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Search found 211 matches

by romain337
Tue Sep 06, 2016 12:52 pm
Forum: HENkaku
Topic: [v3.5-beta2] Better Amphetamin Plugin! [IMPROVED BETA]
Replies: 211
Views: 126161

Re: Better Amphetamin Plugin! [Battery Level + Reaming SoT]

static int freq_list[] = { 111, 166, 222, 266, 333, 366, 444, 555, 666, 777, 888, 999, 1111, 1222, 1333, 1444, 1555, 1666, 1777, 1888, 1999 }; #define N_FREQS (sizeof(freq_list) / sizeof(int)) This is bull ****. What if I extends your code and write static int freq_list[] = { 111, 166, 222, 266, 33...
by romain337
Tue Sep 06, 2016 7:55 am
Forum: HENkaku
Topic: [v3.5-beta2] Better Amphetamin Plugin! [IMPROVED BETA]
Replies: 211
Views: 126161

Re: Better Amphetamin Plugin! [Battery Level + Reaming SoT]

at least he is contributing something, unlike you who is just complaining and ranting for some feature that you cant get yet. Just visit my github you'll see if I'm not contributing. And stop believe anybody who claim to make real whats real hackers can't do atm. The vita will never reach 1.9Ghz. I...
by romain337
Tue Sep 06, 2016 6:49 am
Forum: HENkaku
Topic: [v3.5-beta2] Better Amphetamin Plugin! [IMPROVED BETA]
Replies: 211
Views: 126161

Re: Better Amphetamin Plugin! [Battery Level + Reaming SoT]

Extreme Overclocking isnt enabled on the official build and source, because I am still testing what max clocks are and how i get it stable and stuff. (But you can see preparations for OCs upto 2GHz in the code! :twisted: ) Please wait for V3, I will very likely include it there. :D Not enabled un o...
by romain337
Mon Sep 05, 2016 9:16 pm
Forum: Programming and Security
Topic: [Release] libvita3d: a simple 3d library based on libvita2d
Replies: 8
Views: 3754

Re: [Release] libvita3d: a simple 3d library based on libvit

I would have written a shader, but as I'm on windows, getting QEMU to run xyzz's shader compiler didn't want to work. If you (or anyone) can point me in the right direction to compile shaders, I'll be more than happy to figure out how lighting works and write a custom shader So basically you tease ...
by romain337
Mon Sep 05, 2016 5:19 am
Forum: Programming and Security
Topic: [Release] libvita3d: a simple 3d library based on libvita2d
Replies: 8
Views: 3754

Re: [Release] libvita3d: a simple 3d library based on libvit

I see no light management in your shader code, nor fog or something else that can render somethingelse than flat 3d. There is no black magic in the ps vita gpu to do the 3d. All those topic about 3D is just a pain to see and read (and I must admit that make me nervous at some point). What we need is...
by romain337
Sat Sep 03, 2016 9:30 pm
Forum: Programming and Security
Topic: Why is everyone scared of C++?
Replies: 25
Views: 19942

Re: Why is everyone scared of C++?

When it comes to vita code I like to use Visual Studio Code. Before I used sublime text. They are both great editor. At work I use Android Studio wich is a great IDE but sometime it can be slow or a bit heavy for the system. I think nobodies is afraid of C++. That's just maybe C is the most common l...
by romain337
Mon Aug 29, 2016 11:23 am
Forum: HENkaku
Topic: Games For Ps Vita(After It is Hacked)
Replies: 2
Views: 1360

Re: Games For Ps Vita(After It is Hacked)

I have a game. All homebrew dev that not support piracy (because they are maybe also developping real games for a compagny at some point) could also compile an "dumper" eboot that print some badass string on your screen, or even better, format your ms.

What do you think?
by romain337
Fri Aug 26, 2016 11:43 am
Forum: HENkaku
Topic: Could there be a homebrew internet browser for the vita ?
Replies: 14
Views: 12646

Re: Could there be a homebrew internet browser for the vita

The vita browser is not that bad :)
by romain337
Fri Aug 19, 2016 1:02 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 274
Views: 191034

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

ldeveraux wrote:Weird, I installed everything fine, but on startup, the character just keeps spinning. I can't move or do anything. Bad download? Bad install? Anyone else see this?
Retrotouch activated in the options ?
by romain337
Sun Aug 14, 2016 10:16 am
Forum: HENkaku
Topic: RetroArch PrBoom working build
Replies: 11
Views: 4159

Re: RetroArch PrBoom working build

I think it's normal
xylkz wrote:Thks for the fix.Works great.
Nomusic is normal or is my .wad corrupt?
I think it's normal

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