Wagic/Bugs0121
From Miki
This page lists the bugs in Wagic 0.12.1. Bugs that are already fixed in the SVN version may be displayed in green.
For bugs in the SVN version of Wagic, please use the bug tracker
If you are looking for the list of bugs fixed by this release, check the green lines in Wagic/Bugs0111
This page reflects only bugs reported on pages 1-4 of this thread.
Contents |
General Game issues
A * in card type coding matches tokens (type=none) as well as actual cards.
Cards that give the player a choice make the game crash when they are used by an opponent.
Booster packs have a tendency to give out only 14 cards instead of 15.
Proof-of-concept, testing, and generally unsuitable cards (example: "Jalum Tome's Discard", "Devour 2 (mechanic)") appear in the shop and the shopkeeper charges money for you to buy them.
PSP Specific issues
MTG General Rules/abilities issues
Fungus counters may crash the game.
Echo seems to be broken.
Specific Card issues
Merfolk Looter has its caster draw two cards instead of its expected effect.
Blood Seeker's ability activates when counters are put on creatures in addition to when creatures come into play.
Flame Fusillade gives only creatures the ability, not permanents.
Sunweb does not have flying. (Possibly fixed in SVN?)
Lair-type lands have confusing UI options and are generally broken.
Walking Atlas is completely broken.
Gravity Well doesn't take flying away from attacking creatures.
Battle-Rattle Shaman's +2/+0 does not wear off at end of turn.
Lightmine Field does nothing.
Affa Guard Hound has garbled card data.
Legend
In green : Bugs that should be fixed in next release
In blue: Bugs that couldn't be reproduced in current development version. This could mean that another bugfix fixed them without us noticing it, or that the bug never existed, or that the bug is a side effect of something else that cannot be tested easily. In that case, if you have that bug and know a way to reproduce it, please shout. :)
