Advertising (This ad goes away for registered users. You can Login or Register)

Search found 78 matches

by Gringo466
Wed Jun 28, 2017 4:41 am
Forum: HENkaku
Topic: PSV VSH Menu - [taiHEN]
Replies: 21
Views: 20211

Re: Ultimate VSH Menu - [Tai-hen]

there is a ID for the live area..
by Gringo466
Tue Jun 20, 2017 3:37 am
Forum: Support
Topic: SOO.. What do i do?
Replies: 0
Views: 642

SOO.. What do i do?

****REMOVED****
(Reason: No one knows how to use reply box.)
by Gringo466
Thu Nov 10, 2016 4:05 am
Forum: Tutorials
Topic: (Tutorial) Vita Game&Save Decryption (HENKaku 3.60)
Replies: 25
Views: 32743

Re: (Tutorial) Vita Game&Save Decryption (HENKaku 3.60)

you are missing the step where you add "gro0" to app.db "uri" section.. it DOES work for CART games.
by Gringo466
Thu Oct 20, 2016 12:24 am
Forum: HENkaku
Topic: Unknown Vita Modules.. (ANYONE?)
Replies: 0
Views: 1246

Unknown Vita Modules.. (ANYONE?)

Here is a list of modules that can successfully be loaded using "scesysmoduleloadmodule", Then checked using "scesysmoduleisloaded".(You are free to test any of these and post the results.) This was from a N/A Vita on a N/A account. the first set is know (according to "SysModule.h" the other is not ...
by Gringo466
Mon Sep 12, 2016 6:14 am
Forum: HENkaku
Topic: VitaSDK CodeBlocks (gift) (needs to be rehosted)
Replies: 2
Views: 790

VitaSDK CodeBlocks (gift) (needs to be rehosted)

This is for anyone who would like to use an IDE with VitaSDK, it is CodeBlocks 16.01 (WITH code completion) and it is set up using (MSYS2, Mingw32, VitaSDK="C:\msys64\usr\local\VitaSDK") It includes a SAMPLE for use with bits of code from a few H/B. (if i could remember where i pulled the code from ...
by Gringo466
Fri Sep 09, 2016 5:01 am
Forum: Programming and Security
Topic: Why is everyone scared of C++?
Replies: 24
Views: 17879

Re: Why is everyone scared of C++?

i have code blocks setup using vitaSDK i will post a copy once soon. i seen too many people asking about one.. i will also post a sample project (and yes it will be portable, also with full code completion)
by Gringo466
Mon Sep 05, 2016 5:36 am
Forum: Tutorials
Topic: (Tutorial) Vita Game&Save Decryption (HENKaku 3.60)
Replies: 25
Views: 32743

Re: (Tutorial) Vita Game&Save Decryption (HENKaku 3.60)

ATTENTION: you need the proper "param.sfo" in the patch folder.. copy it from the "gro0: app/[GAME ID]/sce_sys/param.sfo" it is readable even with game still encrypted..

That is what you are missing..
by Gringo466
Mon Sep 05, 2016 4:00 am
Forum: HENkaku
Topic: What IDE to use to program homebrew vit SDK
Replies: 9
Views: 2124

Re: What IDE to use to program homebrew vit SDK

i actually use a modified "codeblocks" project with the sdk but it also requires "mingw32-make" to be installed.
it gives code completion also.
by Gringo466
Tue Aug 09, 2016 12:20 am
Forum: Tutorials
Topic: TUTORIAL: HENkaku simple (LOCAL) server using windows pc
Replies: 24
Views: 6853

Re: TUTORIAL: HENkaku simple (LOCAL) server using windows pc

Okay, so, I did it, I managed to get everything working and set it up and all, following every step and nothing this time to indicate I did anything wrong...but it sill keeps freezing after I get the 'Welcome to Henkaku!' message on my Vita and giving me an error that reloads the page D= try it a f...

Go to advanced search