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Hey everyone! It’s been a long time since I last posted but that’s because I’ve been busy with life. This morning, being free for the first time in almost a month, I decided to work on some code so I decided to make a proper program to encrypt/decrypt PSP savedata. This is much simpler than the JPCSP/PPSSPP hack (which only decrypted savedata). Despite previous failed attempts, this time it worked! So here’s the release!

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Using a Raspberry Pi for reto I know, that it’s underpowered for quite a few different emulators. I’m very surprised what you can play on it . When you first buy a Rasberry PI, you will have to download their free os called Raspbian. Then you can sign up to the PI store, so you can download all kind of apps. They have four good classic gaming emulators available, all of them are free downloads: MAME4ALL , PiSNES — Super NES emulator, Pcsx_reARMed — PlayStation1, Atari800 — Atari 8-bit computers (800, XL, XE, etc.)

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PSP Development  

Developing for the PSP is tough, especially since I have close to no experience in video game creation. I am aware of the performance issues that I could run into on such a device, but a card game should not be as much a problem as an eye-candy 3D Game…

However the cards textures are big enough to fill the PSP’s ram (something like 20MB is available for homebrews) within a few seconds’ play, so I have to take that into account, although I’m doing most of the development on Windows… My computer has like 2GB Ram, so it is difficult to know easily if I’m not messing with the memory.

Currently Wagic cannot be released for this single reason: I handle my PSP’s memory like a pig, and it just crashes for some reason. Once this problem is solved, I’ll release an alpha, but for what I know, this could take weeks or months :(

Wagic uses the JGE++ library which does most of the painful job (blitting, Hardware acceleration…) for me. It allows to code for both windows and the PSP, which speeds up the development process a lot (I spend 95% of my coding time on VC++). It has bugs and limitations however, so I slightly modified the version I’m using.

When I compile the code for the PSP, I’m doing it on KUbuntu. A SDK is needed… if you’re a complete beginner in the PSP development world but are interested in creating some software for this device, ps2dev.org is the place to start. Setting up a PSP Dev environment is not an easy task, but their forums provide precious help.

Linux is highly recommended (although there are some Windows solutions to compile your PSP code). It is much more easier on Linux though, and there are lots of cools tools provided by the pspdev community on linux. I couldn’t imagine developing without PSPLink now.

(Note that if you’re a complete newbie in computer programming, you shouldn’t even think of starting coding on a PSP…you’d rather try on more standard machines first.)

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