Search found 11 matches
- Fri Jan 05, 2018 2:19 am
- Forum: HENkaku
- Topic: [RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts
- Replies: 5
- Views: 6834
Re: [RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts
I apparently uncovered a second way to crash the game while collecting a coredump for the first one. Here's the crash I described in my first post: https://mega.nz/#!nQ1W3QqS!Ma1rg8Sw2xREL9naYprZSRabRBILN0bMV273EHLeWCk Here's the other crash: https://mega.nz/#!zBMilZbT!r2VBoS-mJILMfUzJLaU5YOH89wijL7...
- Mon Jan 01, 2018 1:59 am
- Forum: HENkaku
- Topic: [RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts
- Replies: 5
- Views: 6834
Re: [RELEASE] AbbayeDesMorts Vita - Port of L'abbaye Des Morts
I've encountered a crash when changing rooms or respawning, usually preceded by all UI text disappearing. This is frustratingly hard to reproduce consistently, but in one case I noticed that I had clipped into some terrain prior to the crash (specifically, I clipped into the corner of the floor whil...
- Fri Sep 18, 2015 7:35 pm
- Forum: Rejuvenate
- Topic: Possibility of Backups/Spoofer/Translations?
- Replies: 7
- Views: 5541
Re: Possibility of Backups/Spoofer/Translations?
Version spoofing might be possible, but it won't be hard for Sony to patch whatever exploit we find.
Backup/"backup" loading can't be done until we find a kernel exploit.
Backup/"backup" loading can't be done until we find a kernel exploit.
- Sat Aug 29, 2015 12:38 am
- Forum: Rejuvenate
- Topic: Doom for Vita WIP
- Replies: 24
- Views: 25283
Re: Doom for Vita WIP
The Vita's CPU clock is nowhere near 444MHz, it's a ~2GHz dual-core. It should be able to run most vanilla WADs easily.
- Wed Aug 26, 2015 6:40 pm
- Forum: Rejuvenate
- Topic: Rejuvenate game required
- Replies: 4
- Views: 3393
Re: Rejuvenate game required
If you somehow don't have a single Vita game on your PSN account, then just use the Gravity Rush demo (~1GB).
Remember that this trick will only work if you actually have a PSM dev account.
Remember that this trick will only work if you actually have a PSM dev account.
- Sat Jul 18, 2015 4:30 pm
- Forum: Homebrews
- Topic: I dont understand How it is even possible
- Replies: 1
- Views: 1507
Re: I dont understand How it is even possible
Open-source projects are almost never "finished". All that matters is that the SDK is usable in its current form.
- Sun Jul 12, 2015 3:06 pm
- Forum: Rejuvenate
- Topic: Rejuvenate Compatability?
- Replies: 11
- Views: 6339
Re: Rejuvenate Compatability?
The Vita-2000 has an extra gigabyte of storage, but the Vita-1000 is much more likely to have a vulnerable firmware.
- Fri Feb 20, 2015 11:31 pm
- Forum: Announcements
- Topic: New Forum Theme
- Replies: 57
- Views: 241228
Re: New Forum Theme
Please, for the love of god, add an option to force the desktop site on mobile. My phone's screen is more than capable of displaying more than eight lines of text at a time, there is no need for this ridiculous scaling.
- Wed Oct 15, 2014 4:38 am
- Forum: Programming and Security
- Topic: Qcma - Crossplatform content manager for the PSVita
- Replies: 890
- Views: 835684
Re: QCMA - Cross-platform content manager for the PSVita (0.
I just found a bug in the Windows version while transferring a very large exploit save today. I started with just under 2GB: http://i.imgur.com/lUXlS5C.png Then I copied in a massive 2.7GB ISO, which caused this strange behavior: http://i.imgur.com/n1Sl8G8.png Attempting to transfer the file at this...
- Thu Sep 18, 2014 1:14 am
- Forum: TN CEF
- Topic: How to install PSP games?
- Replies: 3
- Views: 1844
Re: How to install PSP games?
I just checked, the ISO isn't being transferred. Is there any other way to get that ISO onto the Vita?
Edit: Found the problem, somehow the extensions on a few files got changed back to lowercase. It seems to be working now.
Edit: Found the problem, somehow the extensions on a few files got changed back to lowercase. It seems to be working now.