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by ravander
Tue Jul 15, 2014 5:45 am
Forum: Themes
Topic: [Updated] PS3Style+EXP CTF [v4] [6.60+6.61+Adrenaline]
Replies: 36
Views: 29559

Re: [Updated] PS3Style+EXP CTF [v3.55] [6.60] (CFW, ME & PRO

Oh my! Thanks! Now you made me want a glowing white psn icon :D
by ravander
Fri Jul 11, 2014 5:54 am
Forum: Themes
Topic: [Updated] PS3Style+EXP CTF [v4] [6.60+6.61+Adrenaline]
Replies: 36
Views: 29559

Re: [Updated] PS3Style+EXP CTF [v3.55] [6.60] (CFW, ME & PRO

Wow, that volume bar looks cool indeed! Count it in! ;)
by ravander
Thu Jul 10, 2014 7:23 pm
Forum: Themes
Topic: [Updated] PS3Style+EXP CTF [v4] [6.60+6.61+Adrenaline]
Replies: 36
Views: 29559

Re: [Release] PS3Style+EXP CTF [v3] [6.60] (ME & PRO) *UPDAT

Thank you :). What I like about it myself is exactly what you said. Mr. Shizzy is mostly responsible for this though. He put up the Christmas tree, and I simply decorated it lol. Yeah I personally really like battery icon. There's been one, maybe two at most, who haven't preferred it. But I'll make...
by ravander
Wed Jul 09, 2014 7:39 pm
Forum: Themes
Topic: [Updated] PS3Style+EXP CTF [v4] [6.60+6.61+Adrenaline]
Replies: 36
Views: 29559

Re: [Release] PS3Style+EXP CTF [v3] [6.60] (ME & PRO) *UPDAT

This is easily the most simple, yet the coolest theme there is! Thanks!
Just one request. Is there any possibility you could do a version with the standard battery-indicator in the top right corner? I think this one looks a bit like
it wouldn't belong there. :)
by ravander
Fri Jul 04, 2014 6:17 pm
Forum: Plugins
Topic: GC Lite 1.6 -Multi MS+Context+Folder cats for 6.xx
Replies: 772
Views: 267970

Re: GC Lite 1.6 -Multi MS+Context+Folder cats for 6.xx

jhuebert95 wrote:It's supposed to load categories from ms0:/ISO as well. I'll bet it's just a small bug. Codestation will have it fixed, soon as he sees this I just know it ;)
Maybe you didn't understand what I was trying to ask. It's certainly not a bug, but a missing feature.
by ravander
Fri Jul 04, 2014 1:13 pm
Forum: Plugins
Topic: GC Lite 1.6 -Multi MS+Context+Folder cats for 6.xx
Replies: 772
Views: 267970

Re: GC Lite 1.6 -Multi MS+Context+Folder cats for 6.xx

Is it possible to load categoryfolders from somewhere else than from PSP/GAME folder? Just like it shows the iso folder.
I'm not using permanent cfw and the folders on /GAME look ugly as corrupted files in OFW.
by ravander
Tue Jun 10, 2014 5:33 pm
Forum: Homebrews
Topic: Adventure Game Studio runtime engine port (3.21 R9)
Replies: 76
Views: 27648

Re: Adventure Game Studio runtime engine port (3.21 R9)

Hey JJS! I set AGS up after a long time and started playing Ben Jordan series. I ran into a problem though. After I died in case 5 and case 6, I couldn't restore my saved game. (There is a button after death that says "restore" and it then asks what savegame you want to load.) After an attempt to lo...
by ravander
Mon Aug 08, 2011 12:36 am
Forum: Custom Firmwares (HEN/CFW/LCFW)
Topic: PSP 3000 CFW PRO B8??Whats the latest?
Replies: 15
Views: 2040

Re: PSP 3000 CFW PRO B8??Whats the latest?

First of all: Run Pro B8 installer again and follow instrucions to delete cfw files. Then update to 6.39 with official updaters, you can find them all over the internet.
Then just download and istall 6.39 version of pro B8 and isntall it the same way you installed it first time.
by ravander
Sun Aug 07, 2011 3:58 pm
Forum: Homebrews
Topic: Adventure Game Studio runtime engine port (3.21 R9)
Replies: 76
Views: 27648

Re: Adventure Game Studio runtime engine port (3.21 R5)

Thank you for the description on how to reproduce the bug. I found the cause and it will be fixed in the next version. It was something I introduced when caching of wave files got added to the engine. Because of the caching, their playback handle doesn't actually get destroyed immediately. So a sou...
by ravander
Sat Aug 06, 2011 7:11 pm
Forum: Homebrews
Topic: Adventure Game Studio runtime engine port (3.21 R9)
Replies: 76
Views: 27648

Re: Adventure Game Studio runtime engine port (3.21 R5)

Also in over the edge, sounds sometimes hang. Maybe I should test with clear cache when rooms change? What do you mean with "hang"? Does it just stutter or does the game crash? If it crashes you can try enable_extra_memory=1 and the clear sprite cache option. I have played that game to completion b...

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