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Search found 732 matches

by Rinnegatamante
Sat May 19, 2018 8:19 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 204
Views: 73475

Re: [RELEASE] vitaQuake - Quake port for PSVITA

vitaQuake v.3.0 released! Changelog: - Optimized vitaGL code, now vitaQuake renderer is faster and requires less memory. - Added support for lower resolutions in Options Menu (720x408, 640x368, 480x272) [REQUIRES HOMEBREW RESTART] - Better Livearea assets (thanks to Ch3lin) - Separated gyroscope sen...
by Rinnegatamante
Wed May 09, 2018 11:55 am
Forum: HENkaku
Topic: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA
Replies: 43
Views: 14365

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

v.1.5 released, bringing tons of new features and bugfixes! Changelog: - Moved to vitaGL for rendering. - Moved from Wolf3D-PSP to Wolf4SDL base code. - Fixed a lot of bugs causing random crashes, graphical glitches, game freezes - Fixed fade-in/fade-out effects. Now they work as intended. - Fixed m...
by Rinnegatamante
Mon May 07, 2018 10:17 am
Forum: HENkaku
Topic: [RELEASE] Dstroy Vita - Bomberman-like game for PSVITA
Replies: 1
Views: 873

[RELEASE] Dstroy Vita - Bomberman-like game for PSVITA

Introduction: Dstroy is a bomberman-like game. It was originally developped FBS in 1995, on DOS. It supports up to 2 players with PSVITA on the same console (look at Controls section to understand how to play) and up to 4 players with PSTV with multiple controllers support. http://vitadb.rinnegatam...
by Rinnegatamante
Wed May 02, 2018 1:50 pm
Forum: HENkaku
Topic: [RELEASE] ZeldaOLB - Zelda: Oni Link Begins port for PSVITA
Replies: 20
Views: 8258

Re: [RELEASE] ZeldaOLB - Zelda: Oni Link Begins port for PSVITA

Zelda: Oni Link Begins Vita v.1.5 released! Changelog: - Rewrote rendering code moving from vita2d fake SDL layer to SDL vitaGL based. - Added a menubar with ImGui on top of screen to change graphic options. - Added a framerate counter on top right of screen. - Added possibility to enable/disable bi...
by Rinnegatamante
Sun Apr 29, 2018 4:16 pm
Forum: HENkaku
Topic: [RELEASE] ZeldaOLB - Zelda: Oni Link Begins port for PSVITA
Replies: 20
Views: 8258

Re: [RELEASE] ZeldaOLB - Zelda: Oni Link Begins port for PSVITA

I'm actually trying to completely rewrote the port starting from PSP version instead of 3DS one (similarly to what i'm doing with vitaWolfen moving from Wolfenstein PSP to Wolf4SDL). Hoping that would solve issues since i've already tried tons of sanity checks to avoid those crashes but they still h...
by Rinnegatamante
Sat Apr 28, 2018 12:17 pm
Forum: HENkaku
Topic: [RELEASE] ZeldaOLB - Zelda: Oni Link Begins port for PSVITA
Replies: 20
Views: 8258

Re: [RELEASE] ZeldaOLB - Zelda: Oni Link Begins port for PSVITA

ZeldaOLB v.1.1 finally released! Changelog: - Fixed a bug causing a GPU crash when collecting last graal. - Fixed several memory leak issues - Added left analog support for Link movement Thanks to all my Patreon supporters for their awesome support: - Styde Pregny - Billy McLaughlin II - XandridFire...
by Rinnegatamante
Thu Apr 12, 2018 11:50 am
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 40
Views: 10767

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

Hi Rinnegatamante, Great work on the Quake ports, Love these games a lot on the Vita. Just seems to be some bugs in this last release tho i cant work it out sometimes it loads the config sometimes it doesn't iv changed the gamma manually in the config it worked but i wanted to make it just a little...
by Rinnegatamante
Wed Apr 11, 2018 6:31 pm
Forum: HENkaku
Topic: [Release] Vita Hangman - Touhou Edition
Replies: 8
Views: 980

Re: [Release] Vita Hangman - Touhou Edition

levifour wrote:
Wed Apr 11, 2018 6:26 pm
So basically I connect ps vita to pc and on windows options, I uncheck the "hide operating system files" so it allows me to see files I wasn't able to see before on my vita is that it?
You should disable Hidden and Read Only attributes for data folder and all subfolders.
by Rinnegatamante
Wed Apr 11, 2018 5:59 pm
Forum: HENkaku
Topic: [Release] Vita Hangman - Touhou Edition
Replies: 8
Views: 980

Re: [Release] Vita Hangman - Touhou Edition

levifour wrote:
Wed Apr 11, 2018 5:41 pm
No hang folder apppears in my ux0 directory. If that process was made on vita using MLTHaku, is there any other way to make the game work?
If you use Windows, people reported that unchecking the "hide folder" parameter for data folder and subdirectories fixes the issue.
by Rinnegatamante
Wed Apr 11, 2018 1:26 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA
Replies: 17
Views: 6306

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA

3 questions. Mission packs for quake 2? Is Unreal Possibly? - this is this same engine.... i think and question about one fantastic game - Clive Barker's Unduying - possible? - this is fantastic game... 1) It requires vitaQuakeII to be dynamically linked. Long story short: Not worth the effort cons...

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