Go ingame before doing that.
Search found 20 matches
- Sun Sep 22, 2019 8:31 am
- Forum: HENkaku
- Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
- Replies: 64
- Views: 82806
- Sun Aug 25, 2019 12:05 pm
- Forum: HENkaku
- Topic: [Release] Blake Stone for Vita
- Replies: 27
- Views: 49993
Re: [Release] Blake Stone for Vita
Will add that to my todo list.CountDuckula wrote: ↑Fri Aug 23, 2019 9:29 am Would it be possible to add a separate sensitivity slider for the vertical and horizontal axis?
- Thu Aug 22, 2019 4:50 pm
- Forum: HENkaku
- Topic: [Release] Blake Stone for Vita
- Replies: 27
- Views: 49993
Re: [Release] Blake Stone for Vita
0.3 is out now, check the OP for details.
- Tue Aug 13, 2019 8:22 pm
- Forum: HENkaku
- Topic: [Release] Blake Stone for Vita
- Replies: 27
- Views: 49993
Re: [Release] Blake Stone for Vita
hi 01y, are any updates coming? Weird you should ask that just now. Actually fixed that issue a few hours ago. Read about it here: https://github.com/01y/bstone-vita/issues/2 Was unknowingly using quite a bit less RAM than I thought. Pretty neat that it worked at all tbh. Savegame handling was also...
- Tue Jun 04, 2019 9:07 pm
- Forum: HENkaku
- Topic: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
- Replies: 73
- Views: 166417
- Sun Jun 02, 2019 8:05 pm
- Forum: HENkaku
- Topic: [RELEASE] EDuke32 Vita
- Replies: 45
- Views: 102327
Re: [RELEASE] EDuke32 Vita
The game works fine perfectly but there's only a major issue making it unplayable: most of the player animations cause huge stutterings (eg, attempting to fire a dynamite candle causes a 2,5 sec freeze). I've no clue what could cause this issue and the problem is present on Switch port too (meaning...
- Tue Dec 25, 2018 1:56 am
- Forum: HENkaku
- Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
- Replies: 64
- Views: 82806
Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
Analog controls are already supported, there even are some related commits: https://github.com/Rinnegatamante/vitaWolfen/commit/57fc95240f15999842f433589f77fa53fa977e45 As for the how to compile, you just need vitaGL and SDL branch using vitaGL. You can even rename said SDL into something else like...
- Sun Dec 23, 2018 10:07 am
- Forum: HENkaku
- Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
- Replies: 64
- Views: 82806
Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
A little update. Managed to get it all working, and tweaked the resolution a bit. What I was missing is that you need to use the "sdl12_gl" branch of Rinnegatamante's custom SDL library (not the main branch). Result below: wide.png Runs at locked 60fps at 640x300 (stretches to widescreen, pictured),...
- Mon Oct 08, 2018 10:39 pm
- Forum: HENkaku
- Topic: [Release] Blake Stone for Vita
- Replies: 27
- Views: 49993
Re: [Release] Blake Stone for Vita
Thanks so much for the release...I think Blake Stone is the most played game... since Enso is on my system. With music the game is crashing a lot, but without the music, it's a good experience. There are three bugs.... 1: I save everytime, after I use the elevator and reach a new floor. For every m...
- Tue Sep 25, 2018 2:57 pm
- Forum: HENkaku
- Topic: [Release] Blake Stone for Vita
- Replies: 27
- Views: 49993
Re: [Release] Blake Stone for Vita
So, new version out, decided to declare it to be a "release". Big performance improvement, it now feels really smooth FPS usually about 43-47. Never seen it go below 33. Let me know if you can find a static scene where the FPS is < 33, as a challenge. Added a new survey about the controls. See the O...