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Search found 12 matches

by Berion2
Tue Nov 28, 2017 1:37 am
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 214
Views: 85672

Re: [RELEASE] vitaQuake - Quake port for PSVITA

All shareware files placed in in correct path.
PSTV, latest (? 2.10) version of Quake port.
by Berion2
Tue Nov 28, 2017 1:28 am
Forum: HENkaku
Topic: [RELEASE] ZeldaOLB - Zelda: Oni Link Begins port for PSVITA
Replies: 21
Views: 10152

Re: [RELEASE] ZeldaOLB - Zelda: Oni Link Begins port for PSV

I can confirm that I also have that bug crush in exactly the same moment. I'm trying change circumstances like force engine to reread the location, making another save, collecting some item etc. but no matter what, game crashing. So I took the save, moved it to PSP port and finished the game on Adre...
by Berion2
Tue Nov 28, 2017 1:16 am
Forum: HENkaku
Topic: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSVITA
Replies: 19
Views: 10847

Re: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSV

Just finished. Quite nice game. And thanks for changed button mappings. One issue I have - with music. It's broken in later dungeons. The same problems was in Oni Link which force me to switch to Adrenaline to finish the game there (thanks God someone port it to PSP and saves match ;p). BTW: 2:44 on...
by Berion2
Tue Nov 14, 2017 12:17 pm
Forum: HENkaku
Topic: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSVITA
Replies: 19
Views: 10847

Re: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSV

@Yadda: I cannot agree with You because I don't have such problems. All my friends and most of the button layout in "western world" using cross for jump, and square for attack. Yet, still it's far from whole Earth population and we don't even know if majority of them prefer "my" or "your" layout. My...
by Berion2
Mon Nov 13, 2017 9:38 am
Forum: HENkaku
Topic: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSVITA
Replies: 19
Views: 10847

Re: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSV

Yes, but it is unhandy as h ell. All 8/16 bit era joypads are proofs of that, as an example of bad designed in ergonomic means. ;) PSX joypad change that philosophy. And old mappings are kept only in Asia. Europe and Americas in most cases have 'normal' button layout. Consoles doesn't have 40 years ...
by Berion2
Sat Nov 11, 2017 10:25 pm
Forum: HENkaku
Topic: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSVITA
Replies: 19
Views: 10847

Re: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSV

@Rinnegatamante Thanks. About: up button. I'll play a little longer and see if some chests cab be open by up. I just read that up opening chests, and all chests are the same, that's why I was thinking it's not work. @Yadda All Europeans have thumb finger oriented to left, not right, so the best mapp...
by Berion2
Sat Nov 11, 2017 12:09 am
Forum: HENkaku
Topic: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSVITA
Replies: 19
Views: 10847

Re: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSV

Ad1. Thanks! Ad2. Sure, I only played a little while. Ad3. And seems it doesn't work. If chests are red boxes, I'm standing near any of them or at them, pressing up and nothing happens. In example saves by up in save points works. That's why I ask. ;] Ad4a. I'm not sure what have in mind by screen b...
by Berion2
Fri Nov 10, 2017 8:18 pm
Forum: HENkaku
Topic: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSVITA
Replies: 19
Views: 10847

Re: [RELEASE] HCL-Vita - Hydra Castle Labyrinth port for PSV

I love metroidvanias. Could You add option to change button mappings? Circle for jump and simultaneously square for attack is unhandy for me. Better choice would be cross for jump. I often accidentally pressing triangle in such mapping. :/ Could You make our hero going faster on ladder? How can I op...
by Berion2
Wed Feb 22, 2017 12:32 pm
Forum: HENkaku
Topic: [Design Competition] VitaShell
Replies: 63
Views: 32803

Re: [Design Competition] VitaShell

After seeing the amount of new themes being posted, and just as a suggestion, could it be possible for the creators to also upload their themes here https://vstema.com? (...) This site require registration and additional wrapping preview images into low quality template. It's to many steps. ;] This...
by Berion2
Wed Feb 15, 2017 12:49 am
Forum: HENkaku
Topic: [Design Competition] VitaShell
Replies: 63
Views: 32803

Re: [Design Competition] VitaShell

Ok. I understand. Maybe You could just add two more file masks for icons *.db and *.pkg? ;p Could You also tell me more about "UI2" section which I found in skin BlueShell? There is no such thing in VitaCustomization in repo. # UI2 colors ITEM_BORDER = 0xDDDDDDDD # Gray ITEM_BORDER_SELECT = 0xFF00FF...

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