game which I included on UDKUltimate Engine Download (I want to avoid spoilers on my game ). Sorry for the bad quality of this video, it's because I can't capture footage from PS3, I don't have a HDMI capture card, only a *** EasyCap . So I used my old Smartphone just to show to anyone that it is working, and is not fake news
And nothing more just than sharing with everyone this new EBOOT.BIN, so anyone can now create, play and share their own games on ANY PS3.

Here is the link and mirrors for this new PS3 Update:
https://mega.nz/#!p8smSYwK!67lzZl6eCXbZ ... x4hdz65ouo
https://mega.nz/#!eYlEhICI!67lzZl6eCXbZ ... x4hdz65ouo
https://mega.nz/#!4tkwxAgb!67lzZl6eCXbZ ... x4hdz65ouo

Just extract this folder to the main UDKUltimate Engine folder (i.e C:\UDKUltimate) and overwrite everything there.

This new and updated PS3 Game Template Folder has the new EBOOT.BIN already in place, so you just need to do the procedure to export your game for PS3 (the instructions are the same and are located in the Docs folder, file 2- Readme PS3 Export.txt).

As for those who want to recompile the PS3 Source Code in Visual Studio, nothing have changed, the only difference is that whenever using True Ancestor Resigner to resign the EBOOT.BIN, you just change output method to firmware 3.XX STD (instead of 4.XX STD), then follow the normal intructions.

Cheers for all and happy game making!!!

Re: UDK ULTIMATE PS3 UPDATE V2 - Create, Play and Share on ANY PS3!

Posted: Mon Sep 16, 2019 7:17 am
by udkultimate

Re: UDK ULTIMATE PS3 UPDATE V2 - Create, Play and Share on ANY PS3!

Posted: Wed Sep 25, 2019 1:56 am
by udkultimate
EDIT 1: New Website:
https://sites.google.com/view/udkultimate/
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Know my Super Modern High Tech Game Development Studio :D :D :D
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EDIT 2: http://wololo.net/2019/09/24/a-look-at- ... ase-an-or/

Re: UDK ULTIMATE PS3 UPDATE V2 - Create, Play and Share on ANY PS3!

Posted: Tue Oct 01, 2019 4:07 pm
by udkultimate
To make things easier for those who don't have a good internet connection, I uploaded the entire UDKUltimate Engine + PS3 Update to google drive, so now you can download and have fun:
https://drive.google.com/drive/folders/ ... FMiHF1CSb8

Re: UDK ULTIMATE PS3 UPDATE V2 - Create, Play and Share on ANY PS3!

Posted: Fri Oct 04, 2019 5:27 pm
by udkultimate
Gears of War meets Mortal Kombat on PS3!!!
Coming soon...
Made in Brazil
#brasilgameshow

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Re: UDK ULTIMATE PS3 UPDATE V2 - Create, Play and Share on ANY PS3!

Posted: Wed Oct 09, 2019 12:20 am
by udkultimate
Brand new and free Homebrew PS3/Xbox360 Game made in Brazil!!!

Coming Soon...

Please Share!

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Re: UDK ULTIMATE PS3 UPDATE V2 - Create, Play and Share on ANY PS3!

Posted: Tue Nov 05, 2019 5:39 pm
by udkultimate
Soon...

Please share on twitter, facebook and elsewhere!

https://www.youtube.com/watch?v=j9QDhRnTtos

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UPDATE 1:
https://www.youtube.com/watch?v=iYvMRAprvF0

Hey guys!

This video here I recorded quickly, right from my cell phone, without editing anything (inside my "garage studio"), just to show you guys a new feature that I implemented for my Game about Middle East War, I'm sure that people will love this game. Anyone who likes Metal Gear, Call of Duty Modern Warfare and Insurgency Sandstorm will enjoy my new game, and next week I will provide a free demo for everyone try on PC, PS3 and Xbox360. I will open a new thread here very soon.

This feature is Force Feedback, more popularly known as Control Vibration. Unreal Engine 3 has this feature already programmed by default, but is not enabled on consoles, and also only for some events (such as vehicle explosion). But I took the ForceFeedback code and implemented it into the weapon code I created for my game, edited a little bit here and there, and it worked!!!! Although you can not see too much the vibration on this video, but you can hear clearly, especially at the end of the video. And for each weapon I defined a different level of vibration, heavier weapons the level of vibration is higher, while lighter weapons like pistols, the level of vibration is lower.

A shooting game is much more fun with this feature, when you shoot, you feel the control vibrating, heavy, similar to being shooting with a real weapon, it is very cool guys! I've only tested it on PS3 for now, but I'll keep testing on Xbox360, as well testing a generic PC gamepad (I have the Nyko Ariflow), which by the way I'll be adding universal support to use any Gamepad in my game, through the Xbox360 control emulator (Xipunt is included in my game), so anyone who wants will be able to play my game with a controller instead of keyboard and mouse.

Leave a like on this video and don't forget to subscribe to my other channel I created for my new game, to continue following the development of that game:

https://www.youtube.com/channel/UCgWAby ... e7NvtWBAFg

Cheers!

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UPDATE 2:
https://www.youtube.com/watch?v=Y5wQ1UWVeUs