Search found 78 matches
- Wed Jun 28, 2017 4:41 am
- Forum: HENkaku
- Topic: PSV VSH Menu - [taiHEN]
- Replies: 21
- Views: 20211
Re: Ultimate VSH Menu - [Tai-hen]
there is a ID for the live area..
- Tue Jun 20, 2017 3:37 am
- Forum: Support
- Topic: SOO.. What do i do?
- Replies: 0
- Views: 642
SOO.. What do i do?
****REMOVED****
(Reason: No one knows how to use reply box.)
(Reason: No one knows how to use reply box.)
- Thu Nov 10, 2016 4:05 am
- Forum: Tutorials
- Topic: (Tutorial) Vita Game&Save Decryption (HENKaku 3.60)
- Replies: 25
- Views: 32743
Re: (Tutorial) Vita Game&Save Decryption (HENKaku 3.60)
you are missing the step where you add "gro0" to app.db "uri" section.. it DOES work for CART games.
- Thu Oct 20, 2016 12:24 am
- Forum: HENkaku
- Topic: Unknown Vita Modules.. (ANYONE?)
- Replies: 0
- Views: 1246
Unknown Vita Modules.. (ANYONE?)
Here is a list of modules that can successfully be loaded using "scesysmoduleloadmodule", Then checked using "scesysmoduleisloaded".(You are free to test any of these and post the results.) This was from a N/A Vita on a N/A account. the first set is know (according to "SysModule.h" the other is not ...
- Mon Sep 12, 2016 6:14 am
- Forum: HENkaku
- Topic: VitaSDK CodeBlocks (gift) (needs to be rehosted)
- Replies: 2
- Views: 790
VitaSDK CodeBlocks (gift) (needs to be rehosted)
This is for anyone who would like to use an IDE with VitaSDK, it is CodeBlocks 16.01 (WITH code completion) and it is set up using (MSYS2, Mingw32, VitaSDK="C:\msys64\usr\local\VitaSDK") It includes a SAMPLE for use with bits of code from a few H/B. (if i could remember where i pulled the code from ...
- Fri Sep 09, 2016 5:01 am
- Forum: Programming and Security
- Topic: Why is everyone scared of C++?
- Replies: 24
- Views: 17879
Re: Why is everyone scared of C++?
i have code blocks setup using vitaSDK i will post a copy once soon. i seen too many people asking about one.. i will also post a sample project (and yes it will be portable, also with full code completion)
- Mon Sep 05, 2016 5:36 am
- Forum: Tutorials
- Topic: (Tutorial) Vita Game&Save Decryption (HENKaku 3.60)
- Replies: 25
- Views: 32743
Re: (Tutorial) Vita Game&Save Decryption (HENKaku 3.60)
ATTENTION: you need the proper "param.sfo" in the patch folder.. copy it from the "gro0: app/[GAME ID]/sce_sys/param.sfo" it is readable even with game still encrypted..
That is what you are missing..
That is what you are missing..
- Mon Sep 05, 2016 4:00 am
- Forum: HENkaku
- Topic: What IDE to use to program homebrew vit SDK
- Replies: 9
- Views: 2124
Re: What IDE to use to program homebrew vit SDK
i actually use a modified "codeblocks" project with the sdk but it also requires "mingw32-make" to be installed.
it gives code completion also.
it gives code completion also.
- Fri Aug 12, 2016 2:44 am
- Forum: Tutorials
- Topic: PSVita Tutorial Contest 08/16 - up to $20 US PSN Code To Win
- Replies: 13
- Views: 5812
- Tue Aug 09, 2016 12:20 am
- Forum: Tutorials
- Topic: TUTORIAL: HENkaku simple (LOCAL) server using windows pc
- Replies: 24
- Views: 6853
Re: TUTORIAL: HENkaku simple (LOCAL) server using windows pc
Okay, so, I did it, I managed to get everything working and set it up and all, following every step and nothing this time to indicate I did anything wrong...but it sill keeps freezing after I get the 'Welcome to Henkaku!' message on my Vita and giving me an error that reloads the page D= try it a f...