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by Rinnegatamante
Fri May 15, 2020 3:45 pm
Forum: HENkaku
Topic: [RELEASE] Daedalus X64
Replies: 9
Views: 27248

Re: [RELEASE] Daedalus X64

v.0.3 available for download! Changelog - Added possibility to change UI theme. - Added an hash check guard on textures updates (Huge speedup when Textures Caching is disabled). - Textures Caching is now Disabled by default. - Added a Rom Info window in Rom Selector showing several info related to c...
by Rinnegatamante
Wed May 06, 2020 5:15 pm
Forum: HENkaku
Topic: [RELEASE] Daedalus X64
Replies: 9
Views: 27248

Re: [RELEASE] Daedalus X64

v.0.2 available for download! Changelog: - Emulator will now set maximum allowed userland clocks at boot (444/222/222/166 Mhz), - Frame Limit is now defaulted at Disabled and Audio is defaulted at Synchronous . This is done since audio already limits framerate on its own in a better way than frame l...
by Rinnegatamante
Fri May 01, 2020 2:24 pm
Forum: HENkaku
Topic: [RELEASE] Daedalus X64
Replies: 9
Views: 27248

[RELEASE] Daedalus X64

DaedalusX64-vitaGL v.0.3 Description DaedalusX64-vitaGL is a port of Daedalus X64 to PSVITA/PSTV. Daedalus X64 was an experimental N64 emulator for Linux/PSP whose target was speed over accuracy. From the original codebase of this emulator, we're building a new N64 Emulator whose target will be bes...
by Rinnegatamante
Thu Apr 30, 2020 9:42 am
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 79
Views: 83607

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

vitaQuakeII v.2.3.1 released! Hotfix for v.2.3. Changelog: - Fixed an issue causing app/gpu crash when MSAA was disabled. - Fixed an issue preventing intermission screen to be skipped. Credits: Thanks to all my patroners: - Tain Sueiras - drd7of14 - polytoad - The Vita3k project - Al Capwn - Crecker...
by Rinnegatamante
Wed Apr 29, 2020 10:49 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 79
Views: 83607

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

The gpucrash/black screen issues can be solved by placing these two files in ux0:data/quake2 (https://rinnegatamante.it/q2fix.zip). For the level not proceeding, it actually requires a lot of time to go to the next one since controls can't be used to skip intermission screen, i'm gonna address this ...
by Rinnegatamante
Mon Apr 27, 2020 6:56 pm
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 73
Views: 97878

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

I've noticed those kind of glitches sporadically too. I guess they're related to glClipPlane impl. still being pretty barebone on vitaGL. Hopefully they shouldn't be as bad to result gamebreaking.
by Rinnegatamante
Mon Apr 27, 2020 6:36 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 79
Views: 83607

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

vitaQuakeII v.2.3 available for download! Changelog: - Huge performance boost thanks to latest vitaGL fixes. - Disabled FPU exception traps (Reeduces game crashes occurrences). - Fixed weapon positioning and texturing when left hand mode is enabled. Now renders as expected. - Fixed vitaQuakeII versi...
by Rinnegatamante
Fri Apr 03, 2020 7:21 pm
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 73
Views: 97878

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

vitaRTCW v.0.3 released! Changelog: - Fixed a memleak in dynamic libraries loader. - Optimized renderer code in terms of used memory and performances. - Fixed a bug causing renderer to alloc more memory than it requires. - Great performances boost thanks to vitaGL fixes. - Improved netcode IP resolu...
by Rinnegatamante
Fri Apr 03, 2020 2:43 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 282
Views: 204555

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Hi! It's great work that you've done here, and I'm glad to see that menu scaling has been added. Would it be possible to add a default (zoomed-in) HUD scale as well? It's rather small out of the box. Would it also be possible to add the menu scaling to Hexen II? I know that port's already been upda...
by Rinnegatamante
Tue Mar 31, 2020 9:25 am
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 282
Views: 204555

Re: [RELEASE] vitaQuake - Quake port for PSVITA

vitaQuake v.4.1 available to download! Changelog: - Massive performances improvements thanks to vitaGL fixes. - Added compressed textures support (Normally disabled, can be enabled by editing gl_compress cvar) for massive textures pack and mods. - Re-enabled by default texture cache. - Added a launc...

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