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by Lucif3r
Wed Sep 16, 2015 12:45 pm
Forum: Rejuvenate
Topic: question about rejuvenate
Replies: 2
Views: 2900

Re: question about rejuvenate

It does not have the same limitations as the PSP..... Its limited, but not THAT limited...
by Lucif3r
Mon Sep 14, 2015 12:30 pm
Forum: Rejuvenate
Topic: [Release] gui4Rejuvenate for Windows
Replies: 23
Views: 39572

Re: [Release] gui4Rejuvenate for Windows

Is this really easier than dragging a file into run_homebrew.bat? I was originally going to include a GUI but I thought the BAT script was simpler. Some people need a gui for everything... Drag-dropping is perfectly fine imo. If it had required manual input in cmd or similar(like ADB, for example) ...
by Lucif3r
Sat Sep 12, 2015 7:15 pm
Forum: Revitalize Competition
Topic: [UPDATED] Snes9xVITA - SNES emulator based on Snes9x 1.52
Replies: 35
Views: 71627

Re: Snes9xVITA 1.0.0 - SNES emulator based on Snes9x 1.52

gigazig wrote:It seems like SNES9x Vita uses different locations for roms when launched with PSM Dev Assistent and Unity.
No, its not SNES9x that uses different locations, its PSM and PSM Unity that use different locations.
by Lucif3r
Fri Sep 11, 2015 11:05 am
Forum: Revitalize Competition
Topic: [UPDATED] Snes9xVITA - SNES emulator based on Snes9x 1.52
Replies: 35
Views: 71627

Re: Snes9xVITA 1.0.0 - SNES emulator based on Snes9x 1.52

The performance is lower, but 1.52 is much more accurate than 1.43. 1.43 is a lot glitchier, they trade speed for accuracy. Now that 444MHz is supported, most games run fullspeed on 1.52, especially with frameskip thrown on top. In the future, I'd like to add the option of running 1.52 *or* 1.43 in...
by Lucif3r
Thu Sep 10, 2015 11:09 am
Forum: Revitalize Competition
Topic: [UPDATED] Snes9xVITA - SNES emulator based on Snes9x 1.52
Replies: 35
Views: 71627

Re: Snes9xVITA 1.0.0 - SNES emulator based on Snes9x 1.52

This looks really nice.
But, how is the performance compared to the Snes9x 1.43 build you did earlier? That build is almost perfect speed-wise, while the previous ones based on 1.52 were kinda poo in comparision. :roll:

The UI looks really nice though!
by Lucif3r
Thu Sep 03, 2015 11:02 am
Forum: Rejuvenate
Topic: [WIP] Snes9x 1.43 port - CATSFC-libretro-vita
Replies: 33
Views: 29583

Re: [WIP] Snes9x 1.43 port - CATSFC-libretro-vita

I have now finished Yoshis Island on this emu(not the patched version), and Im happy to report that not once did the framerate/performance hinder the gameplay, and there were no graphical issues either, apart from some minor texture tearing in certain areas, but definitely not something that affecte...
by Lucif3r
Fri Aug 28, 2015 8:27 pm
Forum: General
Topic: Guys, do not buy World of Pool/Pool Hall Pro
Replies: 20
Views: 8946

Re: Guys, do not buy World of Pool/Pool Hall Pro

So I think as well many of us deserve an apology Apology? Apology for what? You being an idiot and only read what you want to read? It was your own decision to buy the game, nobody else's. Its your own fault, nobody else's. Seriously, these kinds of idiots who thinks they are entitled to everything...
by Lucif3r
Tue Aug 25, 2015 1:02 am
Forum: Rejuvenate
Topic: [WIP] Snes9x 1.43 port - CATSFC-libretro-vita
Replies: 33
Views: 29583

Re: [WIP] Snes9x 1.43 port - CATSFC-libretro-vita

Awesome, Yoshis island is more than playable now. Still suffers from slowdowns here and there, and the average fps is in the low-50's which is a huge step upward from the 30ish fps the other version gave. Yes, I have noticed a few graphical glitches here and there, but nothing even remotely gamebrea...
by Lucif3r
Wed Aug 19, 2015 2:41 pm
Forum: Revitalize Competition
Topic: NES4Vita v1.1.1
Replies: 7
Views: 23949

Re: NES4Vita v1.1.1

Well, you can always sneak up your emu-project during those piss-easy, baby-language C#/java classes :lol:

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