Search found 472 matches
- Wed Aug 03, 2016 5:35 pm
- Forum: HENkaku
- Topic: [REQUEST] Remote Play PS4 in vpk (app unofficial)
- Replies: 12
- Views: 11773
Re: [REQUEST] Remote Play PS4 in vpk (app unofficial)
The proper way to go about this would most likely be to just make a homebrew alternative app. Given the plethora of available homebrew applications that do this already on other platforms it should be easy enough to get it going on Henkaku as well. That way you could work around all the firmware che...
- Wed Aug 03, 2016 5:30 pm
- Forum: HENkaku
- Topic: delete henkaku for use other account
- Replies: 1
- Views: 2152
- Sun Jan 25, 2015 9:54 pm
- Forum: Vita Half Byte Loader
- Topic: [Release] Patapon 2 VHBL installer (3.36) (v3.2)
- Replies: 468
- Views: 194119
Re: [Release] Patapon 2 VHBL installer (3.36)
From the sizes indicated in the ContentManager it does seem like there are invalid copies of the games still inside the ePSP storage area. The sizes in the System Category "Other" indicate a size very similiar to those of the base games. I suggest you add some kind of fallback handling code for the ...
- Sun Jan 25, 2015 5:16 pm
- Forum: Vita Half Byte Loader
- Topic: [Release] Patapon 2 VHBL installer (3.36) (v3.2)
- Replies: 468
- Views: 194119
Re: [Release] Patapon 2 VHBL installer (3.36)
3.36, Patapon 2 US, Base Game = Uno & Warriors Orochi 2 (both with the same result), Fat.The Z wrote:Which firmware? Which Patapon Region? Which additional base game? Which Vita (Fat, Slim, TV)?Coldbird wrote:Error 80010002 every single time no matter the base game. Complains that the sceIoRename call failed.
- Sun Jan 25, 2015 4:57 pm
- Forum: Vita Half Byte Loader
- Topic: [Release] Patapon 2 VHBL installer (3.36) (v3.2)
- Replies: 468
- Views: 194119
Re: [Release] Patapon 2 VHBL installer (3.36)
Error 80010002 every single time no matter the base game. Complains that the sceIoRename call failed.
- Fri Apr 04, 2014 6:14 am
- Forum: TN CEF
- Topic: [RELEASE]PSPLink(not usb) 2.0 Final Fix for 6.60 (TN-V)
- Replies: 8
- Views: 7894
Re: [RELEASE]PSPLink(not usb) 2.0 Final Fix for 6.60 (TN-V)
Vita has a bit of an issue with network configuration profiles, namely that one that by default there is none and the only way to connect to WIFI is to trigger the auto connect ability of the PSP firmware inside. There are several workarounds to this, so - either use the autoconnect profile number (...
- Wed Feb 19, 2014 11:47 am
- Forum: Programming and Security
- Topic: What is the best language to use for programming the Vita?
- Replies: 68
- Views: 12438
Re: What is the best language to use for programming the Vit
From the official side (Sony) all you are allowed to use is C# (in the PSM SDK) or C/C++ (in the official Sony SDKs, at least those are the compilers it ships with). Using certain workarounds in combination with the official Sony SDK, you could in theory use any language that compiles into ARM ASM, ...
- Wed Feb 12, 2014 12:56 pm
- Forum: TN CEF
- Topic: [RELEASE] Source Code of TN SaveState Plugin v1
- Replies: 13
- Views: 4270
Re: [RELEASE] Source Code of TN SaveState Plugin v1
Great work you did there.
- Fri Feb 07, 2014 9:39 am
- Forum: Games
- Topic: Thoughts on Vita TV and CFW
- Replies: 8
- Views: 4931
Re: Thoughts on Vita TV and CFW
Sadly the Vita TV isn't quite that interesting to me really. But thats mostly because I've built two gaming PC rigs, one nicely integrated into my living room wall and another in my office for work & private use alike. I can emulate more and more PSP games with every passing month thanks to the awes...
- Fri Feb 07, 2014 9:33 am
- Forum: General
- Topic: PsVita Hacking FAQ
- Replies: 195
- Views: 227755
Re: PsVita Hacking FAQ
I know I will sound like a *** here but... What if Sony finds out I'm using it? They cant find out for now, but if they do your PSN account may be suspended. Sony does know you are using it, Sony has ways to detect it. And one faulty homebrew or crash is enough for them to figure out you use it, whi...