Search found 176 matches
- Sun Sep 30, 2018 11:28 am
- Forum: HENkaku
- Topic: [RELEASE] AnalogsEnhancer - Plugin to set analogs deadzone/improve analogs usage
- Replies: 23
- Views: 94197
Re: [RELEASE] AnalogsEnhancer - Plugin to set analogs deadzone/improve analogs usage
After time of play in adrenaline maybe 10 mins or so this freezes my vita im on 3.68 h encore. Any solution?
- Tue Aug 21, 2018 8:51 pm
- Forum: Support
- Topic: Rear touch pad support adrenaline psp games
- Replies: 5
- Views: 11338
Re: Rear touch pad support adrenaline psp games
I know we can use the touch for ps1 games . but do you think it could be a feature added to adrenaline is that possible? Like the whole left side of the pad is L and the whole right side is R or even just the tops of the pad. Its very comfortable playing ps1 games with my trigger grips and im pretty...
- Tue Aug 21, 2018 12:58 pm
- Forum: Support
- Topic: Rear touch pad support adrenaline psp games
- Replies: 5
- Views: 11338
Rear touch pad support adrenaline psp games
Is there a plugin or way that we can use the rear touchpad to assign to L trigger and R trigger in psp games. This would be very convient and a nice addition to adrenaline. Especially for users that have the Remote play Trigger grips. Im constantly pressing the back triggers forgetting im not on the...
- Sat May 26, 2018 9:20 pm
- Forum: HENkaku
- Topic: [RELEASE] PS4LinkControls - Change remote play button config
- Replies: 2
- Views: 16607
Re: [RELEASE] PS4LinkControls - Change remote play button config
Which keymap number swaps the triggers to L2 and R2?
Thanx in advance
And how exactly is the txt file suppose to be structured?
Just a number and thays all ?
Again thanx in advance
Thanx in advance
And how exactly is the txt file suppose to be structured?
Just a number and thays all ?
Again thanx in advance
- Wed Apr 11, 2018 2:12 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaXash3D
- Replies: 63
- Views: 112083
Re: [RELEASE] vitaXash3D
can you explain to me how i can make a server via pc dedicated for cs 1.6 and also can you explain to me how it is possible for me to join csdm and zombie plague servers if we cannot use these mods offline it confuses me... just asking for a bit of knowledge. im assuming its a server thing... thanks...
- Sun Apr 08, 2018 6:55 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaXash3D
- Replies: 63
- Views: 112083
Re: [RELEASE] vitaXash3D
Is it possible ti use amx mods such as aim down the sight i have found one but i dont know the cpmpatability of it... Thank you for your response in advance. I can play csdm cs and zombie plague online. Very good work so far..
- Sun Apr 08, 2018 4:49 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena + Urban Terror port for PSVITA
- Replies: 40
- Views: 105111
Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA
Very good work but may i ask something i have switched the mission pack files and put the mod "afterwards" files in mission pack folder. The mod loads and is fully playable but everytime bot shoots a rocket or some sort of explosion i dont know exactly ... It crashes the game if you have time can yo...
- Tue Apr 03, 2018 7:08 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaXash3D
- Replies: 63
- Views: 112083
Re: [RELEASE] vitaXash3D
I found out my issue its the custom files im using i tried a smaller pack and the load time was much faster. Ibtried stock and it loaded in about 30 seconds like u stated so just know if you add any custom files it will slow down your game loading speed and that also affects your loading when joing ...
- Sun Apr 01, 2018 2:28 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaXash3D
- Replies: 63
- Views: 112083
Re: [RELEASE] vitaXash3D
Yes i am using sd2vita and my maps are just as small maybe i sbould reinstall everything and see what happens maybe its the sd2vita i will test again when i get off work.. Thanks for the quick response
- Sun Apr 01, 2018 12:58 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaXash3D
- Replies: 63
- Views: 112083
Re: [RELEASE] vitaXash3D
Thank you for your response once again is there a way to reduce the loading time in cs 1.6 i mean i know its a port but sheesh it takes my vita almost 5 or more mins to load up 1 map then if the map has no nav points then its a 12min process to do everything and reload map on vita and save nav point...