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Search found 19 matches

by ji11x38
Tue Feb 26, 2019 1:05 am
Forum: HENkaku
Topic: [RELEASE] The Hallway (Unity) - by VitaHEX
Replies: 11
Views: 28092

Re: [RELEASE] The Hallway (Unity) - by VitaHEX

@dmaskell: sorry to hear that mate.. My condolences @big_Sakis: Wow it really looks amazing!!! I do not have access to my vita right now, but am definitely planing to install it asap!! Out of curiosity: How did you create the game? Is it done using OpgenGL/VitaGl from ground up or were you using Uni...
by ji11x38
Mon Feb 25, 2019 2:19 pm
Forum: Tutorials
Topic: How to setup Unity environment to develop Vita Games using 3.57 SDK
Replies: 7
Views: 36332

Re: How to setup Unity environment to develop Vita Games using 3.57 SDK

Hi,
And first of all: Great Tut!

Is it still up-to-date? What about the 0xFFFFFFFE errors.

And lastly, I was wondering were to get the PS4 and PS Vita development license keys (PM would greatly be appreciated!!)
by ji11x38
Thu Feb 21, 2019 10:56 pm
Forum: Support
Topic: Julius Ps Vita (Caesar 3) crashing
Replies: 10
Views: 10610

Re: Julius Ps Vita (Caesar 3) crashing

I was facing the same problems as dmaskell on my vita. While stated by strano, my game does not seem to crash if I do not skip the video sequences, they still are really choppy.. The work arround concerning deleting the videos was a great help for me. So far -touch wood- i did not encounter any othe...
by ji11x38
Wed Jan 16, 2019 1:41 pm
Forum: HENkaku
Topic: [RELEASE] meritous - Meritous port for PSVITA
Replies: 3
Views: 16042

Re: [RELEASE] meritous - Meritous port for PSVITA

I tried it and it worked for me on 3.65.

Installed via Vita Homebrew Browser on my fat vita

@rinnegatamante: Keep the great work up!!
by ji11x38
Fri Mar 23, 2018 4:13 pm
Forum: HENkaku
Topic: [RELEASE] Enigma game for Vita
Replies: 12
Views: 12426

Re: [RELEASE] Enigma game for Vita

Thanks for comming back at me, again. I was already trying the ftp-client as nothing else was working when you replied... As i did not have a network at hand and could not get the vita to connect to a ad hoc network i created using my pc, i had to use my mobile phone as a router what made the file t...
by ji11x38
Fri Mar 23, 2018 3:21 pm
Forum: HENkaku
Topic: [RELEASE] Enigma game for Vita
Replies: 12
Views: 12426

Re: [RELEASE] Enigma game for Vita

Hi rsn, And thanks for your quick feedback, i just redid all the steps you were suggesting. Apart from 10.013 files being included in the data.zip (from the v1.06 release) and installing the new 1.06.vpk, the game still crashes... As I am also on macOsX, and used the usb-connection of vitashell 1.83...
by ji11x38
Thu Mar 22, 2018 11:14 am
Forum: HENkaku
Topic: [RELEASE] Enigma game for Vita
Replies: 12
Views: 12426

Re: [RELEASE] Enigma game for Vita

Hi rsn8887, First of thanks a lot for the cool port you created, i was really looking forward to play it! I have been following your intructions closely (been running several other ports with no hustle) but can not start the game, as an error occures on starting it. Namely it´s "C2-12828-1", stating...
by ji11x38
Sat Mar 03, 2018 3:41 pm
Forum: HENkaku
Topic: [RELEASE] vitaXash3D
Replies: 63
Views: 112723

Re: [RELEASE] vitaXash3D

To be honest i still belief that you did not follow the instructions closely. It seems that you did not copy the data/xmash3d/valve- folder over after inserting your game files. .config might be missing (or better is the wrong one) and that might be the reason the controls are not working.. What ver...
by ji11x38
Fri Mar 02, 2018 8:50 pm
Forum: HENkaku
Topic: [RELEASE] vitaXash3D
Replies: 63
Views: 112723

Re: [RELEASE] vitaXash3D

If you put in the uplink files/ your valve folder over from your installed game and copied over the .conf-files and stuff from the data.zip folder AFTERWARDS, it should work without to much hustle. In fact blueshift and opposing forces should work, too. At least the games will both load (and definit...
by ji11x38
Thu Mar 01, 2018 2:30 pm
Forum: HENkaku
Topic: [RELEASE] vitaXash3D
Replies: 63
Views: 112723

Re: [RELEASE] vitaXash3D

Wow, wasnt expecting such a quick reply!! Just doubled checked and yeah you are right, the autoaim is not great. I had it turned on all along and died a lot xD Well it’s definitely not your fault. Reading about your plans on looking into including the ps2 autoaim on github , my hopes are up eventhou...

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