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Search found 912 matches

by Rinnegatamante
Wed Dec 25, 2019 8:11 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 83
Views: 88595

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Yes, you just have to place pak files from your GOG installation and it should work straightforward.
by Rinnegatamante
Wed Nov 27, 2019 9:33 am
Forum: HENkaku
Topic: [RELEASE] AnalogsEnhancer - Plugin to set analogs deadzone/improve analogs usage
Replies: 22
Views: 44448

Re: [RELEASE] AnalogsEnhancer - Plugin to set analogs deadzone/improve analogs usage

Legomeaker101 wrote:
Tue Nov 26, 2019 10:43 pm
I am a bit confused (pardon my ignorance) when I change the config file do I have to restart my vita or are the changes applied immediately?
You need to restart Vita since config file is loaded only at plugin startup (aka vita bootup).
by Rinnegatamante
Tue Nov 26, 2019 1:26 pm
Forum: HENkaku
Topic: [RELEASE] AnalogsEnhancer - Plugin to set analogs deadzone/improve analogs usage
Replies: 22
Views: 44448

Re: [RELEASE] AnalogsEnhancer - Plugin to set analogs deadzone/improve analogs usage

v.1.1 released! Changelog: - Added a new value that allows to enable or disable ANALOG_WIDE patch at user discretion (before it was always enabled). First post has been updateed with new info related to the config file structure. Credits: Huge thanks to all my patroners for their awesome support: - ...
by Rinnegatamante
Mon Nov 11, 2019 6:23 pm
Forum: HENkaku
Topic: [RELEASE] vitaVoyager - Star Trek Voyager: Elite Force Holomatch port for PSVITA
Replies: 11
Views: 26384

Re: [RELEASE] vitaVoyager - Star Trek Voyager: Elite Force Holomatch port for PSVITA

vitaVoyager v.0.6 available for download! This release will greatly improve performances thanks to dynarec fixes as well as updates to vitaGL. If you're not going to update data files, BE SURE TO CHANGE vm_game, vm_cgame and vm_ui values in your hmconfig.cfg to 2 . Changelog: - Fixed dynarec issues ...
by Rinnegatamante
Mon Nov 11, 2019 6:11 pm
Forum: HENkaku
Topic: [RELEASE] EDuke32 Vita
Replies: 43
Views: 61611

Re: [RELEASE] EDuke32 Vita

BloodCM is not supported, it was just an example i made to make clear how to use bat files.

Midi tracks are already working.

As for the crashes in menus, it depends on what you change in those menus. Altering resolution will most likely crash the engine for example.
by Rinnegatamante
Mon Nov 11, 2019 6:09 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 282
Views: 210191

Re: [RELEASE] vitaQuake - Quake port for PSVITA

riblad_om wrote:
Fri Nov 08, 2019 8:42 pm
I've also been getting random crashes - black screen and "The Vita will shut down now" dialogue.
Disable Smooth Animations option and see if it solves the issue.
by Rinnegatamante
Tue Oct 22, 2019 8:49 am
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 282
Views: 210191

Re: [RELEASE] vitaQuake - Quake port for PSVITA

I just wanted to post an update, I think somehow the GPU Driver crash and the full lockup I got is somehow my vita. I was just using retroarch and when trying to call up the menu I got a GPU Driver crash, and then subsequently when doing the same thing later that day it did a full lock. The very pu...
by Rinnegatamante
Sat Oct 19, 2019 9:31 am
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 83
Views: 88595

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

v.2.2 available for download! Changelog: - Slight performance boost in GL states management code. - Updated to latest vitaGL commit. - Moved to Yamagi Quake2 savegames system (Important notes down below). - Moved to Yamagi Quake2 xatrix and rogue versions (Tons of bug fixes and improvements for the ...
by Rinnegatamante
Tue Oct 15, 2019 9:52 am
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 282
Views: 210191

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Nothing more should be required.

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