Advertising (This ad goes away for registered users. You can Login or Register)

Search found 12 matches

by 01y
Mon Oct 08, 2018 10:39 pm
Forum: HENkaku
Topic: [Release] Blake Stone for Vita
Replies: 21
Views: 6333

Re: [Release] Blake Stone for Vita

Thanks so much for the release...I think Blake Stone is the most played game... since Enso is on my system. With music the game is crashing a lot, but without the music, it's a good experience. There are three bugs.... 1: I save everytime, after I use the elevator and reach a new floor. For every m...
by 01y
Tue Sep 25, 2018 2:57 pm
Forum: HENkaku
Topic: [Release] Blake Stone for Vita
Replies: 21
Views: 6333

Re: [Release] Blake Stone for Vita

So, new version out, decided to declare it to be a "release". Big performance improvement, it now feels really smooth FPS usually about 43-47. Never seen it go below 33. Let me know if you can find a static scene where the FPS is < 33, as a challenge. Added a new survey about the controls. See the O...
by 01y
Sun Sep 23, 2018 11:35 pm
Forum: HENkaku
Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
Replies: 56
Views: 24836

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Having a bit of trouble compiling this. Is there an easy way to do this without over-writing my VitaSDK files (i.e. keep all the deps like custom SDL and Imgui somewhere in the project folder)? I was hoping to add an "autorun" toggle, in order to allow faster turning when necessary (pressing triangl...
by 01y
Sun Sep 02, 2018 1:18 am
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 214
Views: 89791

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Rinnegatamante wrote:
Sat Sep 01, 2018 4:16 pm
As for settings, you have to close the game from main menu options and not by pressing the PS button.
By "quit", I meant selecting "quit" from the menu. Happens then too. Doesn't save the bilinear filtering option at least.
by 01y
Fri Aug 31, 2018 9:05 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 214
Views: 89791

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Thanks for this port, it's probably my favorite homebrew at the moment to use. I'd like to request the ability to change the size of interface text. It's a feature that's already implemented in other Quake ports, such as Quakespasm. I can't quite figure out how to merge in the proper bits, or implem...
by 01y
Thu Aug 30, 2018 5:24 am
Forum: HENkaku
Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
Replies: 56
Views: 24836

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Is there a way to Rename the TitleID to start it with PCxx##### ?? In fact, would like to know if it is possible for Emulators/Homebrew in General. Easy way is just change the appropriate string in the Makefile https://github.com/Rinnegatamante/vitaWolfen/blob/master/launcher/Makefile#L3 But you ri...
by 01y
Sun Aug 26, 2018 12:17 pm
Forum: HENkaku
Topic: [Release] Blake Stone for Vita
Replies: 21
Views: 6333

Re: [Release] Blake Stone for Vita

I added a poll to this topic in order to gauge what people's preferences are for controls. Am I able to swap the square (use) and L (show map/stats) buttons? Not sure how to do so via the config file. Does that feel comfortable though? It would encourage players to grip the controller tightly, possi...
by 01y
Sun Aug 26, 2018 10:54 am
Forum: HENkaku
Topic: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
Replies: 57
Views: 17781

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Wish i had any idea how to port games to vita, cause i really dig your launcher, but chocolate doom is kinda limiting when it comes to doom wads, i'd love to see prboom-plus You can already run it using Retroarch. Was considering making a standalone version, as a matter of fact. Not sure what the s...
by 01y
Thu Aug 23, 2018 9:09 am
Forum: HENkaku
Topic: [RELEASE] EDuke32 Vita
Replies: 10
Views: 4287

Re: [RELEASE] EDuke32 Vita

Replacing DUKE3D.grp should be enough to get full version to work. Joystick sensitivity can be adjusted in Options menu. As for the glitches you reported, they're even listed in Known Bugs. Thanks for that. I apologize, by the time I made that post, I had forgotten that it was you who first mention...
by 01y
Wed Aug 22, 2018 10:52 pm
Forum: HENkaku
Topic: [RELEASE] EDuke32 Vita
Replies: 10
Views: 4287

Re: [RELEASE] EDuke32 Vita

This is absolutely fantastic! At this rate, all the great 90s FPS games will eventually be on the Vita! :D This is finally an excuse for me to play DN3D, which had always lost out to Doom and Quake in terms of my personal play time. One question: in order to upgrade to the registered version, is it ...

Go to advanced search