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by 5h4d0w
Wed Jun 08, 2011 3:53 pm
Forum: PSP Genesis Competition 2011
Topic: Genesis Compo: /Talk Audience Vote (100$ prize)
Replies: 185
Views: 58424

Re: Genesis Compo: /Talk Audience Vote (100$ prize)

Voted for pspinstaller. Tempted to vote for myself, but i'm not that selfish ;)

Good luck to everyone.
by 5h4d0w
Fri Jun 03, 2011 2:45 pm
Forum: Games
Topic: E3 2011
Replies: 5
Views: 1079

Re: E3 2011

One thing I'm desperately hoping they don't reveal at E3 is the Wii2. I only got my Wii last Christmas. If the Wii2 is announced, no games will be made for the "obsolete" Wii. Personally I see no reason to replace the Wii. The games are good (for the most part), the motion controls work fine and the...
by 5h4d0w
Fri Jun 03, 2011 2:41 pm
Forum: Games
Topic: Help please! Windows 7 probs
Replies: 7
Views: 1496

Re: Help please! Windows 7 probs

SunnyAutumn wrote:Strangely, it works fine now, after I set it back to max res. :roll:
Most laptops/mobile chipsets are the same way.

My laptop, HP-G60 with Windows 7 Home Premium and an Intel GM-something-or-other graphics will always get a few more fps if I set the resolution to native.
by 5h4d0w
Tue May 31, 2011 5:01 pm
Forum: Submissions
Topic: [GAME] p0rtal 2d: maker (ver 1.0, Open Source))
Replies: 10
Views: 8062

Re: [GAME] p0rtal 2d: maker (ver 1.0, Open Source))

I love Portal... Too bad you couldn't get level saving working.

EDIT: I just played it. It's great ;)
I do have one little complaint though... Momentum, a function of mass and velocity, is not conserved between portals. The player slows down D:
by 5h4d0w
Tue May 24, 2011 5:33 pm
Forum: Submissions
Topic: 5h4d0w's Seplugins Manager v1.6
Replies: 127
Views: 34698

Re: 5h4d0w's Seplugins Manager v1.6

Thanks, everybody. I never expected my app to be as popular as it is or to grow as much as it has. One question: Will this be made open src once the competition is over? Possibly. I would like to clean it up a little more first, though. I've got an insane amount of schoolwork to get done before summ...
by 5h4d0w
Sun May 22, 2011 5:35 pm
Forum: Games
Topic: Garry's mod
Replies: 9
Views: 1918

Re: Garry's mod

I use to play it a lot. My computer sucks though, and I finally uninstalled it after 4 months of ~6 fps. I wish I could play it with a decent frame rate :|
by 5h4d0w
Sun May 22, 2011 4:59 pm
Forum: Programming and Security
Topic: HOW-TO: Self-Contained LUA EBOOT v2
Replies: 1
Views: 960

HOW-TO: Self-Contained LUA EBOOT v2

I have created a mod of LPHM that will allow you to create a self-contained LUA EBOOT. The modded .PBP will load the .LUA script from the .PSAR section of the EBOOT. I examined the LPHM eboot, and noticed that it executes a lua script that looks for executable files (notably "script.lua","index.lua"...
by 5h4d0w
Sat May 21, 2011 4:26 pm
Forum: Submissions
Topic: 5h4d0w's Seplugins Manager v1.6
Replies: 127
Views: 34698

Re: 5h4d0w's Seplugins Manager v1.6

Uploaded v1.6

This will be the final release. I will be extremely busy for the next week or so, and will have no time to work on this.

I put this in the changelog, but I will say it again: "Please delete the old version before copying over the new one."

I hope everyone is happy with my work. ;)
by 5h4d0w
Wed May 18, 2011 3:32 pm
Forum: Submissions
Topic: [GAME]Medieval Escape
Replies: 19
Views: 6323

Re: [GAME]Medieval Escape

Can we please not argue about what language to speak :| OnTopic: The game looks very nice. Will try it out later when I'm not supposed to be studying for tests :P ---- Google'd into French ---- Pouvons-nous s'il vous plaît ne pas argumenter sur ce langage pour parler: | OnTopic: Le jeu est très joli...
by 5h4d0w
Mon May 16, 2011 1:25 pm
Forum: Submissions
Topic: 5h4d0w's Seplugins Manager v1.6
Replies: 127
Views: 34698

Re: 5h4d0w's Seplugins Manager v1.5_2

I uploaded a "fix" for TN users. Like I said up there: "The app will only mount flash0 if you try to access it (ie. by loading/saving to flash0)." That way TN users with flash protection enabled can still use most of the app. I also improved loading the Recovery Menu. The next (and, most likely, fin...

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