Thanks for the new release 01y
Edit: Would it be possible to add a separate sensitivity slider for the vertical and horizontal axis? Currently lowering the turning speed also reduces movement speed.
Search found 14 matches
- Fri Aug 23, 2019 9:29 am
- Forum: HENkaku
- Topic: [Release] Blake Stone for Vita
- Replies: 27
- Views: 49967
- Sun Nov 11, 2018 10:56 am
- Forum: HENkaku
- Topic: [Release] Blake Stone for Vita
- Replies: 27
- Views: 49967
Re: [Release] Blake Stone for Vita
Amazing port for an amazing game but.. I can't change sensitivity, and it's way too fast for me. I read all the forum here and I founds this: "Lowering 'in_mouse_sensitivity' in ux0:data\bstone\bstone_config.txt" but... I dont have any "bstone_config.txt" here, just .BS1 files and bstone_log.txt (w...
- Mon Aug 27, 2018 8:42 am
- Forum: HENkaku
- Topic: [Release] Blake Stone for Vita
- Replies: 27
- Views: 49967
Re: [Release] Blake Stone for Vita
I added a poll to this topic in order to gauge what people's preferences are for controls. Am I able to swap the square (use) and L (show map/stats) buttons? Not sure how to do so via the config file. Does that feel comfortable though? It would encourage players to grip the controller tightly, poss...
- Tue Aug 14, 2018 4:14 pm
- Forum: HENkaku
- Topic: [Release] Blake Stone for Vita
- Replies: 27
- Views: 49967
Re: [Release] Blake Stone for Vita
Thanks for the update, I've enabled the stretch UI option also and the touch screen input now matches up nicely with the buttons. I tried swapping the references to 'tab' and 'space' in the config file, however it seems the game resets these to default when run. Changes to 'in_mouse_sensitivity' sti...
- Mon Aug 13, 2018 3:02 pm
- Forum: HENkaku
- Topic: [Release] Blake Stone for Vita
- Replies: 27
- Views: 49967
Re: [Release] Blake Stone for Vita
I love blake stone, one of the shareware games from the mid 90s 'game demo collection' CDs I had that I played a lot of. This runs really well (30-40fps feels smooth to me), music and saving/loading work. Aliens of Gold (gog version) hasn't crashed on me yet :) Having the touch screen to operate the...
- Wed Aug 01, 2018 10:47 am
- Forum: HENkaku
- Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
- Replies: 64
- Views: 82783
Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
If you hold 'run' it turns faster, pretty sure that was the same in the original.Dantenerosas wrote: ↑Tue Jul 31, 2018 12:48 am Thank you for new version. And is it me or camera is a bit on the slow side?
Mouse speed option doesn't seem to change the 'look' speed.
- Mon Jul 30, 2018 5:35 am
- Forum: HENkaku
- Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
- Replies: 64
- Views: 82783
Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
I've tried a couple of times to suicide and i still got no crashes. Can't say if i uploaded an old vpk for error (?). Btw, can you guys try to check if with this vpk you get the same crashes when dying? If you can record a small clip when this happens would be great. Also if you can upload the core...
- Sun May 27, 2018 8:10 am
- Forum: HENkaku
- Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
- Replies: 64
- Views: 82783
Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
V1.5 runs great, the only issue I'm having is the game crashing when they player dies in full version of wolf3d, same as others have mentioned.
Has anyone found a workaround? Different version of the datafiles or something? I'm using files from the GOG version currently.
Has anyone found a workaround? Different version of the datafiles or something? I'm using files from the GOG version currently.
- Sat Apr 07, 2018 4:04 am
- Forum: HENkaku
- Topic: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
- Replies: 73
- Views: 166366
Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
Thanks fgsfds, this plays great
Mouse mode with variable turning speed would be fantastic, I got used to the current speed but a little faster would be perfect.
Mouse mode with variable turning speed would be fantastic, I got used to the current speed but a little faster would be perfect.
- Tue Jun 27, 2017 12:52 pm
- Forum: HENkaku
- Topic: Block me or move me to off topic, please
- Replies: 33
- Views: 31588
Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Thanks Rinnegatamante :) Thought I'd just test it last night and ended up playing for a couple of hours, feels nice and smooth/fluid and the default input settings work surprisingly well. Expansion support would be awesome, I've got them on steam but never played either. When they first came out I w...