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by Rinnegatamante
Thu Mar 14, 2019 12:10 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA
Replies: 23
Views: 13053

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA

Thanks for the help! I was just missing the latest update files. Keyboard... Is there a way to use the keyboard to change your character name? Originally I was stuck at Unnamed. Now it defaults to my PSN name. No, sceIme as for now it's not yet implemented (the way ioquake3 code works doesn't make ...
by Rinnegatamante
Thu Mar 14, 2019 1:49 am
Forum: HENkaku
Topic: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA
Replies: 23
Views: 13053

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA

Can't say if files directly from the CD work or need patches to be applied. Pak files i tested on my own come from Steam version of the game. Try to look a bit on the net regarding ioquake3 for PC (if pak files work with ioquake3 for PC, they will work on vitaQuakeIII too being vitaQuakeIII just an ...
by Rinnegatamante
Wed Mar 13, 2019 7:34 pm
Forum: HENkaku
Topic: [RELEASE] Numpty Physics for HENkaku
Replies: 5
Views: 4494

Re: [RELEASE] Numpty Physics for HENkaku

Minor update (v.0.5) that adds touch support for drawing on screen. Download: http://vitadb.rinnegatamante.it/#/info/243 Credits: - meetpatty - First Vita port author for Rejuvenate. - rock88 - PSP port from were this port is based of. - All my patroners for their awesome support: Tain Sueiras nobod...
by Rinnegatamante
Wed Mar 13, 2019 2:39 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA
Replies: 23
Views: 13053

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA

Any update on a keyboard? I copied over the missionpack folder from my team arena disc. When I select Team Arena the app/game closes. Am I missing something or is Team Arena not yet supported? Update on a keyboard? As for Team Arena, it works just fine: https://www.youtube.com/watch?v=hYhNxJY4QAM
by Rinnegatamante
Mon Mar 11, 2019 1:24 am
Forum: HENkaku
Topic: [RELEASE] NRedneck - Redneck Rampage port for PSVITA
Replies: 2
Views: 1713

Re: [RELEASE] NRedneck - Redneck Rampage port for PSVITA

nice, once again great release! Any plans to add GRP selection like in eDuke32? I'm trying to follow this tutorial . Got the music working but no such luck with rides.grp and custom made route66.grp. For Rides Again: https://twitter.com/Rinnegatamante/status/1104911837143932928 Any other GRP files,...
by Rinnegatamante
Sun Mar 10, 2019 3:15 pm
Forum: HENkaku
Topic: [RELEASE] NRedneck - Redneck Rampage port for PSVITA
Replies: 2
Views: 1713

[RELEASE] NRedneck - Redneck Rampage port for PSVITA

Introduction: NRedneck is a fork of EDuke32 that adds support for Redneck Rampage. Redneck Rampage is a 1997 first-person shooter game developed by Xatrix Entertainment and published by Interplay. The game is a first person shooter with a variety of weapons and levels, but has a hillbilly theme, pr...
by Rinnegatamante
Thu Mar 07, 2019 5:54 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 53
Views: 23782

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

vitaQuakeII v.2.1 available for download! Full changelog: - Added MSAA 2x and MSAA 4x support (Required homebrew reboot for changes to apply). - Added uma0:/ partition support for Data Files. (Thanks to caghandemir for testing it) - Added an option to invert gyro axis. (Thanks to jakebriggs) - Added...
by Rinnegatamante
Wed Mar 06, 2019 6:47 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 217
Views: 103276

Re: [RELEASE] vitaQuake - Quake port for PSVITA

vitaQuake v.3.1 available for download! Full changelog: - Fixed GIT versioning not being displayed. - Implemented MSAA 2x and MSAA 4x support (Required homebrew reboot for changes to apply). - Added uma0:/ partition support for Data Files. - Fixed a bug causing some sliders in Options menu to be inc...
by Rinnegatamante
Thu Feb 28, 2019 1:15 pm
Forum: HENkaku
Topic: [RELEASE] EDuke32 Vita
Replies: 25
Views: 10427

Re: [RELEASE] EDuke32 Vita

Great. I guess Vita should be powerfull enough to handle Blood. Maybe in lower resolution. (PSP port of Shadow Warior works fine,but controls are crazy ). I think Vita is great place to replay old classics like this. As for Shadow Warrior, i've asked to EDuke32 main developers and they told me ther...
by Rinnegatamante
Thu Feb 28, 2019 12:49 pm
Forum: HENkaku
Topic: [RELEASE] EDuke32 Vita
Replies: 25
Views: 10427

Re: [RELEASE] EDuke32 Vita

Well Nblood would be epic to have on Vita:) But BloodCM is also great. On PC there is a way to run "custom game content directory" from launcher. On Vita files get little messed up together when you launch only .grp. (it tried to load maps from wrong file i think). So i deleted DUKE3D.grp completly...

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