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by Rinnegatamante
Fri Feb 16, 2018 1:06 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 10
Views: 3151

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Afaik, there's already a Quake II port for PSP.
by Rinnegatamante
Wed Feb 14, 2018 12:54 am
Forum: HENkaku
Topic: [RELEASE] Lua Player Plus Vita (lpp-vita)
Replies: 29
Views: 10168

Re: [RELEASE] Lua Player Plus Vita (lpp-vita)

Rotation is supposed to be performed on viewmodel matrix no matter what axis is being used.
by Rinnegatamante
Mon Feb 12, 2018 2:32 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 190
Views: 61248

Re: [RELEASE] vitaQuake - Quake port for PSVITA

vitaQuake v.2.8 available, now with colored lights support (check first post for a little tutorial on how to get them), fixed renderer, correct dynamic lights and correct underwater lightmaps. Also several bugfixes and minor additions. Changelog: - Improved Livearea elements (icon and startup banner...
by Rinnegatamante
Thu Feb 01, 2018 8:00 pm
Forum: Games
Topic: Searching for Values on RinCheat, Ps Vita 3.60 Firmware
Replies: 1
Views: 135

Re: Searching for Values on RinCheat, Ps Vita 3.60 Firmware

So, I’ve spent almost an hour or two going through every button and re-reading the instructions of Rincheat over and over. My problem/question is, how in the world do you search for absolute/relative values in Stack or Heap using Rincheat?!? Please help ASAP! Stick with GoHANmem. rinCheat is outdat...
by Rinnegatamante
Wed Jan 31, 2018 8:27 pm
Forum: HENkaku
Topic: [RELEASE] Lua Player Plus Vita (lpp-vita)
Replies: 29
Views: 10168

Re: [RELEASE] Lua Player Plus Vita (lpp-vita)

"You only need to update index.lua in ux0:app/TITLEID, you don't need to reinstall the app everytime." yes i know, just try to update index.lua at ux0:app/TITLEID but not work, i m forced to update index.lua in modecularShell and reopen my homebrew "I suggest you to stick with usb to debug btw" how...
by Rinnegatamante
Wed Jan 31, 2018 6:08 pm
Forum: HENkaku
Topic: [RELEASE] Lua Player Plus Vita (lpp-vita)
Replies: 29
Views: 10168

Re: [RELEASE] Lua Player Plus Vita (lpp-vita)

gambikules wrote:
Wed Jan 31, 2018 5:07 pm
yes i have unsafe eboot
but not work. i use latest version
I suggest you to stick with usb to debug btw. It's indeed faster than FTP and won't involve issues due to interpreter restart.
You only need to update index.lua in ux0:app/TITLEID, you don't need to reinstall the app everytime.
by Rinnegatamante
Wed Jan 31, 2018 5:00 pm
Forum: HENkaku
Topic: [RELEASE] Lua Player Plus Vita (lpp-vita)
Replies: 29
Views: 10168

Re: [RELEASE] Lua Player Plus Vita (lpp-vita)

its possible to restart homebrew like "OS.restart()" or something ? and impossible reupload script with ftp if homebrew opened. i have this message in filezilla Commande : CWD /ux0:/app/030400001 Réponse : 250 Requested file action okay, completed. Commande : TYPE I Réponse : 200 Okay Commande : PA...
by Rinnegatamante
Tue Jan 30, 2018 4:37 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 190
Views: 61248

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Hello. Excellent work. Big thanks and bow!! But one thing haunts: - When the ps vita running vitaQuake 2.6 goes in sleep mode or if going to Vita menu screen for a second, turning it back on crashes quake with error C2-12828-1. I confirm that I have the same problem... is there a solution? Thanks! ...
by Rinnegatamante
Sat Jan 27, 2018 11:50 am
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 190
Views: 61248

Re: [RELEASE] vitaQuake - Quake port for PSVITA

I also needed to delete hipnotic folder that was in my id1! Now it works like a charm. Impressive work!!! Only improvement left would be the overbright and fullbright and that would make it the most beautiful Quake version ever :D One bug report and one question : - When the ps vita running vitaQua...
by Rinnegatamante
Fri Jan 26, 2018 1:31 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 190
Views: 61248

Re: [RELEASE] vitaQuake - Quake port for PSVITA

I think it's a problem only with default expansions (hipnotic and rogue). I do have tf mod and it works perfectly. Probably there's a bug in Com_Init call, have to look further into this. I also needed to delete hipnotic folder that was in my id1! Now it works like a charm. Impressive work!!! Only ...

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