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by Hykem
Sat Feb 28, 2015 2:47 pm
Forum: Programming and Security
Topic: Found a new webkit argument psgm:
Replies: 19
Views: 5840

Re: Found a new webkit argument psgm:

Works on my end. Any list of Vita title IDs? Other than just transferring my own games to PC that is. Really hoping we get PKG installer out of this, I REALLY want the Puyo Puyo Tetris demo. Wish I installed it before updating to 3.3X http://vitadevwiki.com/index.php?title=Title_ID And I just poste...
by Hykem
Sat Feb 28, 2015 2:45 pm
Forum: Programming and Security
Topic: Dealing with the PspEmu directly
Replies: 26
Views: 11951

Re: Dealing with the PspEmu directly

If you want to play around with URI commands, this may be useful (looks like the Dev Wiki is missing some info): [Application -> Description -> Associated URI calls]: NPXS10000 -> Near -> "sceman:near" / "near:" NPXS10001 -> Party -> "pspy:" NPXS10002 -> PlayStation Store -> "psns:" NPXS10003 -> Int...
by Hykem
Sat Feb 28, 2015 1:50 pm
Forum: Programming and Security
Topic: Found a new webkit argument psgm:
Replies: 19
Views: 5840

Re: Found a new webkit argument psgm:

Hm, I wasn't aware this was new, I thought it was known already. Anyway, you can also do this through Vitasploit if you're on 3.18 or under.
Just call "run sceCallSupportUri("psgm:play?titleid=XXXXXX")". The "play" command has higher privileges than the "open" one, that's why it works.
by Hykem
Thu Feb 19, 2015 5:27 pm
Forum: Programming and Security
Topic: vitasploit - Exploitation Framework
Replies: 107
Views: 46204

Re: vitasploit - Exploitation Framework

You know it's entirely possible to make games with just JS/HTML? The main reason for "native" hacks is to take advantage of the full processing power of the Vita which you don't get with webkit hacks (it's even less powerful than PSM, which supports JIT). Yes. I am fully aware of it. This is just f...
by Hykem
Wed Jan 28, 2015 5:03 pm
Forum: Homebrews
Topic: PS1 Loader and Eboot with CDDA Problem -> No Music
Replies: 32
Views: 11904

Re: PS1 Loader and Eboot with CDDA Problem -> No Music

Got the encryption scan script working with the supplied key, just hard coded it in. None of the produced files showed something useful. Went ahead and analysed one of the track files, they have an almost equal occurrence on all bytes from 00 to FF, each one got between 0,38% and 0,41% share. So I ...
by Hykem
Tue Jan 27, 2015 10:18 am
Forum: Homebrews
Topic: PS1 Loader and Eboot with CDDA Problem -> No Music
Replies: 32
Views: 11904

Re: PS1 Loader and Eboot with CDDA Problem -> No Music

So far no luck over here until I figure out whats wrong with the encryption scan script. Well, I believe the files are additionally encrypted, could also be wrong. I think you may be right. The files seem to be compressed and then encrypted with some PGD like encryption. The POPS module code is qui...
by Hykem
Tue Jan 27, 2015 10:14 am
Forum: Programming and Security
Topic: Finally... some Christmas cheer!
Replies: 188
Views: 44765

Re: Finally... some Christmas cheer!

I have a question Hykem. Would it be possible to include the version key as "version_key.bin" instead of its HEX value, like it is possible with the OPNSSMP.BIN (I assume)? That would make things a lot easier. Custom boot screen = Health warning screen / minis screen / et cetera? What size would th...
by Hykem
Mon Jan 26, 2015 6:10 pm
Forum: Programming and Security
Topic: Finally... some Christmas cheer!
Replies: 188
Views: 44765

Re: Finally... some Christmas cheer!

Had to push v1.0.4 since I missed a very important change in the last commit. The new EBOOT.BIN tags couldn't be selected since sign_np was still restricting them to only 11 tags. Cool thanks Hykem :).. I got lost replacing the kirk engine from fake_np with your libkirk.. it did something weird with...
by Hykem
Sun Jan 25, 2015 8:54 pm
Forum: Homebrews
Topic: PS1 Loader and Eboot with CDDA Problem -> No Music
Replies: 32
Views: 11904

Re: PS1 Loader and Eboot with CDDA Problem -> No Music

Compiled versions are now available at: https://github.com/Hykem/psxtract/releases
I've fixed a few bugs and improved CUE sheet generating and CDDA track dumping. Now just need to figure out what kind of compression is being used.
by Hykem
Sun Jan 25, 2015 8:52 pm
Forum: Programming and Security
Topic: Finally... some Christmas cheer!
Replies: 188
Views: 44765

Re: Finally... some Christmas cheer!

Just pushed v1.0.3. No major changes, but you can now use all 0x5D tags for EBOOT.BIN signing and the OPNSSMP encryption is now fixed (the resulting file is encrypted with the right key). Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I'v...

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