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by Rinnegatamante
Thu Apr 12, 2018 11:50 am
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 40
Views: 10248

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Hi Rinnegatamante, Great work on the Quake ports, Love these games a lot on the Vita. Just seems to be some bugs in this last release tho i cant work it out sometimes it loads the config sometimes it doesn't iv changed the gamma manually in the config it worked but i wanted to make it just a little...
by Rinnegatamante
Wed Apr 11, 2018 6:31 pm
Forum: HENkaku
Topic: [Release] Vita Hangman - Touhou Edition
Replies: 8
Views: 866

Re: [Release] Vita Hangman - Touhou Edition

levifour wrote:
Wed Apr 11, 2018 6:26 pm
So basically I connect ps vita to pc and on windows options, I uncheck the "hide operating system files" so it allows me to see files I wasn't able to see before on my vita is that it?
You should disable Hidden and Read Only attributes for data folder and all subfolders.
by Rinnegatamante
Wed Apr 11, 2018 5:59 pm
Forum: HENkaku
Topic: [Release] Vita Hangman - Touhou Edition
Replies: 8
Views: 866

Re: [Release] Vita Hangman - Touhou Edition

levifour wrote:
Wed Apr 11, 2018 5:41 pm
No hang folder apppears in my ux0 directory. If that process was made on vita using MLTHaku, is there any other way to make the game work?
If you use Windows, people reported that unchecking the "hide folder" parameter for data folder and subdirectories fixes the issue.
by Rinnegatamante
Wed Apr 11, 2018 1:26 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA
Replies: 17
Views: 5796

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA

3 questions. Mission packs for quake 2? Is Unreal Possibly? - this is this same engine.... i think and question about one fantastic game - Clive Barker's Unduying - possible? - this is fantastic game... 1) It requires vitaQuakeII to be dynamically linked. Long story short: Not worth the effort cons...
by Rinnegatamante
Wed Apr 11, 2018 1:24 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 40
Views: 10248

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Thanks, what version of vitaGL - I want to mod the source in the game to alter my weapons, so I prefer to compile myself. Cheers vitaGL: https://github.com/Rinnegatamante/vitaGL/tree/8cf19da1e05fdbedc95755c975f4be8b154d644a vitaQuakeII: https://github.com/Rinnegatamante/vitaQuakeII/tree/9068e3517e4...
by Rinnegatamante
Wed Apr 11, 2018 1:20 pm
Forum: HENkaku
Topic: [Release] Vita Hangman - Touhou Edition
Replies: 8
Views: 866

Re: [Release] Vita Hangman - Touhou Edition

Do you have a ux0:/data/hang folder?
That error means the game can't open ux0:data/hang/WORDS.TXT file.

The problem can happen especially if you used MLTHaku. That software messes up with directories permissions.
by Rinnegatamante
Tue Apr 10, 2018 5:24 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 40
Views: 10248

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

vitaQuakeII v.1.5.1 released! I wanted to improve more stuffs before this relese but vitaGL regressed this game and i still have no clue how to fix it. This release infact is using an old vitaGL build and not latest commit on repository. Changelog: - Enabled extended memory mode: now Quake II has 10...
by Rinnegatamante
Sun Apr 08, 2018 11:27 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA
Replies: 17
Views: 5796

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA

Very good work but may i ask something i have switched the mission pack files and put the mod "afterwards" files in mission pack folder. The mod loads and is fully playable but everytime bot shoots a rocket or some sort of explosion i dont know exactly ... It crashes the game if you have time can y...
by Rinnegatamante
Sun Apr 08, 2018 11:53 am
Forum: Homebrews
Topic: [RELEASE] RetroLivearea- PSP/PSX Bubbles Enhancer
Replies: 0
Views: 3014

[RELEASE] RetroLivearea- PSP/PSX Bubbles Enhancer

RetroLivearea v.1.0 RetroLivearea is a little tool that allows you to automatically improve Livearea assets for PSX and PSP bubbles by creating new set of assets from the original PBP file (ICON0 and PIC1 files). It will also redirect Livearea assets to ux0:data/RetroLivearea/TITLEID so that you'll...
by Rinnegatamante
Thu Apr 05, 2018 11:23 am
Forum: HENkaku
Topic: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA
Replies: 17
Views: 5796

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA

New BETA version available (0.6) with some improvements to the renderer, multiplayer support and added touchscreen support for aiming. Changelog: - Added touchscreen support for camera/cursor movement - Added online and local multiplayer support - Fixed a bug causing textures to not being rendered i...

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