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by Rinnegatamante
Tue Jul 10, 2018 11:52 pm
Forum: HENkaku
Topic: [RELEASE] Framecounter - FPS counter plugin for PSVITA
Replies: 37
Views: 20631

Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA

Micro update that adds the possibility to hide framerate by holding for 3 seconds Start since i got asked for such a feature multiple times:

http://vitadb.rinnegatamante.it/#/info/231
by Rinnegatamante
Wed Jul 04, 2018 8:31 am
Forum: HENkaku
Topic: [RELEASE] VITA2PC - Stream PSVITA to PC
Replies: 34
Views: 34142

Re: [RELEASE] VITA2PC - Stream PSVITA to PC

can i run this full screen on my pc? or only windows mode? Application doesn't have a full screen mode on its own to not stretch the image (it would look uber pixelated due to scaling factor). There are however programs that allows to force fullscreen mode in windows mode only application if you re...
by Rinnegatamante
Mon Jul 02, 2018 10:20 am
Forum: HENkaku
Topic: [RELEASE] rinCheat
Replies: 635
Views: 172846

Re: [RELEASE] rinCheat

I can't use it :( I'm on 3.68 with h-encore Henkaku, maybe is not compatible or I do not have it properly configured? because i already have the noled plugin that is working. Why you want to use it? IF it's for cheats, better to stick with other updated tools. If it's for the streaming, better to s...
by Rinnegatamante
Fri May 25, 2018 10:52 am
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 209
Views: 79872

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Hi, thanks for great Quake ports! I have my vita for about 2 weeks and I'm playing my favorite childhood games more than the vita ones. I noticed a problem with vertical camera movement on right stick and gyroscope. - with the thumbstick there is a dead zone when moving up or down, preventing preci...
by Rinnegatamante
Thu May 24, 2018 10:51 am
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 209
Views: 79872

Re: [RELEASE] vitaQuake - Quake port for PSVITA

gyokuro wrote:
Wed May 23, 2018 12:19 am
Thank you! One thing I noted - the console is still showing 2.9 even after uninstalling and reinstalling clean.
Do you have the Resolution setting in Options menu? if so, it's just a glitch caused by not fully recompiling the release vpk, all features are implemented.
by Rinnegatamante
Sat May 19, 2018 8:19 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 209
Views: 79872

Re: [RELEASE] vitaQuake - Quake port for PSVITA

vitaQuake v.3.0 released! Changelog: - Optimized vitaGL code, now vitaQuake renderer is faster and requires less memory. - Added support for lower resolutions in Options Menu (720x408, 640x368, 480x272) [REQUIRES HOMEBREW RESTART] - Better Livearea assets (thanks to Ch3lin) - Separated gyroscope sen...
by Rinnegatamante
Wed May 09, 2018 11:55 am
Forum: HENkaku
Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
Replies: 44
Views: 16214

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

v.1.5 released, bringing tons of new features and bugfixes! Changelog: - Moved to vitaGL for rendering. - Moved from Wolf3D-PSP to Wolf4SDL base code. - Fixed a lot of bugs causing random crashes, graphical glitches, game freezes - Fixed fade-in/fade-out effects. Now they work as intended. - Fixed m...
by Rinnegatamante
Mon May 07, 2018 10:17 am
Forum: HENkaku
Topic: [RELEASE] Dstroy Vita - Bomberman-like game for PSVITA
Replies: 1
Views: 1149

[RELEASE] Dstroy Vita - Bomberman-like game for PSVITA

Introduction: Dstroy is a bomberman-like game. It was originally developped FBS in 1995, on DOS. It supports up to 2 players with PSVITA on the same console (look at Controls section to understand how to play) and up to 4 players with PSTV with multiple controllers support. http://vitadb.rinnegatam...
by Rinnegatamante
Wed May 02, 2018 1:50 pm
Forum: HENkaku
Topic: [RELEASE] ZeldaOLB - Zelda: Oni Link Begins port for PSVITA
Replies: 21
Views: 9384

Re: [RELEASE] ZeldaOLB - Zelda: Oni Link Begins port for PSVITA

Zelda: Oni Link Begins Vita v.1.5 released! Changelog: - Rewrote rendering code moving from vita2d fake SDL layer to SDL vitaGL based. - Added a menubar with ImGui on top of screen to change graphic options. - Added a framerate counter on top right of screen. - Added possibility to enable/disable bi...
by Rinnegatamante
Sun Apr 29, 2018 4:16 pm
Forum: HENkaku
Topic: [RELEASE] ZeldaOLB - Zelda: Oni Link Begins port for PSVITA
Replies: 21
Views: 9384

Re: [RELEASE] ZeldaOLB - Zelda: Oni Link Begins port for PSVITA

I'm actually trying to completely rewrote the port starting from PSP version instead of 3DS one (similarly to what i'm doing with vitaWolfen moving from Wolfenstein PSP to Wolf4SDL). Hoping that would solve issues since i've already tried tons of sanity checks to avoid those crashes but they still h...

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