Advertising (This ad goes away for registered users. You can Login or Register)

Search found 895 matches

by Rinnegatamante
Mon Jan 13, 2020 9:56 am
Forum: HENkaku
Topic: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena + Urban Terror port for PSVITA
Replies: 37
Views: 48019

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena + Urban Terror port for PSVITA

Thank you again for your continued hard work, these updates are just awesome. I am having an issue using the downloader for Urban Terror. When I try running it, it says https://i.imgur.com/5Ji25qh.jpg it originally said I needed to free ~600mb so I cleared about 5gb worth, and now with ~8gb free I'...
by Rinnegatamante
Sun Jan 12, 2020 11:04 am
Forum: HENkaku
Topic: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena + Urban Terror port for PSVITA
Replies: 37
Views: 48019

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena + Urban Terror port for PSVITA

v.0.9 available for download introducing experimental Urban Terror support! Urban Terror core is still experimental and the game itself requires A LOT of resources (standard Urban Terror executable requires 500 MBs on PC while on Vita i managed to get a max of 305 MB for vitaQuakeIII). Expect graphi...
by Rinnegatamante
Sun Jan 12, 2020 10:56 am
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 267
Views: 179675

Re: [RELEASE] vitaQuake - Quake port for PSVITA

kingcrimson1920 wrote:
Sat Jan 04, 2020 5:07 pm
ok something it's wrong. i have full packs. i played 3 month ago and was ok. now i can play only first level - others are locked like in demo version. and mission pack don't start. but few months ago was everything ok.
pak files must be lowercase.
by Rinnegatamante
Wed Dec 25, 2019 8:11 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 67
Views: 70886

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Yes, you just have to place pak files from your GOG installation and it should work straightforward.
by Rinnegatamante
Wed Nov 27, 2019 9:33 am
Forum: HENkaku
Topic: [RELEASE] AnalogsEnhancer - Plugin to set analogs deadzone/improve analogs usage
Replies: 22
Views: 37320

Re: [RELEASE] AnalogsEnhancer - Plugin to set analogs deadzone/improve analogs usage

Legomeaker101 wrote:
Tue Nov 26, 2019 10:43 pm
I am a bit confused (pardon my ignorance) when I change the config file do I have to restart my vita or are the changes applied immediately?
You need to restart Vita since config file is loaded only at plugin startup (aka vita bootup).
by Rinnegatamante
Tue Nov 26, 2019 1:26 pm
Forum: HENkaku
Topic: [RELEASE] AnalogsEnhancer - Plugin to set analogs deadzone/improve analogs usage
Replies: 22
Views: 37320

Re: [RELEASE] AnalogsEnhancer - Plugin to set analogs deadzone/improve analogs usage

v.1.1 released! Changelog: - Added a new value that allows to enable or disable ANALOG_WIDE patch at user discretion (before it was always enabled). First post has been updateed with new info related to the config file structure. Credits: Huge thanks to all my patroners for their awesome support: - ...
by Rinnegatamante
Mon Nov 11, 2019 6:23 pm
Forum: HENkaku
Topic: [RELEASE] vitaVoyager - Star Trek Voyager: Elite Force Holomatch port for PSVITA
Replies: 10
Views: 18946

Re: [RELEASE] vitaVoyager - Star Trek Voyager: Elite Force Holomatch port for PSVITA

vitaVoyager v.0.6 available for download! This release will greatly improve performances thanks to dynarec fixes as well as updates to vitaGL. If you're not going to update data files, BE SURE TO CHANGE vm_game, vm_cgame and vm_ui values in your hmconfig.cfg to 2 . Changelog: - Fixed dynarec issues ...
by Rinnegatamante
Mon Nov 11, 2019 6:11 pm
Forum: HENkaku
Topic: [RELEASE] EDuke32 Vita
Replies: 41
Views: 51823

Re: [RELEASE] EDuke32 Vita

BloodCM is not supported, it was just an example i made to make clear how to use bat files.

Midi tracks are already working.

As for the crashes in menus, it depends on what you change in those menus. Altering resolution will most likely crash the engine for example.
by Rinnegatamante
Mon Nov 11, 2019 6:09 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 267
Views: 179675

Re: [RELEASE] vitaQuake - Quake port for PSVITA

riblad_om wrote:
Fri Nov 08, 2019 8:42 pm
I've also been getting random crashes - black screen and "The Vita will shut down now" dialogue.
Disable Smooth Animations option and see if it solves the issue.

Go to advanced search