Search found 123 matches
- Tue Sep 20, 2011 7:25 pm
- Forum: Games
- Topic: (NEWS) God Eater 2 Game Officially Announced for PSP
- Replies: 15
- Views: 7886
Re: (NEWS) God Eater 2 Game Officially Announced for PSP
fans demand it so here is it
- Tue Sep 13, 2011 7:19 pm
- Forum: Games
- Topic: music game?
- Replies: 10
- Views: 5391
Re: music game?
OFF:That's right, you win the 1 000 000 credits for the gamehelp wrote:Project diva 2nd is awesome!
Try Project Diva, if you want some cool new music.
- Tue Sep 13, 2011 7:16 pm
- Forum: Homebrews
- Topic: black ops portable hombrew game ?
- Replies: 5
- Views: 2931
Re: black ops portable hombrew game ?
i love fps, but they give obsession and you can't get it off easily, an example is counter strike, half life, battle field. If you are a COD fan you wold know that Activision isn't the maker of the game, it's only the publisher, Infinity Ward is the creator/producer/developer. There are COD 3 on psp...
- Sat Sep 03, 2011 3:05 pm
- Forum: Homebrews
- Topic: GTA VCS RemotejoyLite freeze?
- Replies: 5
- Views: 2452
Re: GTA VCS RemotejoyLite freeze?
From all i know you can't, be sure you have the latest version.cam7225 wrote:Whenever I use remotejoy Lite with GTA VCS it always seems to freeze after a few seconds of gameplay. Can anyone help me on what to do and how to fix it?
Same happens with gods eater burst and metal gear solid portable ops
- Wed Aug 31, 2011 4:54 am
- Forum: Programming and Security
- Topic: Variable remains 0
- Replies: 14
- Views: 5004
Re: Variable remains 0
Thank's, found this in the debug log:coyotebean wrote:When i = 20??
Code: Select all
food
20.0=0.00 20.1=152.00 20.2=246.00 20.3=1.91 20.4=0.59 20.5=0.00 20.6=0.00
bomb
0=0.00 1=152.00 2=246.00 3=1.91 4=0.59 5=0.00 6=0.00 7=0.00 8=0.00 9=0.00 10=0.00
- Tue Aug 30, 2011 2:18 pm
- Forum: Programming and Security
- Topic: Variable remains 0
- Replies: 14
- Views: 5004
Re: Variable remains 0
I've found why isn't working: 1. First of all i put in the declaration these code double obj_bullets[50][10],obj_chickens[40][10],obj_eggs[40][10],obj_present[10][5],obj_food[20][10],CI_bomb[10]; 2. Because of that CI_bomb was treated like obj_food. 3. This is why it was only drawable only one frame...
- Mon Aug 29, 2011 6:21 pm
- Forum: Programming and Security
- Topic: Variable remains 0
- Replies: 14
- Views: 5004
Re: Variable remains 0
when i just let the bomb to be drawn, put in /* */ the other functions, it's drawn, it's must be from the code, maybe i miss something. i can give the code via pm if you want to see.
EDIT: This is what i got, now it gives me errors.
EDIT: This is what i got, now it gives me errors.
- Mon Aug 29, 2011 11:42 am
- Forum: Programming and Security
- Topic: Variable remains 0
- Replies: 14
- Views: 5004
Re: Variable remains 0
Can you please post your CI_bomb declaration? double CI_bomb[10]; It seems that the bomb is only drawn in one frame(if I'm right that you call the shoot_bomb() function a few times in your drawing-loop). Maybe you could try to leave out the decrementation of ammo_bomb (just for a test purpose). not...
- Sun Aug 28, 2011 6:01 pm
- Forum: Programming and Security
- Topic: Variable remains 0
- Replies: 14
- Views: 5004
Re: Variable remains 0
Yes, the CI_bomb[0] is the point that shows if it's drawable(1) or not(0),and the problem it's not drawn.
- Sun Aug 28, 2011 4:14 am
- Forum: Programming and Security
- Topic: Variable remains 0
- Replies: 14
- Views: 5004
Re: Variable remains 0
CI_Bomb[] is initialized a floating point (double), just like the other object i use, CI_chickens,CI_eggs etc.
It's the first time i have the issue.
Just look at the screenshots, in the top left there is CI_bomb[0] ant it's 0.0, the coordonates change ...
It's the first time i have the issue.
Just look at the screenshots, in the top left there is CI_bomb[0] ant it's 0.0, the coordonates change ...