Search found 33 matches
- Thu Feb 28, 2019 1:23 am
- Forum: HENkaku
- Topic: [RELEASE] EDuke32 Vita
- Replies: 45
- Views: 102692
Re: [RELEASE] EDuke32 Vita
TFW Duke Forces won't work https://i.imgur.com/GL0wJi7.png Seriously though, nicely done, just don't think the Vita has the juice to handle anything more than the basics. Did you follow instructions in EDuke32 wiki for Duke Forces? Some GRPs require particular commandline args. No entries on the wi...
- Tue Feb 26, 2019 10:56 pm
- Forum: HENkaku
- Topic: [RELEASE] EDuke32 Vita
- Replies: 45
- Views: 102692
Re: [RELEASE] EDuke32 Vita
TFW Duke Forces won't work
Seriously though, nicely done, just don't think the Vita has the juice to handle anything more than the basics.
Seriously though, nicely done, just don't think the Vita has the juice to handle anything more than the basics.
- Sun Jan 06, 2019 6:29 am
- Forum: HENkaku
- Topic: [RELEASE] Postal Vita - Postal port for PSVITA/PSTV
- Replies: 10
- Views: 30893
Re: [RELEASE] Postal Vita - Postal port for PSVITA/PSTV
Good, but it seems only the first level is working... just kicks me back to the main menu if I try to continue.
- Wed Aug 22, 2018 7:16 pm
- Forum: HENkaku
- Topic: [RELEASE] EDuke32 Vita
- Replies: 45
- Views: 102692
Re: [RELEASE] EDuke32 Vita
So it's pretty good so far, I hope you can get a current version of eDuke32 ported, as I'd like to try and get the "Duke Forces" mod to run on it.
Nicely done
Nicely done
- Wed Aug 22, 2018 4:16 pm
- Forum: HENkaku
- Topic: [RELEASE] EDuke32 Vita
- Replies: 45
- Views: 102692
Re: [RELEASE] EDuke32 Vita
Where do I put the game files? I keep getting a crash whenever I try to start it, I believe that is the issue.
EDIT- The data folder, duh.
EDIT- The data folder, duh.
- Thu May 03, 2018 4:46 am
- Forum: HENkaku
- Topic: [RELEASE] vitaXash3D
- Replies: 63
- Views: 112110
Re: [RELEASE] vitaXash3D
http://www.moddb.com/mods/half-nuked/do ... -nuked-src
Half-Nuked released its source code, don't suppose anyone would want to port it to Xash?
I'd do it, but I lack the skill.
Half-Nuked released its source code, don't suppose anyone would want to port it to Xash?
I'd do it, but I lack the skill.
- Tue Apr 18, 2017 6:03 am
- Forum: Support
- Topic: [SOLVED] Adrenaline V3 PSX CWCheat Not Working
- Replies: 17
- Views: 19171
Re: [SOLVED] Adrenaline V3 PSX CWCheat Not Working
This is a very insightful information. Sadly it leaves no choice but to use a psp to make the savedata port. I wish i had a PSP. and as the psp scene is no hot anymore and the flow stoped the develpment for a while i imagine there will be no solution T_T I own a PSP so... https://mega.nz/#!SRV12CDJ...
- Tue Apr 18, 2017 4:56 am
- Forum: Support
- Topic: [SOLVED] Adrenaline V3 PSX CWCheat Not Working
- Replies: 17
- Views: 19171
Re: [SOLVED] Adrenaline V3 PSX CWCheat Not Working
So a couple things I've learned: 1. Either through CWCheats fault or the method Adrenaline is using to emulate PSX games, the cards loaded through CWCheat are in temporary memory, and need to be saved using the in-game save option, otherwise they disappear when you restart the game. 2. No matter wha...
- Tue Apr 18, 2017 3:51 am
- Forum: Support
- Topic: [SOLVED] Adrenaline V3 PSX CWCheat Not Working
- Replies: 17
- Views: 19171
Re: [SOLVED] Adrenaline V3 PSX CWCheat Not Working
Yeah, worked fine for me, did you check the game id listed in CWCheat? Mine was different than I named the MCR file, though that might have been a slip up. I did, and the GameId is the same. Scus_9457 in cwcheatpops and SCUS_94570-0.mcr in the sd card daaaaam im so sad, i really wana switch from re...
- Tue Apr 18, 2017 3:19 am
- Forum: Support
- Topic: [SOLVED] Adrenaline V3 PSX CWCheat Not Working
- Replies: 17
- Views: 19171
Re: [SOLVED] Adrenaline V3 PSX CWCheat Not Working
Im also trying to import a save data from retroarch to the vita. and the last update on adrenaline fixed issue when the cwcheatpops menu wasnt showing. Sadly, even when the menu is fixed, when importing a save data, the plugin doesnt work. Im currently importing a save data for crash bash(see below...