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by JJS
Mon Aug 27, 2012 10:45 am
Forum: Homebrews
Topic: Adventure Game Studio runtime engine port (3.21 R9)
Replies: 76
Views: 26977

Re: Adventure Game Studio runtime engine port (3.21 R9)

Nevermind, I think I got the problem.

Please try this daily build: http://jjs.at/daily/AGS_for_PSP_2012-08-27_12-41-46.zip

It should be able to restore savegames. The issue only affected AGS 2.x games that is why I didn't notice in testing and why it doesn't happen with Backdoor Man.
by JJS
Sat Aug 25, 2012 6:57 pm
Forum: Homebrews
Topic: Adventure Game Studio runtime engine port (3.21 R9)
Replies: 76
Views: 26977

Re: Adventure Game Studio runtime engine port (3.21 R9)

Nice job mate. :D Thanks ;) R9 messed up my savegames This doesn't sound good. Can you pick one game that shows the problem and do the following: - Load the faulty savegame and when the blue screen appears, press "X" to dump the information to the file "exception.log" in the AGS directory. Then pos...
by JJS
Fri Aug 24, 2012 4:55 pm
Forum: General
Topic: Microsoft new logo
Replies: 12
Views: 4849

Re: Microsoft new logo

At least they didn't go from awesome: http://upload.wikimedia.org/wikipedia/en/c/c9/Silicon_Graphics_logo.png to meh (left) and zzzzzz... (right) http://www.underconsideration.com/brandnew/archives/sgi_logo.gif Or from name with long tradition: http://upload.wikimedia.org/wikipedia/commons/thumb/e/e...
by JJS
Thu Aug 23, 2012 9:34 pm
Forum: General
Topic: Microsoft new logo
Replies: 12
Views: 4849

Re: Microsoft new logo

fate6 wrote:mhee its imo better but who cares about Windows ?
I think this is the problem with the logo. Microsoft != Windows. They make a game console, games, phones, office applications, development tools etc. This variety is not reflected in the logo which displays the Windows flag. Bad logo imho.
by JJS
Wed Aug 22, 2012 9:00 pm
Forum: Homebrews
Topic: Adventure Game Studio runtime engine port (3.21 R9)
Replies: 76
Views: 26977

Re: Adventure Game Studio runtime engine port (3.21 R9)

Update time! R9 brings more game compatibility because the memory footprint of the engine has been reduced considerably. There is about 12 MB more available RAM :shock: in this version than in the last. Also new releases from the AGS scene: Ben Jordan Case 8, the final installment of the series (PSP...
by JJS
Sat Aug 18, 2012 5:56 pm
Forum: Custom Firmwares (HEN/CFW/LCFW)
Topic: Anti-Aliasing for psp?
Replies: 14
Views: 8517

Re: Anti-Aliasing for psp?

0xB16B00B5 wrote:Gran Turmiso has psuedo-antialising.
http://pspslimhacks.com/why-gran-turism ... -aliasing/
More about this kind of anti-aliasing here: http://forums.ps2dev.org/viewtopic.php?p=87386
by JJS
Tue Aug 14, 2012 8:30 am
Forum: Programming and Security
Topic: Learning Programming With C++ (II)
Replies: 3
Views: 1433

Re: Learning Programming With C++ (II)

I don't quite agree with your description of the preprocessor. It does actually not check the syntax of the program and merely performs replacement on special tokens. It has no knowledge of the underlying language and will happily produce syntactically incorrect results.
by JJS
Mon Jul 16, 2012 7:12 am
Forum: General
Topic: Minecraft Via PS Suite
Replies: 14
Views: 2168

Re: Minecraft Via PS Suite

Guys? Come on now...

Random youtuber uploads video of him playing Minecraft on his Vita right after the remote desktop app has been released. Connect the dots.
by JJS
Mon Jul 09, 2012 5:58 pm
Forum: Programming and Security
Topic: Most popular programming languages Feb'2012
Replies: 39
Views: 7541

Re: Most popular programming languages Feb'2012

It also doesn't account for them if you take the graph for "most popular". :mrgreen:

E: You know, I didn't want to start splitting hairs over this. Just wanted to point out that the data can be interpreted differently.
by JJS
Mon Jul 09, 2012 4:22 pm
Forum: Programming and Security
Topic: Most popular programming languages Feb'2012
Replies: 39
Views: 7541

Re: Most popular programming languages Feb'2012

For me this list shows "most used" languages and not "most popular". The horizontal axis is "number of projects on github", which is obviously a measure of frequency of use. And the vertical axis is the "number of stack overflow tags", the more used a language the higher the questions about it. But ...

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