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by DS_Marine
Fri Nov 18, 2016 1:08 pm
Forum: Support
Topic: How can I convert this UTF encoded text file?
Replies: 2
Views: 955

Re: How can I convert this UTF encoded text file?

Your file starts with SC3, no UTF in there.. wrong file?
Also .bin usually is unlikely to contain text.
by DS_Marine
Fri Oct 07, 2016 1:32 pm
Forum: Support
Topic: [Request] Reintroducing Unity3D support
Replies: 1
Views: 664

Re: [Request] Reintroducing Unity3D support

"it can be done" is actually pretty useful...
Working in something that you don't know if it can be done can be demotivating.
by DS_Marine
Fri Sep 30, 2016 8:39 pm
Forum: General
Topic: List of games using analog controls for camera movement
Replies: 18
Views: 13536

Re: List of games using analog controls for camera movement

What you do is PLAN for the future frames. But you are refreshing the pattern at every frame. (and walking it bit by bit). So if you are moving and suddenly stop, the 0 pattern will be written and the movement will stop in the next frame (you dont reset bit position on pattern change). I think it co...
by DS_Marine
Wed Sep 28, 2016 5:17 pm
Forum: General
Topic: List of games using analog controls for camera movement
Replies: 18
Views: 13536

Re: List of games using analog controls for camera movement

Well yeah it was a blunt example. First of all, I didn't come up with this. IIRC is how systems like REALSOUND worked on IMB/PC to have digital samples played on the system speaker/beeper. -The lazy way- [spoiler]Choose a resolution/sample time. I.e. 12 frames we take a sample of the analog stick, a...
by DS_Marine
Wed Sep 28, 2016 1:06 pm
Forum: General
Topic: List of games using analog controls for camera movement
Replies: 18
Views: 13536

Re: List of games using analog controls for camera movement

This might be adapted to games that use the d-pad, using PWM.
i.e., for a reading of 50% you send a button press every other gametic/frame, for 25% you send 1 on/3off, etc...
by DS_Marine
Fri Sep 23, 2016 2:23 pm
Forum: HENkaku
Topic: [Q] Possibility of PSM Dev Unity
Replies: 3
Views: 1489

Re: [Q] Possibility of PSM Dev Unity

Edit: Ah! if you mean running PSM on 3.60 then, No not without downgrading/HFW. Also why? PSM has less access to resources. (You also have the problem of PSM dev not being on the PSN anymore.) If you really wanted to program in Unity then it is probably possible to port a unity engine over and run ...
by DS_Marine
Sun Sep 11, 2016 6:24 pm
Forum: HENkaku
Topic: About Vita 3g and a theorical way to unlock
Replies: 41
Views: 14367

Re: About Vita 3g and a theorical way to unlock

Hm does vita have functions to upgrade 3gmodem firmware?
by DS_Marine
Thu Sep 08, 2016 6:57 pm
Forum: HENkaku
Topic: [Release] AntiBlacklist - Advanced whitelister homebrew
Replies: 35
Views: 41792

Re: [Release] AntiBlacklist - Advanced whitelister homebrew

Hey since you know about blacklisting, do you know how they blacklisted the PSM/Unity apps? (shows a message about the application having expired).
Thanks.
by DS_Marine
Tue Sep 06, 2016 5:14 pm
Forum: Homebrews
Topic: VitaOrganizer : Desktop tool for installing psvita apps
Replies: 9
Views: 5870

Re: VitaOrganizer : Desktop tool for installing psvita apps

I had a dream where both Vitashell and a program like yours has ZLib support. What do you think? .D (or similar, but I see this one often implemented in ftp solutions) Move the decompressing part to vita for faster transfers! And if you want to be extra-nice, implement the unofficial XCRC command. Y...
by DS_Marine
Sun Sep 04, 2016 6:56 pm
Forum: Support
Topic: HOW TO SET UP FTP ON VITA
Replies: 1
Views: 363

Re: HOW TO SET UP FTP ON VITA

FileZilla works ok for me. Just set it up to use only 1 connection

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