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by pyroesp
Fri Dec 06, 2019 11:28 am
Forum: General
Topic: PS1 reset mod
Replies: 3
Views: 19935

Re: PS1 reset mod

I've got a wiki now with a guide on where to solder the mod :
https://github.com/pyroesp/PlayStation-1-Reset-Mod/wiki
by pyroesp
Tue Oct 22, 2019 10:17 pm
Forum: General
Topic: PS1 reset mod
Replies: 3
Views: 19935

Re: PS1 reset mod

Here's a little test to show that it works. Note that there was a 1 sec delay in the code as to not spam PuTTY. dBLZW0fIh68 See my github page for the software and hardware: https://github.com/pyroesp/PlayStation-1-Reset-Mod Go to the releases to get the v1.0, which has compiled hex file and gerber ...
by pyroesp
Wed Oct 16, 2019 12:03 pm
Forum: General
Topic: PS1 reset mod
Replies: 3
Views: 19935

Re: PS1 reset mod

I've updated my github with the final version: https://github.com/pyroesp/PlayStation-1-Reset-Mod All different programs I've made during the past couple of weeks are in there. Check the readme for more info. Feel free to ask me questions if it's not clear enough. Schematic and PCB are also provided...
by pyroesp
Wed Jul 10, 2019 6:17 pm
Forum: General
Topic: PS1 reset mod
Replies: 3
Views: 19935

PS1 reset mod

I made a reset mod for the PlayStation 1. Really useful if you have a PSIO and are lazy. lb_uCGyv6pY This uses an Arduino Nano (without voltage reg or serial com chip), connected to 7 points on the motherboard: 2 for power, 4 for communication and 1 for reset. Arduino code can be found here : https:...
by pyroesp
Sat Sep 09, 2017 4:05 am
Forum: Homebrews
Topic: [RELEASE]vitaFFT
Replies: 3
Views: 5631

Re: [RELEASE]vitaFFT

Yet again a few cosmetic changes. The vpk has an icon and background now. I've also added an offset to the Y-scale in dB mode, so that the attenuation (negative dB) can be seen too. https://github.com/pyroesp/vitaFFT/releases/tag/v0.1.6 Unless I fix some small stuff, like adding a height limit to th...
by pyroesp
Wed Sep 06, 2017 5:01 pm
Forum: Homebrews
Topic: [RELEASE]vitaFFT
Replies: 3
Views: 5631

Re: [RELEASE]vitaFFT

New and improved version with cosmetic changes.
https://github.com/pyroesp/vitaFFT/releases/tag/v0.1.5

If you have any feedback, just shoot.
by pyroesp
Fri Sep 01, 2017 6:56 pm
Forum: Homebrews
Topic: [RELEASE]vitaFFT
Replies: 3
Views: 5631

Re: [RELEASE]vitaFFT

I've added a few things since the first release:
- libfft has now window functions (see wikipedia for more info)
- libfft can calculate the output to dB

The latest release uses the triangular window in the vpk.
by pyroesp
Thu Aug 31, 2017 12:14 am
Forum: Homebrews
Topic: [RELEASE]vitaFFT
Replies: 3
Views: 5631

[RELEASE]vitaFFT

I've been working on this for the past few days and I think it's time to publish and share it. https://github.com/pyroesp/vitaFFT/releases This program is a bit of a proof of concept of a fast Fourier transformation (FFT) for the PSVita, which uses the internal microphone to read audio and an FFT li...
by pyroesp
Wed Jul 22, 2015 6:16 pm
Forum: Rejuvenate
Topic: Does anybody know how to use the Rejuvenate sdk?
Replies: 27
Views: 6117

Re: Does anybody know how to use the Rejuvenate sdk?

To fix the .rel.SceLib.stub error just update devkitARM to the latest revision (r44), see readme.md on xerpi vitahelloworld github for link.
Extract to C:/devkitPRO/ or wherever you have the devkitARM folder and overwrite all duplicate files.

- pyroesp

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