Search found 47 matches
- Sun Nov 21, 2021 12:01 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
- Replies: 77
- Views: 220772
Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
still shooting in sniper zoom not possible - so not possible to finish silence mission with sniper guns.
- Tue Aug 24, 2021 6:41 am
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 282
- Views: 369732
Re: [RELEASE] vitaQuake - Quake port for PSVITA
what about new version and new add-on with new maps?
- Fri Jul 16, 2021 6:49 am
- Forum: HENkaku
- Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
- Replies: 77
- Views: 220772
Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Rinne please new version plus sniper shot!
- Sat Jan 02, 2021 8:17 am
- Forum: HENkaku
- Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
- Replies: 77
- Views: 220772
Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Rinne still nothing new for that port?
- Sat May 09, 2020 8:49 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 282
- Views: 369732
Re: [RELEASE] vitaQuake - Quake port for PSVITA
I have this same problem in Disolution....
- Fri May 01, 2020 5:22 am
- Forum: HENkaku
- Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
- Replies: 77
- Views: 220772
Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Rinnegatamante wrote: ↑Mon Apr 27, 2020 6:56 pm I've noticed those kind of glitches sporadically too. I guess they're related to glClipPlane impl. still being pretty barebone on vitaGL. Hopefully they shouldn't be as bad to result gamebreaking.
i hope you will find solution for sniper zoom shot - still is not possible.
- Wed Apr 29, 2020 5:55 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
- Replies: 84
- Views: 169543
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
I have this same problem - can’t load next level
- Tue Apr 28, 2020 6:44 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
- Replies: 84
- Views: 169543
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
I have Black screen too after start.
Edit: everything Works - this version need Data New data files
Edit: everything Works - this version need Data New data files
- Sat Apr 04, 2020 9:33 am
- Forum: HENkaku
- Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
- Replies: 77
- Views: 220772
Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
What you refer for "sniper shot" (assuming it's supposed to be sniper zoom), can be already set via wolfconfig.cfg edit (just find the proper binding for said action and set it to a vita button as you prefer). As for Stalker, it's not a port but a fanmade clone. Rinnegamante - no sniper zoom - shot...
- Fri Apr 03, 2020 9:25 am
- Forum: HENkaku
- Topic: [RELEASE] vitaQuake - Quake port for PSVITA
- Replies: 282
- Views: 369732
Re: [RELEASE] vitaQuake - Quake port for PSVITA
thanks for new version. please Rinnegatamante new version of Wolfenstein - with sniper shot.
and i still believe in Clive's barkers undying port or Call of Cthulhu.
and did you see port of Stalker on psp?
and i still believe in Clive's barkers undying port or Call of Cthulhu.
and did you see port of Stalker on psp?