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by noname120
Fri Apr 14, 2017 9:05 pm
Forum: Programming and Security
Topic: C++ SDL2_image IMG_LoadTexture: Unsupported image format
Replies: 11
Views: 7152

Re: C++ SDL2_image IMG_LoadTexture: Unsupported image format

Your homebrew runs in safe mode, this means that it can only access ux0:data/* and ux0:app/YOURTITLEID/*.

If you're willing to embed resources in your app, add them here: https://github.com/domis4/vita-sdl2-tes ... ts.txt#L49
by noname120
Sat Apr 08, 2017 11:37 pm
Forum: Programming and Security
Topic: ksceLedSetMode function arguments findings
Replies: 2
Views: 2920

Re: ksceLedSetMode function arguments findings

Have you tried 1 or 0 for the first argument?
by noname120
Wed Apr 05, 2017 11:22 pm
Forum: Homebrews
Topic: Getting O'clock Vita to work on all games?
Replies: 2
Views: 6150

Re: Getting O'clock Vita to work on all games?

You can put it under the *ALL section and it will execute for every game / homebrew:

Code: Select all

*ALL
ux0:tai/oclockvita.suprx
by noname120
Wed Mar 15, 2017 10:20 pm
Forum: Programming and Security
Topic: Help porting UDK Engine to PSVITA
Replies: 30
Views: 18524

Re: Help porting UDK Engine to PSVITA

This looks great!
It would really be awesome if PS Vita UDK homebrews could be created.
by noname120
Wed Mar 08, 2017 12:02 am
Forum: Homebrews
Topic: [ANNOUNCEMENT] VitaDB - Online database for hbs & plugins
Replies: 14
Views: 10128

Re: [ANNOUNCEMENT] VitaDB - Online database for hbs & plugin

Also, as some of you might know, I'm working on a Vita homebrew store with Arkanite. I have already created a full server with a comprehensive API but I decided that it would be better to rely on Rinnegatamante's work rather than fragmenting the community and maintaining two databases. This means th...
by noname120
Sat Jan 07, 2017 5:42 am
Forum: Programming and Security
Topic: Roller Coaster Tycoon Vita port?
Replies: 3
Views: 1848

Re: Roller Coaster Tycoon Vita port?

OpenRCT2 does not depend on RCT2's executable any longer, so you will not need to translate any assembly. Here is what could get you started (this will not work but this is a good starting point): PKG_CONFIG_PATH=/usr/local/vitasdk/arm-vita-eabi/lib/pkgconfig cmake ../ -DCMAKE_TOOLCHAIN_FILE="$VITAS...
by noname120
Sat Jan 07, 2017 2:44 am
Forum: HENkaku
Topic: [Release] c0ck bl0cker v1.1 (Vita game/app plugin)
Replies: 7
Views: 5488

Re: [Release] c0ck bl0cker v1.1 (Vita game/app plugin)

It would be nice if you released the source as well. It would be good learning material for other devs.
by noname120
Wed Dec 21, 2016 10:14 pm
Forum: HENkaku
Topic: [release] qrcode decoder
Replies: 3
Views: 3370

Re: [release] qrcode decoder

It works great, thanks!
by noname120
Sun Dec 11, 2016 1:19 am
Forum: Tutorials
Topic: [DEV TUT] Vita programming Tutorials: Part 0 -- Installation
Replies: 10
Views: 14978

Re: [DEV TUT] Vita programming Tutorials: Part 0 -- Installa

We don't use Bintray anymore, the compiled SDK is now on Github: https://github.com/vitasdk/autobuilds/releases.

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