Search found 8 matches
- Thu Mar 05, 2020 5:08 am
- Forum: HENkaku
- Topic: [RELEASE] EDuke32 Vita
- Replies: 45
- Views: 102669
Re: [RELEASE] EDuke32 Vita
Sorry i've taken so bloody long to get back to you on this port. Anyway, I was referring to way the music SOUNDED (very tinny) with the current MIDI implementation. The reason I think a different implementation is something to go for (if its plausible without major time\work investment) is for maps\...
- Tue Nov 05, 2019 1:58 am
- Forum: HENkaku
- Topic: [RELEASE] EDuke32 Vita
- Replies: 45
- Views: 102669
Re: [RELEASE] EDuke32 Vita
Can this use soundfonts via tiMIDIty (like the Switch port)?
- Thu Aug 01, 2019 1:36 am
- Forum: HENkaku
- Topic: [RELEASE] EDuke32 Vita
- Replies: 45
- Views: 102669
Re: [RELEASE] EDuke32 Vita
I'll try that. Thanks
UPDATE: Via trial and error, i've discovered that the 'saturation' slider (in the 'Axes' menu) is the relevant one. A one increment change is all you'll probably need if the default is too sensitive.
Thanks for pointing me in the right direction, though.
UPDATE: Via trial and error, i've discovered that the 'saturation' slider (in the 'Axes' menu) is the relevant one. A one increment change is all you'll probably need if the default is too sensitive.
Thanks for pointing me in the right direction, though.
- Wed Jul 31, 2019 1:17 am
- Forum: HENkaku
- Topic: [RELEASE] EDuke32 Vita
- Replies: 45
- Views: 102669
Re: [RELEASE] EDuke32 Vita
How would one tweak the analog stick sensitivity in this port? Besides that bit of ignorance on my end, your port is wonderful.
- Wed Apr 10, 2019 3:35 am
- Forum: Support
- Topic: [REQUEST] ZDoom
- Replies: 0
- Views: 7835
[REQUEST] ZDoom
Source code download for last stable of ZDoom https://zdoom.org/files/zdoom/2.8/zdoom-2.8.1-src.7z Other probably necessary stuff is on the https://zdoom.org/downloads page. I do not know which ones may be relevant, unfortunately. I am aware that Chocolate Doom is available on VitaDB, but that port ...
- Mon Nov 28, 2016 3:03 am
- Forum: Support
- Topic: How to make a VPK in order to transfer many files?
- Replies: 6
- Views: 6636
Re: How to make a VPK in order to transfer many files?
Sigh... I was afraid of that. I didn't bring it up because a: I legitimately forgot about it and b: I predict it'll take forever with the sheer number of files that I want to transfer. So, Plan B (with C being the time-consuming, device babysitting, wireless FTP one). Can you transfer files via a wi...
- Sun Nov 27, 2016 5:56 am
- Forum: Support
- Topic: How to make a VPK in order to transfer many files?
- Replies: 6
- Views: 6636
How to make a VPK in order to transfer many files?
I am attempting to transfer over to my Vita my collection of WHDLoad pre-installed Amiga games (and a few utilities) which without putting in some sort of archive, make for between five and six THOUSAND files totalling approx 550 MB (as calculated by Windows, at least). This sheer number seems to be...
- Wed Aug 17, 2016 3:31 am
- Forum: Announcements
- Topic: Monthly tutorial contest: $60 to win each month
- Replies: 88
- Views: 879720
Re: Monthly tutorial contest: $60 to win each month
Wrote this up on reddit for the Vita RetroArch prBoom and to my pleasant surprise, it's been useful to people, so here I go: This assumes that you already have a recent (hopefully the latest) nightly of RetroArch's prBoom VPK installed. If not, here ya go http://buildbot.libretro.com/nightly/playsta...