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by Dman49
Thu Feb 02, 2012 10:14 pm
Forum: General
Topic: C++/Quake Need Help
Replies: 4
Views: 534

Re: C++/Quake Need Help

Basically I don't know what code does what, and I was wondering if there was a tutorial that would start explaining all of the functions and script.
by Dman49
Thu Feb 02, 2012 9:51 pm
Forum: General
Topic: C++/Quake Need Help
Replies: 4
Views: 534

C++/Quake Need Help

Hello, I am trying to get started on a PSP game (coded in C++) and I thought that I would do this using the QUAKE (1.1) source code. The problem is that I have all of the codes and I don't know what to do next. There are no real tutorials (that I can find) to tell you what code is for what, and sinc...
by Dman49
Wed Sep 28, 2011 8:23 pm
Forum: Programming and Security
Topic: --> [PSP PROGRAMMING TUTORIALS IN C!!!] <--
Replies: 57
Views: 29104

Re: --> [PSP PROGRAMMING TUTORIALS IN C!!!] <--

Can you make a tutorial on how to load model files (.mdl)?
by Dman49
Wed Sep 28, 2011 2:38 am
Forum: Programming and Security
Topic: PGE Lua Sound - Help
Replies: 3
Views: 758

Re: PGE Lua Sound - Help

04005003 wrote:Erm have you looked in PGE LUA menu samples

Because on info of the wav sample within the wav file it shows
Samplingrate 22050Hz/stero/8bit and a 16bit shows the same and also in mono
I tried 22050Hz-stero and 22050Hz-mono and they both don't show a difference. The clip im useing is also 16bit.
by Dman49
Tue Sep 27, 2011 9:54 pm
Forum: Programming and Security
Topic: PGE Lua Sound - Help
Replies: 3
Views: 758

PGE Lua Sound - Help

Hello, I am useing PGE Lua at the moment, and when I load WAV sound files they sound echoey and distorted. I don't know why this is happening. I tried converting the files to WAV again on different settings but there was no change. Can someone please help/explain?

Thanks a lot
by Dman49
Wed Aug 24, 2011 1:44 pm
Forum: Homebrews
Topic: Flat Paintball v1.0 - Dman49
Replies: 29
Views: 3443

Re: Flat Paintball v1.0 - Dman49

toBsucht wrote:ofw ver.: http://www.mediafire.com/?36o6k3bym6kners (signed with easypbprx) EBOOT size = 1.876kb

^^HeroClix PSP :?: :!: 8-)
Thank you, and what about HeroClix PSP?
by Dman49
Tue Aug 23, 2011 3:58 am
Forum: Homebrews
Topic: Flat Paintball v1.0 - Dman49
Replies: 29
Views: 3443

Re: Flat Paintball v1.0 - Dman49

Won't a signed homebrew still work if it's used with a HEN/(L)CFW "if" Sony patches the exploit for signed homebrews if i read this i´m thinking you have to update the ofw which does patch the exploit .. if u didn´t updated to that fw sony doesn´t patched it. I´m not sure if "in case of a new fw" t...
by Dman49
Mon Aug 22, 2011 2:42 pm
Forum: Programming and Security
Topic: Help - LUA lines
Replies: 4
Views: 6486

Re: Help - LUA lines

I'll have 1 image attack another, and I want to be able to have it tell if there is a wall or block in the way of his attack. For this I'm sure I can help you, can you give a bit more detail? I have a grid. two players are on 2 spaces. One of them needs to be able to see the other if he can attack ...
by Dman49
Fri Aug 19, 2011 2:26 pm
Forum: Programming and Security
Topic: Help - LUA lines
Replies: 4
Views: 6486

Help - LUA lines

I am trying to figure out how I can use vector lines. What I want to do is have a line (which you can't see) go from the center of one image to the center of another. I then want this line to detect if there is anything in the way of this line. I'll have 1 image attack another, and I want to be able...

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