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Search found 15 matches

by crait
Sat Jun 06, 2020 9:20 pm
Forum: Homebrews
Topic: New to Vita hacking
Replies: 1
Views: 1701

Re: New to Vita hacking

There's all sorts of homebrew games, emulators, and ports for the Vita, as well as the ability to launch the PSP firmware and run PSP homebrew. You can also run plugins to mod existing games. One of the best things is the the Vita HomeBrew Browser, which is like the App Store where you can see a big...
by crait
Sat Jun 06, 2020 8:27 pm
Forum: Homebrews
Topic: [Release] Kogre's Mountain - A fun digital board game!
Replies: 0
Views: 659

[Release] Kogre's Mountain - A fun digital board game!

Hello! I'm releasing my first homebrew game for the PS Vita in years! Kogre's Mountain is a wholesome digital boardgame that locally supports 2~4 players with the same system; Take turns moving your knights up the mountain to save the prisoner from Kogre, but watch out for falling rocks! Hide your k...
by crait
Thu Jan 02, 2020 7:47 pm
Forum: HENkaku
Topic: [RELEASE] Chicken Launcher
Replies: 6
Views: 5782

Re: [RELEASE] Chicken Launcher

mindglitch wrote:
Mon Aug 29, 2016 6:17 am
nice website and brew. do you have any plans on porting Train Dodge over to the psvita? looks like fun. thanks.
Sorry, not at this time. :'(
by crait
Mon Apr 30, 2018 8:45 pm
Forum: Programming and Security
Topic: Getting Started Programming For PSP In 2018
Replies: 2
Views: 7803

Getting Started Programming For PSP In 2018

I'd like to port over one of my Arduboy games really quick to the PSP. I remember I had the toolchain and stuff installed years and years ago, but much of the info and tutorials are now gone. In 2018, what's the best way to get started programming for the PSP in C++? From memory, this is what I imag...
by crait
Sat Aug 27, 2016 4:35 pm
Forum: HENkaku
Topic: [RELEASE] Chicken Launcher
Replies: 6
Views: 5782

Re: [RELEASE] Chicken Launcher

Not Found The requested URL /crait/proj/ChickenLauncher.zip was not found on this server. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request. Hmmm Omg. -___- This link is actually: http://crait.net/download.php?file=ChickenLauncherVita.zip...
by crait
Sat Aug 27, 2016 12:21 am
Forum: HENkaku
Topic: [RELEASE] Chicken Launcher
Replies: 6
Views: 5782

[RELEASE] Chicken Launcher

http://www.crait.net/fproj/ChickenLauncherVita.png Chicken Launcher is a addictive lil' game I made based off of Kitten Cannon where you shoot a chicken as far as you can. Try to hit springboards and TNT to give you a big boost, but watch out for spikes! Your high score is recorded and saved. If yo...
by crait
Thu Aug 18, 2016 2:51 am
Forum: Programming and Security
Topic: Henkaku / PSDK3 - Basic functions ? Image, control, debug
Replies: 9
Views: 3667

Re: Henkaku / PSDK3 - Basic functions ? Image, control, debu

Thanks, a lot! But I'm new, too. :P I've lurked forever, it seems, but until recently, I had no reason to post. If I see some issues people are having, I'll be sure to help as I used to always come to PSP sites to ask for help. :P
by crait
Wed Aug 17, 2016 6:16 pm
Forum: HENkaku
Topic: Read If you want us to talk about your homebrew on the blog
Replies: 1
Views: 23137

Re: Read If you want us to talk about your homebrew on the b

Will definitely post in a day or so when I finish my Chicken Launcher game! :-)
by crait
Fri Aug 12, 2016 7:11 pm
Forum: Programming and Security
Topic: Henkaku / PSDK3 - Basic functions ? Image, control, debug
Replies: 9
Views: 3667

Re: Henkaku / PSDK3 - Basic functions ? Image, control, debu

Hey, Adrien! I had a similar question here: http://wololo.net/talk/viewtopic.php?f=54&t=46435 Turns out, I was having problems with my SDK because of the way I installed it all. So, what I did was re-install the SDK using an all-in-one installer posted on the front page: http://wololo.net/2016/08/10...
by crait
Thu Aug 11, 2016 4:39 am
Forum: Programming and Security
Topic: Request: Hello World - eboot.bin/.vpk with loop?
Replies: 8
Views: 3197

Re: Request: Hello World - eboot.bin/.vpk with loop?

Anyone reading this post down the line should know that I ended up reinstalling the SDK and toolchain using the following: http://wololo.net/2016/08/10/setup-vita-sdk-windows/ Afterwards, I was able to successfully compile and transfer my files over to my Vita. XYZ's suggestion of using Vita2D was p...

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