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by Wizardinblack
Fri May 27, 2016 5:27 am
Forum: Programming and Security
Topic: Reference for VitaSDK?
Replies: 6
Views: 2985

Re: Reference for VitaSDK?

Where might I be able to find more info on vita syscalls?
by Wizardinblack
Thu May 26, 2016 5:32 pm
Forum: Programming and Security
Topic: Reference for VitaSDK?
Replies: 6
Views: 2985

Re: Reference for VitaSDK?

First off, I really appreciate how quickly you are willing to help and also you contributions to the home brew scene. After reading your post I'm thinking that some of my issues may stem from using c++ 11 since that tends to be my default choice. One issue I had was a perfectly good hello world whic...
by Wizardinblack
Thu May 26, 2016 7:13 am
Forum: Programming and Security
Topic: Reference for VitaSDK?
Replies: 6
Views: 2985

Reference for VitaSDK?

For the sake of making this post more accessible to my intended audience, I am going to post two versions one followed by the other. The short version first outlining the questions I would like to answer from these posts and then a slightly longer more detailed version for those who have free time o...
by Wizardinblack
Wed Nov 11, 2015 10:37 pm
Forum: Support
Topic: [Open] VitaSDK audioout library help
Replies: 0
Views: 341

[Open] VitaSDK audioout library help

Hello, after over a month of playung with vitasdk I am at a point where I have everything I need in order to develop homebrew. However,I cannot figure out how to play audio correctly. I used bin2h to turn an mp3 into an h file and tried using functions defined in psp2/audioout.h to play it but all I...
by Wizardinblack
Sat Oct 24, 2015 10:42 am
Forum: Support
Topic: [Solved] Getting started with psp2sdk
Replies: 26
Views: 3538

Re: [OPEN] Getting started with psp2sdk

Yep, FileZilla definitely did the trick! I was able to get the png file to work correctly in my hello world and I am good to go!

I really have to say thank you for ALL the help you have given me. I honestly couldn't have gotten this far without the support. :mrgreen:
by Wizardinblack
Fri Oct 23, 2015 4:52 pm
Forum: Support
Topic: [Solved] Getting started with psp2sdk
Replies: 26
Views: 3538

Re: [OPEN] Getting started with psp2sdk

I have ftpvita now and using the built in ftp client in msys2 I tried to transfer the .png file to that directory. but even when it says the file transferred when I check the contents of the directory it doesnt appear in the list..
by Wizardinblack
Fri Oct 23, 2015 8:27 am
Forum: Support
Topic: [Solved] Getting started with psp2sdk
Replies: 26
Views: 3538

Re: [OPEN] Getting started with psp2sdk

is bin2c a program you use personally? I downloaded it but It was an exe so do I have to download the source and modify it? The version I have only allows you to drag and drop a file onto it and it spits out a header.
by Wizardinblack
Thu Oct 22, 2015 4:18 am
Forum: Support
Topic: [Solved] Getting started with psp2sdk
Replies: 26
Views: 3538

Re: [OPEN] Getting started with psp2sdk

in which program/file am I supposed to use -n? I tried appending it to CFLAGS in my makefile but that didn't do anything.
by Wizardinblack
Wed Oct 21, 2015 11:23 am
Forum: Support
Topic: [Solved] Getting started with psp2sdk
Replies: 26
Views: 3538

Re: [OPEN] Getting started with psp2sdk

I see now. I just tried downloading FTPVita from GitHub and compiling it. But it just crashes my vita when I run it :| bin2c sounds like an interesting option, although it seems complicated. I was able to convert the file, but since I am on windows the var name contains a bunch of back slashes which...
by Wizardinblack
Wed Oct 21, 2015 10:52 am
Forum: Support
Topic: [Solved] Getting started with psp2sdk
Replies: 26
Views: 3538

Re: [OPEN] Getting started with psp2sdk

I dont have a cache0:/ directory. my png file is located in C:\VitaSDK\program\samples\myhomebrew\hello.png also when rejuvenate installed on my computer I never got the documents folder. I just tried putting the file directly in the same folder with run_homebrew_unity.bat and it still isnt working....

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