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Search found 155 matches

by OperationNT
Sun Nov 05, 2017 11:22 pm
Forum: HENkaku
Topic: [Release] FakeCamera - Simulate camera answer on PS TV
Replies: 14
Views: 3904

Re: [Release] FakeCamera - Simulate camera answer on PS TV

This is already the purpuse of "fakecamerabmp" (you can look at the README.MD for further information about this feature).
by OperationNT
Sun Oct 22, 2017 7:40 pm
Forum: HENkaku
Topic: [RELEASE] Chain (lua game)
Replies: 2
Views: 1276

Re: [RELEASE] Chain (lua game)

It makes me remember "Xploder" on my Nokia N900, phone with the best OS ever :-).
http://my-maemo.com/software/applicatio ... 813&faq=35
by OperationNT
Sun Oct 22, 2017 6:42 pm
Forum: HENkaku
Topic: [Release] FakeCamera - Simulate camera answer on PS TV
Replies: 14
Views: 3904

Re: [Release] FakeCamera - Simulate camera answer on PS TV

New version 1.2: New format support for BMP file load, kernel BMP file access and minor fix for camera state return
https://github.com/OperationNT414C/Fake ... es/tag/1.2

The main purpose of this release was to solve a lot of issues discovered with "Frobisher Says" game.
by OperationNT
Fri Oct 06, 2017 5:31 pm
Forum: HENkaku
Topic: [Release] FakeCamera - Simulate camera answer on PS TV
Replies: 14
Views: 3904

Re: [Release] FakeCamera - Simulate camera answer on PS TV

For the best standard compatibility, it should be based on UVC protocol. Unfortunatly, my only webcam is not UVC (and its protocol is under Logitech intellectual property :( ). An other limitation (that I met in WipEout 2048) would be the memory size a such driver: some games won't allow enough memo...
by OperationNT
Sun Oct 01, 2017 9:02 pm
Forum: HENkaku
Topic: [Release] FakeCamera - Simulate camera answer on PS TV
Replies: 14
Views: 3904

Re: [Release] FakeCamera - Simulate camera answer on PS TV

New version 1.1: BMP file load into camera output buffer and minor fix
https://github.com/OperationNT414C/Fake ... es/tag/1.1
by OperationNT
Sun Oct 01, 2017 8:51 pm
Forum: HENkaku
Topic: [Release] ShellSecBat - "ShellBat" and "LastSeconds" fusion
Replies: 35
Views: 14240

Re: [Release] ShellSecBat - "ShellBat" and "LastSeconds" fus

I had a lot of request for this feature (see https://github.com/OperationNT414C/ShellSecBat/issues/1) but I was not convinced due to the fact that when you open new applications, the icons quickly go "under" the date. In addition, just set "12 hours" format and it's scr..ed without any opened applic...
by OperationNT
Thu Sep 07, 2017 10:51 pm
Forum: HENkaku
Topic: [Release] ShellSecBat - "ShellBat" and "LastSeconds" fusion
Replies: 35
Views: 14240

Re: [Release] ShellSecBat - "ShellBat" and "LastSeconds" fus

Ok, thank you for the details.
However, I noticed that plugins started from unsigned titles (like dumped games) could create new files on "ux0:data" (I used this when I was trying to understand sceCamera calls by outputing logs and I didn't know at the time the existance of "kuio" plugin).
by OperationNT
Wed Sep 06, 2017 8:15 am
Forum: Programming and Security
Topic: [Question] sceCamera API behavior
Replies: 4
Views: 4080

Re: [Question] sceCamera API behavior

Ok, I keep this in mind. Thanks. For the moment, I am still in holidays without my computer to develop. EDIT: I was dumping the wrong bytes (beyond the structure size) so this this why I didn't get any valid pointers. The "72 bytes" structure seems to match the following: typedef struct SceCameraRea...
by OperationNT
Mon Sep 04, 2017 2:52 pm
Forum: HENkaku
Topic: [Release] ShellSecBat - "ShellBat" and "LastSeconds" fusion
Replies: 35
Views: 14240

Re: [Release] ShellSecBat - "ShellBat" and "LastSeconds" fus

The main problem with configuration files is that they could require some additional rights (which could involve a kernel plugin) in order to be read when the application they target doesn't have enoigh rights.
I will take a look when I have time for a SceShell plugin.
by OperationNT
Sat Sep 02, 2017 8:02 pm
Forum: HENkaku
Topic: [Release] ShellSecBat - "ShellBat" and "LastSeconds" fusion
Replies: 35
Views: 14240

Re: [Release] ShellSecBat - "ShellBat" and "LastSeconds" fus

I am on holidays so I don't have my computer to compile it. You should get the code from Githut and comment lines from 253 to 269 (included) in main.c then recompile it yourself to get what you wish: date without seconds.

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