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Search found 26 matches

by eleriaqueen
Sat Oct 08, 2016 3:01 pm
Forum: HENkaku
Topic: FTP function of VitaShell working only intermittently (PSTV)
Replies: 3
Views: 1861

Re: FTP function of VitaShell working only intermittently (P

Hi, I noticed a similar behaviour on my fat PSVITA with VitaShell but I think it stems from the fact that my WiFi signal often isn't really good. (Our router doesn't emit a strong signal either sadly... you would think that with a fiber internet connection they'd give a good router but nope) PS: Als...
by eleriaqueen
Sun Oct 02, 2016 10:19 am
Forum: Support
Topic: [OPEN] Error 0xFFFFFFF Installing VPK from Vita Shell
Replies: 5
Views: 18475

Re: [OPEN] Error 0xFFFFFFF Installing VPK from Vita Shell

Got the error trying to install one of my dumps made with Vitamin 2.0, it crashed the vita as well (it was a 1.5Go dupmp but I had like 20 Go of free space though). :(
Dumping went alright, I think the game I was doing was Wipeout 2048.
by eleriaqueen
Wed Aug 31, 2016 7:24 am
Forum: HENkaku
Topic: PS Vita Vitamin official version question
Replies: 13
Views: 6113

Re: PS Vita Vitamin official version question

Vitamin can dump game updates can't it ? Because It doesn't see the update file(s) for "Wipeout 2048" but dumps the full game without problem. Haven't tested the dump yet though...

EDIT : NVM, I Read on TheFlow's Twitter that only Digital games' updates can be dumped at the moment.
by eleriaqueen
Wed Aug 24, 2016 2:52 pm
Forum: HENkaku
Topic: [RELEASE] vitaHexenII - Hexen II port for PSVITA
Replies: 71
Views: 79221

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Nice release @Rinnegatamante ! I'm not the biggest fan of Hexen II though (or the first Hexen for that matter, they are kind of labyrinthic in their design) but I can imagine quite a few people will play this :3
by eleriaqueen
Thu Aug 18, 2016 3:11 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 282
Views: 203629

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

I personally always remove the app using PSVita's Content Manager, then install the new VPK.
by eleriaqueen
Thu Aug 18, 2016 11:50 am
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 282
Views: 203629

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Oh yeah! I played ~30 minutes of multiplayer matches on vitaQuake, noticed after killing some people that I hadn't set my name u_u Lots of people dropping in/out at the moment ^_ ^ Most importantly it is fun ! I only had like 6-8 freezes most likely due to my crappy WiFi connection on the Vita (I ha...
by eleriaqueen
Mon Aug 15, 2016 4:00 pm
Forum: HENkaku
Topic: [Release] VITAident - Identity tool for PS Vita
Replies: 61
Views: 28296

Re: VITAident - Identity tool for PS Vita

Aww, looks like you gotta write quite a lot more to be able to print text to the screen then >_< (like this from vita sdk) #include "graphics.h" #include <stdio.h> #include <string.h> #include <stdarg.h> #define SCE_DISPLAY_UPDATETIMING_NEXTVSYNC SCE_DISPLAY_SETBUF_NEXTFRAME #include <psp2/display.h...
by eleriaqueen
Mon Aug 15, 2016 11:37 am
Forum: HENkaku
Topic: [Release] VITAident - Identity tool for PS Vita
Replies: 61
Views: 28296

Re: VITAident - Identity tool for PS Vita

It does exit when I press start as seen in your code at 118 =>

Code: Select all

	while (1) 
	{
		sceCtrlPeekBufferPositive(0, &pad, 1);
	
		if (pad.buttons & SCE_CTRL_START)
			break;
	}
So that 's good ? :P
by eleriaqueen
Mon Aug 15, 2016 11:33 am
Forum: HENkaku
Topic: [Release] VITAident - Identity tool for PS Vita
Replies: 61
Views: 28296

Re: VITAident - Identity tool for PS Vita

Sadly screen stays black (waited for ~30 sec) nothing happens. T_T
by eleriaqueen
Mon Aug 15, 2016 10:53 am
Forum: HENkaku
Topic: [Release] VITAident - Identity tool for PS Vita
Replies: 61
Views: 28296

Re: VITAident - Identity tool for PS Vita

Now it doesn't exit directly, but my Vita screen stays black. It doesn't crash as I'm able to close the app with Menu button and "peeling off".

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