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Search found 13 matches

by CountDuckula
Sun Nov 11, 2018 10:56 am
Forum: HENkaku
Topic: [Release] Blake Stone for Vita
Replies: 23
Views: 11624

Re: [Release] Blake Stone for Vita

Amazing port for an amazing game but.. I can't change sensitivity, and it's way too fast for me. I read all the forum here and I founds this: "Lowering 'in_mouse_sensitivity' in ux0:data\bstone\bstone_config.txt" but... I dont have any "bstone_config.txt" here, just .BS1 files and bstone_log.txt (w...
by CountDuckula
Mon Aug 27, 2018 8:42 am
Forum: HENkaku
Topic: [Release] Blake Stone for Vita
Replies: 23
Views: 11624

Re: [Release] Blake Stone for Vita

I added a poll to this topic in order to gauge what people's preferences are for controls. Am I able to swap the square (use) and L (show map/stats) buttons? Not sure how to do so via the config file. Does that feel comfortable though? It would encourage players to grip the controller tightly, poss...
by CountDuckula
Tue Aug 14, 2018 4:14 pm
Forum: HENkaku
Topic: [Release] Blake Stone for Vita
Replies: 23
Views: 11624

Re: [Release] Blake Stone for Vita

Thanks for the update, I've enabled the stretch UI option also and the touch screen input now matches up nicely with the buttons. I tried swapping the references to 'tab' and 'space' in the config file, however it seems the game resets these to default when run. Changes to 'in_mouse_sensitivity' sti...
by CountDuckula
Mon Aug 13, 2018 3:02 pm
Forum: HENkaku
Topic: [Release] Blake Stone for Vita
Replies: 23
Views: 11624

Re: [Release] Blake Stone for Vita

I love blake stone, one of the shareware games from the mid 90s 'game demo collection' CDs I had that I played a lot of. This runs really well (30-40fps feels smooth to me), music and saving/loading work. Aliens of Gold (gog version) hasn't crashed on me yet :) Having the touch screen to operate the...
by CountDuckula
Wed Aug 01, 2018 10:47 am
Forum: HENkaku
Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
Replies: 60
Views: 36866

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Dantenerosas wrote:
Tue Jul 31, 2018 12:48 am
Thank you for new version. And is it me or camera is a bit on the slow side?
If you hold 'run' it turns faster, pretty sure that was the same in the original.
Mouse speed option doesn't seem to change the 'look' speed.
by CountDuckula
Mon Jul 30, 2018 5:35 am
Forum: HENkaku
Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
Replies: 60
Views: 36866

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

I've tried a couple of times to suicide and i still got no crashes. Can't say if i uploaded an old vpk for error (?). Btw, can you guys try to check if with this vpk you get the same crashes when dying? If you can record a small clip when this happens would be great. Also if you can upload the core...
by CountDuckula
Sun May 27, 2018 8:10 am
Forum: HENkaku
Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
Replies: 60
Views: 36866

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

V1.5 runs great, the only issue I'm having is the game crashing when they player dies in full version of wolf3d, same as others have mentioned.
Has anyone found a workaround? Different version of the datafiles or something? I'm using files from the GOG version currently.
by CountDuckula
Sat Apr 07, 2018 4:04 am
Forum: HENkaku
Topic: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)
Replies: 65
Views: 40964

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Thanks fgsfds, this plays great :)
Mouse mode with variable turning speed would be fantastic, I got used to the current speed but a little faster would be perfect.
by CountDuckula
Tue Jun 27, 2017 12:52 pm
Forum: HENkaku
Topic: Block me or move me to off topic, please
Replies: 33
Views: 15325

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Thanks Rinnegatamante :) Thought I'd just test it last night and ended up playing for a couple of hours, feels nice and smooth/fluid and the default input settings work surprisingly well. Expansion support would be awesome, I've got them on steam but never played either. When they first came out I w...
by CountDuckula
Thu Dec 01, 2016 11:15 am
Forum: HENkaku
Topic: [RELEASE] Switchkaku [VPK] [1.06]
Replies: 78
Views: 60877

Re: [RELEASE] Switchkaku [VPK] [1.03]

First of all I should say thank you for the app, it's really handy :) I've had an issue with v1.03 along with at least one other person from gbatemp (http://gbatemp.net/threads/switchkaku-problem.451277/) The email is created but the exploit is never triggered, it sits on the blank email screen if l...

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