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Search found 17 matches

by 01y
Tue Aug 13, 2019 8:22 pm
Forum: HENkaku
Topic: [Release] Blake Stone for Vita
Replies: 23
Views: 11739

Re: [Release] Blake Stone for Vita

hi 01y, are any updates coming? Weird you should ask that just now. Actually fixed that issue a few hours ago. Read about it here: https://github.com/01y/bstone-vita/issues/2 Was unknowingly using quite a bit less RAM than I thought. Pretty neat that it worked at all tbh. Savegame handling was also...
by 01y
Tue Jun 04, 2019 9:07 pm
Forum: HENkaku
Topic: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
Replies: 65
Views: 41464

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

jimfaker wrote:
Tue Jun 04, 2019 8:19 pm
Hi! Well I tried to use with SIGIL.wad and its not workig
Isn't intended to be used with Chocolate Doom, so that should be expected
by 01y
Sun Jun 02, 2019 8:05 pm
Forum: HENkaku
Topic: [RELEASE] EDuke32 Vita
Replies: 35
Views: 21052

Re: [RELEASE] EDuke32 Vita

The game works fine perfectly but there's only a major issue making it unplayable: most of the player animations cause huge stutterings (eg, attempting to fire a dynamite candle causes a 2,5 sec freeze). I've no clue what could cause this issue and the problem is present on Switch port too (meaning...
by 01y
Tue Dec 25, 2018 1:56 am
Forum: HENkaku
Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
Replies: 60
Views: 36964

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Analog controls are already supported, there even are some related commits: https://github.com/Rinnegatamante/vitaWolfen/commit/57fc95240f15999842f433589f77fa53fa977e45 As for the how to compile, you just need vitaGL and SDL branch using vitaGL. You can even rename said SDL into something else like...
by 01y
Sun Dec 23, 2018 10:07 am
Forum: HENkaku
Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
Replies: 60
Views: 36964

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

A little update. Managed to get it all working, and tweaked the resolution a bit. What I was missing is that you need to use the "sdl12_gl" branch of Rinnegatamante's custom SDL library (not the main branch). Result below: wide.png Runs at locked 60fps at 640x300 (stretches to widescreen, pictured),...
by 01y
Mon Oct 08, 2018 10:39 pm
Forum: HENkaku
Topic: [Release] Blake Stone for Vita
Replies: 23
Views: 11739

Re: [Release] Blake Stone for Vita

Thanks so much for the release...I think Blake Stone is the most played game... since Enso is on my system. With music the game is crashing a lot, but without the music, it's a good experience. There are three bugs.... 1: I save everytime, after I use the elevator and reach a new floor. For every m...
by 01y
Tue Sep 25, 2018 2:57 pm
Forum: HENkaku
Topic: [Release] Blake Stone for Vita
Replies: 23
Views: 11739

Re: [Release] Blake Stone for Vita

So, new version out, decided to declare it to be a "release". Big performance improvement, it now feels really smooth FPS usually about 43-47. Never seen it go below 33. Let me know if you can find a static scene where the FPS is < 33, as a challenge. Added a new survey about the controls. See the O...
by 01y
Sun Sep 23, 2018 11:35 pm
Forum: HENkaku
Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
Replies: 60
Views: 36964

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Having a bit of trouble compiling this. Is there an easy way to do this without over-writing my VitaSDK files (i.e. keep all the deps like custom SDL and Imgui somewhere in the project folder)? I was hoping to add an "autorun" toggle, in order to allow faster turning when necessary (pressing triangl...
by 01y
Sun Sep 02, 2018 1:18 am
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 228
Views: 124780

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Rinnegatamante wrote:
Sat Sep 01, 2018 4:16 pm
As for settings, you have to close the game from main menu options and not by pressing the PS button.
By "quit", I meant selecting "quit" from the menu. Happens then too. Doesn't save the bilinear filtering option at least.
by 01y
Fri Aug 31, 2018 9:05 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 228
Views: 124780

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Thanks for this port, it's probably my favorite homebrew at the moment to use. I'd like to request the ability to change the size of interface text. It's a feature that's already implemented in other Quake ports, such as Quakespasm. I can't quite figure out how to merge in the proper bits, or implem...

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