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Search found 809 matches

by Rinnegatamante
Thu Apr 18, 2019 2:44 pm
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 13
Views: 2050

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Can you send me a save near level 2 end so i can check the coredump?
by Rinnegatamante
Thu Apr 18, 2019 12:12 pm
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 13
Views: 2050

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

The skybox issue is caused by fogging being turned off. Skybox being rendered that way is normal in classic RTCW too but is "masked" by fogging. To implement fogging, i should move to custom shaders to not branch even more vitaGL standard shaders (with subsequent performance degradation). As for th...
by Rinnegatamante
Thu Apr 18, 2019 10:53 am
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 13
Views: 2050

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Good evening, newbie on the forums here. Congratulations on another great port! I've tested it with the CD version of the Gold Edition, with Spanish text & voices installed. I've only played the first playable level (I got killed), and the only gripe I have is related to decals and ingame interface...
by Rinnegatamante
Thu Apr 18, 2019 10:18 am
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 13
Views: 2050

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

The skybox issue is caused by fogging being turned off. Skybox being rendered that way is normal in classic RTCW too but is "masked" by fogging. To implement fogging, i should move to custom shaders to not branch even more vitaGL standard shaders (with subsequent performance degradation). As for the...
by Rinnegatamante
Thu Apr 18, 2019 12:19 am
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 13
Views: 2050

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

ali_ihsan21 wrote:
Wed Apr 17, 2019 9:13 pm
Game running fine on my pc but I have 2 pak files pak0 and sp_pak when I transfer them to Vita Im getting a C2-12828-1 error.
I've tested Steam data files, can't say if GOG or other data files have all the required files.
I've put a screenshot of my data files in attachment.
by Rinnegatamante
Wed Apr 17, 2019 6:04 pm
Forum: HENkaku
Topic: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port
Replies: 13
Views: 2050

[RELEASE] vitaRTCW - Return to Castle Wolfenstein port

vitaRTCW v.0.1 A port of Return to Castle Wolfenstein for PSVITA/PSTV based on iortcw. World War II rages and nations fall. SS head Himmler has Hitler's full backing to twist science and the occult into an army capable of annihilating the Allies once and for all. Battling alone, you're on an intens...
by Rinnegatamante
Sun Apr 07, 2019 11:46 am
Forum: HENkaku
Topic: [RELEASE] vitaQuakeII - Quake II port for PSVITA
Replies: 55
Views: 26745

Re: [RELEASE] vitaQuakeII - Quake II port for PSVITA

There is a bug where the game crashes, somehow related to railguns. I've had it happen when I was shot by a railgun, and also when shooting the railgun, both in the single player campaign. Also, the graphics get all crazy when certain weapons are used, like the railgun. I think it has something to ...
by Rinnegatamante
Tue Apr 02, 2019 8:40 pm
Forum: HENkaku
Topic: [RELEASE] NRedneck - Redneck Rampage port for PSVITA
Replies: 7
Views: 2906

Re: [RELEASE] NRedneck - Redneck Rampage port for PSVITA

Zeepblok wrote:
Tue Apr 02, 2019 9:59 am
Hi,

How do I change the resolution? It doenst fit to my vita screen. The bottem half falls off.
What do you mean? Resolution is hardcoded if you didn't change the config file.
by Rinnegatamante
Sat Mar 23, 2019 11:38 am
Forum: HENkaku
Topic: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena port for PSVITA
Replies: 24
Views: 16304

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA

vitaQuakeIII v.0.7 released! This update (after a year from the previous one) improves performances as well as adds OpenArena support and MSAA support. It's now HIGHLY SUGGESTED to set the game at 480x272 resolution since with MSAA 4x, differences between native res and 480x272 res are minimal while...
by Rinnegatamante
Thu Mar 14, 2019 12:10 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena port for PSVITA
Replies: 24
Views: 16304

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA

Thanks for the help! I was just missing the latest update files. Keyboard... Is there a way to use the keyboard to change your character name? Originally I was stuck at Unnamed. Now it defaults to my PSN name. No, sceIme as for now it's not yet implemented (the way ioquake3 code works doesn't make ...

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