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Search found 895 matches

by Rinnegatamante
Tue Oct 22, 2019 8:49 am
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 267
Views: 181514

Re: [RELEASE] vitaQuake - Quake port for PSVITA

I just wanted to post an update, I think somehow the GPU Driver crash and the full lockup I got is somehow my vita. I was just using retroarch and when trying to call up the menu I got a GPU Driver crash, and then subsequently when doing the same thing later that day it did a full lock. The very pu...
by Rinnegatamante
Sat Oct 19, 2019 9:31 am
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 67
Views: 71605

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

v.2.2 available for download! Changelog: - Slight performance boost in GL states management code. - Updated to latest vitaGL commit. - Moved to Yamagi Quake2 savegames system (Important notes down below). - Moved to Yamagi Quake2 xatrix and rogue versions (Tons of bug fixes and improvements for the ...
by Rinnegatamante
Tue Oct 15, 2019 9:52 am
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 267
Views: 181514

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Nothing more should be required.
by Rinnegatamante
Tue Oct 01, 2019 11:04 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 267
Views: 181514

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Did some more testing, I fully wiped again (uninstalled and deleted the quake data folder) did a re-install with just the included demo pak file and nothing else. Launched the game, disabled smooth animations, quit via the menu so it's saved. Re-opened and started a hard difficulty game. When I got...
by Rinnegatamante
Tue Oct 01, 2019 11:03 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 267
Views: 181514

Re: [RELEASE] vitaQuake - Quake port for PSVITA

riblad_om wrote:
Thu Sep 26, 2019 3:13 am
Not sure if this a known issue: having the water opacity set to anything but fully opaque causes major glitches for me.
That's because you need to apply vis patch to your pak files: http://vispatch.sourceforge.net/
by Rinnegatamante
Mon Sep 23, 2019 6:36 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 267
Views: 181514

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Thank you very much for the continued improvement of Quake and other games. The issue I'm running into is I keep getting a GPU Driver crash, and also my performance is kind of on the low side, with many dips into the 30s; is it just me? Changing MSAA or SSAA doesn't seem to have any effect. In what...
by Rinnegatamante
Mon Sep 23, 2019 6:35 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 267
Views: 181514

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Quake sometimes gets an error r_drawsprite: no such frame. If there's too much, it crashes the ps vita. That's also probably because i had to mix my pak1 with pak0 in order to make the port recognize my game as full version. It's very annoying when that happens. Downgrading to a lower version until...
by Rinnegatamante
Mon Sep 23, 2019 6:34 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 267
Views: 181514

Re: [RELEASE] vitaQuake - Quake port for PSVITA

After updating to vitaQuake 4.0, the app simply refuses to load id1 (files taken from my GOG copy). When I try to launch it, it instantly closes down and in ux0:data/Quake I get a log.txt that says "W_LoadWadFile: couldn't load gfx.wad" It used to work before I updated to 4.0. https://i.imgur.com/a...
by Rinnegatamante
Sat Sep 21, 2019 10:12 am
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 267
Views: 181514

Re: [RELEASE] vitaQuake - Quake port for PSVITA

A new major release (v.4.0) is available for download! I'm actually working into extending vitaQuake to make it suitable to be adapted to WRATH: Aeon of Ruin once it will release so expect more and more extensions to come to vitaQuake. This release sets up the grounds for advanced mods support with ...
by Rinnegatamante
Thu Sep 05, 2019 4:47 pm
Forum: HENkaku
Topic: [RELEASE] EDuke32 Vita
Replies: 41
Views: 52433

Re: [RELEASE] EDuke32 Vita

v.1.6 released! Changelog: - Added support for internal .mid BGM tracks. No longer required to enable Autoload and supply external tracks for correct BGM playback. - Added support for GRPs in SSI format. - Added support for BAT scripts to fastly launch GRPs with custom arguments. - Improved cache si...

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