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Search found 20 matches

by 01y
Sun Sep 22, 2019 8:31 am
Forum: HENkaku
Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
Replies: 64
Views: 82969

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

riblad_om wrote: Sat Sep 21, 2019 9:37 pm the mouse cursor works fine in the initial launcher, but after loading a game it becomes too unresponsive to use.
Go ingame before doing that.
by 01y
Sun Aug 25, 2019 12:05 pm
Forum: HENkaku
Topic: [Release] Blake Stone for Vita
Replies: 27
Views: 50154

Re: [Release] Blake Stone for Vita

CountDuckula wrote: Fri Aug 23, 2019 9:29 am Would it be possible to add a separate sensitivity slider for the vertical and horizontal axis?
Will add that to my todo list.
by 01y
Thu Aug 22, 2019 4:50 pm
Forum: HENkaku
Topic: [Release] Blake Stone for Vita
Replies: 27
Views: 50154

Re: [Release] Blake Stone for Vita

0.3 is out now, check the OP for details.
by 01y
Tue Aug 13, 2019 8:22 pm
Forum: HENkaku
Topic: [Release] Blake Stone for Vita
Replies: 27
Views: 50154

Re: [Release] Blake Stone for Vita

hi 01y, are any updates coming? Weird you should ask that just now. Actually fixed that issue a few hours ago. Read about it here: https://github.com/01y/bstone-vita/issues/2 Was unknowingly using quite a bit less RAM than I thought. Pretty neat that it worked at all tbh. Savegame handling was also...
by 01y
Tue Jun 04, 2019 9:07 pm
Forum: HENkaku
Topic: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
Replies: 73
Views: 166863

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

jimfaker wrote: Tue Jun 04, 2019 8:19 pm Hi! Well I tried to use with SIGIL.wad and its not workig
Isn't intended to be used with Chocolate Doom, so that should be expected
by 01y
Sun Jun 02, 2019 8:05 pm
Forum: HENkaku
Topic: [RELEASE] EDuke32 Vita
Replies: 45
Views: 102655

Re: [RELEASE] EDuke32 Vita

The game works fine perfectly but there's only a major issue making it unplayable: most of the player animations cause huge stutterings (eg, attempting to fire a dynamite candle causes a 2,5 sec freeze). I've no clue what could cause this issue and the problem is present on Switch port too (meaning...
by 01y
Tue Dec 25, 2018 1:56 am
Forum: HENkaku
Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
Replies: 64
Views: 82969

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Analog controls are already supported, there even are some related commits: https://github.com/Rinnegatamante/vitaWolfen/commit/57fc95240f15999842f433589f77fa53fa977e45 As for the how to compile, you just need vitaGL and SDL branch using vitaGL. You can even rename said SDL into something else like...
by 01y
Sun Dec 23, 2018 10:07 am
Forum: HENkaku
Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
Replies: 64
Views: 82969

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

A little update. Managed to get it all working, and tweaked the resolution a bit. What I was missing is that you need to use the "sdl12_gl" branch of Rinnegatamante's custom SDL library (not the main branch). Result below: wide.png Runs at locked 60fps at 640x300 (stretches to widescreen, pictured),...
by 01y
Mon Oct 08, 2018 10:39 pm
Forum: HENkaku
Topic: [Release] Blake Stone for Vita
Replies: 27
Views: 50154

Re: [Release] Blake Stone for Vita

Thanks so much for the release...I think Blake Stone is the most played game... since Enso is on my system. With music the game is crashing a lot, but without the music, it's a good experience. There are three bugs.... 1: I save everytime, after I use the elevator and reach a new floor. For every m...
by 01y
Tue Sep 25, 2018 2:57 pm
Forum: HENkaku
Topic: [Release] Blake Stone for Vita
Replies: 27
Views: 50154

Re: [Release] Blake Stone for Vita

So, new version out, decided to declare it to be a "release". Big performance improvement, it now feels really smooth FPS usually about 43-47. Never seen it go below 33. Let me know if you can find a static scene where the FPS is < 33, as a challenge. Added a new survey about the controls. See the O...

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